mirror of https://github.com/encounter/SDL.git
N3DS: Document the SDL_GetBasePath behaviour.
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@ -24,3 +24,4 @@ cmake --install build
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- Currently only software rendering is supported.
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- Currently only software rendering is supported.
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- SDL2main should be used to ensure ROMFS is enabled.
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- SDL2main should be used to ensure ROMFS is enabled.
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- By default, the extra L2 cache and higher clock speeds of the New 2/3DS lineup are enabled. If you wish to turn it off, use `osSetSpeedupEnable(false)` in your main function.
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- By default, the extra L2 cache and higher clock speeds of the New 2/3DS lineup are enabled. If you wish to turn it off, use `osSetSpeedupEnable(false)` in your main function.
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- `SDL_GetBasePath` returns the romfs root instead of the executable's directory.
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@ -60,6 +60,10 @@ extern "C" {
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* - `parent`: the containing directory of the bundle. For example:
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* - `parent`: the containing directory of the bundle. For example:
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* `/Applications/SDLApp/`
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* `/Applications/SDLApp/`
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*
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*
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* **Nintendo 3DS Specific Functionality**: This function returns "romfs"
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* directory of the application as it is uncommon to store resources
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* outside the executable. As such it is not a writable directory.
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*
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* The returned path is guaranteed to end with a path separator ('\' on
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* The returned path is guaranteed to end with a path separator ('\' on
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* Windows, '/' on most other platforms).
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* Windows, '/' on most other platforms).
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*
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*
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