mirror of https://github.com/encounter/SDL.git
WinRT: minor code cleanup regarding events
Some event handling functions got sorted in a somewhat consistent manner, and in some cases, were also segregated a bit from app-lifecycle code.
This commit is contained in:
parent
9de76eb526
commit
de8d9dbb93
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@ -299,15 +299,15 @@ void SDL_WinRTApp::SetWindow(CoreWindow^ window)
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window->PointerPressed +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerPressed);
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window->PointerMoved +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerMoved);
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window->PointerReleased +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerReleased);
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window->PointerWheelChanged +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerWheelChanged);
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window->PointerMoved +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerMoved);
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#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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// Retrieves relative-only mouse movements:
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Windows::Devices::Input::MouseDevice::GetForCurrentView()->MouseMoved +=
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@ -409,71 +409,6 @@ void SDL_WinRTApp::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
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m_windowClosed = true;
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}
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static void
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WINRT_LogPointerEvent(const char * header, Windows::UI::Core::PointerEventArgs ^ args, Windows::Foundation::Point transformedPoint)
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{
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Windows::UI::Input::PointerPoint ^ pt = args->CurrentPoint;
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SDL_Log("%s: Position={%f,%f}, Transformed Pos={%f, %f}, MouseWheelDelta=%d, FrameId=%d, PointerId=%d, SDL button=%d\n",
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header,
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pt->Position.X, pt->Position.Y,
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transformedPoint.X, transformedPoint.Y,
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pt->Properties->MouseWheelDelta,
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pt->FrameId,
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pt->PointerId,
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WINRT_GetSDLButtonForPointerPoint(pt));
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}
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void SDL_WinRTApp::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
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{
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#if LOG_POINTER_EVENTS
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WINRT_LogPointerEvent("pointer pressed", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position));
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#endif
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WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
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}
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void SDL_WinRTApp::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
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{
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#if LOG_POINTER_EVENTS
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WINRT_LogPointerEvent("pointer released", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position));
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#endif
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WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
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}
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void SDL_WinRTApp::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ args)
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{
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#if LOG_POINTER_EVENTS
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WINRT_LogPointerEvent("pointer wheel changed", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position));
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#endif
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WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
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}
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void SDL_WinRTApp::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
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{
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#if LOG_POINTER_EVENTS
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WINRT_LogPointerEvent("pointer moved", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position));
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#endif
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WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
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}
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void SDL_WinRTApp::OnMouseMoved(MouseDevice^ mouseDevice, MouseEventArgs^ args)
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{
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WINRT_ProcessMouseMovedEvent(WINRT_GlobalSDLWindow, args);
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}
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void SDL_WinRTApp::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
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{
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WINRT_ProcessKeyDownEvent(args);
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}
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void SDL_WinRTApp::OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
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{
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WINRT_ProcessKeyUpEvent(args);
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}
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void SDL_WinRTApp::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
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{
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CoreWindow::GetForCurrentThread()->Activate();
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@ -547,3 +482,68 @@ void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
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SDL_FilterEvents(RemoveAppSuspendAndResumeEvents, 0);
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}
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}
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static void
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WINRT_LogPointerEvent(const char * header, Windows::UI::Core::PointerEventArgs ^ args, Windows::Foundation::Point transformedPoint)
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{
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Windows::UI::Input::PointerPoint ^ pt = args->CurrentPoint;
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SDL_Log("%s: Position={%f,%f}, Transformed Pos={%f, %f}, MouseWheelDelta=%d, FrameId=%d, PointerId=%d, SDL button=%d\n",
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header,
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pt->Position.X, pt->Position.Y,
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transformedPoint.X, transformedPoint.Y,
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pt->Properties->MouseWheelDelta,
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pt->FrameId,
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pt->PointerId,
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WINRT_GetSDLButtonForPointerPoint(pt));
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}
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void SDL_WinRTApp::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
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{
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#if LOG_POINTER_EVENTS
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WINRT_LogPointerEvent("pointer pressed", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position));
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#endif
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WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
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}
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void SDL_WinRTApp::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
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{
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#if LOG_POINTER_EVENTS
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WINRT_LogPointerEvent("pointer moved", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position));
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#endif
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WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
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}
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void SDL_WinRTApp::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
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{
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#if LOG_POINTER_EVENTS
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WINRT_LogPointerEvent("pointer released", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position));
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#endif
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WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
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}
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void SDL_WinRTApp::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ args)
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{
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#if LOG_POINTER_EVENTS
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WINRT_LogPointerEvent("pointer wheel changed", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position));
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#endif
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WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
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}
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void SDL_WinRTApp::OnMouseMoved(MouseDevice^ mouseDevice, MouseEventArgs^ args)
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{
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WINRT_ProcessMouseMovedEvent(WINRT_GlobalSDLWindow, args);
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}
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void SDL_WinRTApp::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
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{
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WINRT_ProcessKeyDownEvent(args);
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}
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void SDL_WinRTApp::OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
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{
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WINRT_ProcessKeyUpEvent(args);
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}
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@ -57,6 +57,12 @@ WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input
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WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
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}
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static void
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WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
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{
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WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
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}
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static void
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WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
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{
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@ -69,12 +75,6 @@ WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::
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WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
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}
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static void
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WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
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{
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WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
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}
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#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
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@ -45,19 +45,19 @@ extern void WINRT_PumpEvents(_THIS);
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*/
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#ifdef __cplusplus_winrt
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/* Pointers (Mice, Touch, etc.) */
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extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window * window, Windows::Foundation::Point rawPosition);
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extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt);
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extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args);
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/* Keyboard */
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extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args);
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extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args);
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/* Pointers (Mice, Touch, etc.) */
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extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args);
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extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt);
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extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window * window, Windows::Foundation::Point rawPosition);
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/* XAML Thread Management */
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extern void WINRT_CycleXAMLThread();
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@ -47,7 +47,6 @@ WINRT_InitTouch(_THIS)
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SDL_AddTouch(WINRT_TouchID, "");
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}
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// Applies necessary geometric transformations to raw cursor positions:
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Windows::Foundation::Point
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WINRT_TransformCursorPosition(SDL_Window * window, Windows::Foundation::Point rawPosition)
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@ -114,79 +113,6 @@ _lround(float arg)
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}
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}
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void
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WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args)
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{
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if (!window || !WINRT_UsingRelativeMouseMode) {
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return;
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}
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// DLudwig, 2012-12-28: On some systems, namely Visual Studio's Windows
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// Simulator, as well as Windows 8 in a Parallels 8 VM, MouseEventArgs'
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// MouseDelta field often reports very large values. More information
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// on this can be found at the following pages on MSDN:
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// - http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/a3c789fa-f1c5-49c4-9c0a-7db88d0f90f8
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// - https://connect.microsoft.com/VisualStudio/Feedback/details/756515
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//
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// The values do not appear to be as large when running on some systems,
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// most notably a Surface RT. Furthermore, the values returned by
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// CoreWindow's PointerMoved event, and sent to this class' OnPointerMoved
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// method, do not ever appear to be large, even when MouseEventArgs'
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// MouseDelta is reporting to the contrary.
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//
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// On systems with the large-values behavior, it appears that the values
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// get reported as if the screen's size is 65536 units in both the X and Y
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// dimensions. This can be viewed by using Windows' now-private, "Raw Input"
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// APIs. (GetRawInputData, RegisterRawInputDevices, WM_INPUT, etc.)
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//
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// MSDN's documentation on MouseEventArgs' MouseDelta field (at
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// http://msdn.microsoft.com/en-us/library/windows/apps/windows.devices.input.mouseeventargs.mousedelta ),
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// does not seem to indicate (to me) that its values should be so large. It
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// says that its values should be a "change in screen location". I could
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// be misinterpreting this, however a post on MSDN from a Microsoft engineer (see:
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// http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/09a9868e-95bb-4858-ba1a-cb4d2c298d62 ),
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// indicates that these values are in DIPs, which is the same unit used
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// by CoreWindow's PointerMoved events (via the Position field in its CurrentPoint
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// property. See http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.input.pointerpoint.position.aspx
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// for details.)
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//
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// To note, PointerMoved events are sent a 'RawPosition' value (via the
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// CurrentPoint property in MouseEventArgs), however these do not seem
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// to exhibit the same large-value behavior.
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//
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// The values passed via PointerMoved events can't always be used for relative
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// mouse motion, unfortunately. Its values are bound to the cursor's position,
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// which stops when it hits one of the screen's edges. This can be a problem in
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// first person shooters, whereby it is normal for mouse motion to travel far
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// along any one axis for a period of time. MouseMoved events do not have the
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// screen-bounding limitation, and can be used regardless of where the system's
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// cursor is.
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//
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// One possible workaround would be to programmatically set the cursor's
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// position to the screen's center (when SDL's relative mouse mode is enabled),
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// however WinRT does not yet seem to have the ability to set the cursor's
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// position via a public API. Win32 did this via an API call, SetCursorPos,
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// however WinRT makes this function be private. Apps that use it won't get
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// approved for distribution in the Windows Store. I've yet to be able to find
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// a suitable, store-friendly counterpart for WinRT.
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//
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// There may be some room for a workaround whereby OnPointerMoved's values
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// are compared to the values from OnMouseMoved in order to detect
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// when this bug is active. A suitable transformation could then be made to
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// OnMouseMoved's values. For now, however, the system-reported values are sent
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// to SDL with minimal transformation: from native screen coordinates (in DIPs)
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// to SDL window coordinates.
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//
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const Windows::Foundation::Point mouseDeltaInDIPs((float)args->MouseDelta.X, (float)args->MouseDelta.Y);
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const Windows::Foundation::Point mouseDeltaInSDLWindowCoords = WINRT_TransformCursorPosition(window, mouseDeltaInDIPs);
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SDL_SendMouseMotion(
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window,
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0,
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1,
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_lround(mouseDeltaInSDLWindowCoords.X),
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_lround(mouseDeltaInSDLWindowCoords.Y));
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}
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Uint8
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WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt)
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{
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@ -276,68 +202,6 @@ WINRT_IsTouchEvent(Windows::UI::Input::PointerPoint ^pointerPoint)
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#endif
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}
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void
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WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
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{
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if (!window || WINRT_UsingRelativeMouseMode) {
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return;
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}
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Windows::Foundation::Point transformedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position);
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if (pointerPoint->PointerId == WINRT_LeftFingerDown) {
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SDL_SendMouseMotion(window, 0, 0, (int)transformedPoint.X, (int)transformedPoint.Y);
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}
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if (WINRT_IsTouchEvent(pointerPoint)) {
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SDL_SendTouchMotion(
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WINRT_TouchID,
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(SDL_FingerID) pointerPoint->PointerId,
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transformedPoint.X,
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transformedPoint.Y,
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pointerPoint->Properties->Pressure);
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}
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}
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void
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WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
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{
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if (!window) {
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return;
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}
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// FIXME: This may need to accumulate deltas up to WHEEL_DELTA
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short motion = pointerPoint->Properties->MouseWheelDelta / WHEEL_DELTA;
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SDL_SendMouseWheel(window, 0, 0, motion);
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}
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void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
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{
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if (!window) {
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return;
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}
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Windows::Foundation::Point transformedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position);
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if (WINRT_LeftFingerDown == pointerPoint->PointerId) {
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Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint);
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if (button) {
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SDL_SendMouseButton(window, 0, SDL_RELEASED, button);
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}
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WINRT_LeftFingerDown = 0;
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}
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if (WINRT_IsTouchEvent(pointerPoint)) {
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SDL_SendTouch(
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WINRT_TouchID,
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(SDL_FingerID) pointerPoint->PointerId,
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SDL_FALSE,
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transformedPoint.X,
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transformedPoint.Y,
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pointerPoint->Properties->Pressure);
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}
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}
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void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
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{
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if (!window) {
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@ -368,5 +232,140 @@ void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::Po
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pointerPoint->Properties->Pressure);
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}
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}
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void
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WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
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{
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if (!window || WINRT_UsingRelativeMouseMode) {
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return;
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}
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Windows::Foundation::Point transformedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position);
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if (pointerPoint->PointerId == WINRT_LeftFingerDown) {
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SDL_SendMouseMotion(window, 0, 0, (int)transformedPoint.X, (int)transformedPoint.Y);
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}
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if (WINRT_IsTouchEvent(pointerPoint)) {
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SDL_SendTouchMotion(
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WINRT_TouchID,
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(SDL_FingerID) pointerPoint->PointerId,
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transformedPoint.X,
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transformedPoint.Y,
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pointerPoint->Properties->Pressure);
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}
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}
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void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
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{
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if (!window) {
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return;
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}
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Windows::Foundation::Point transformedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position);
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if (WINRT_LeftFingerDown == pointerPoint->PointerId) {
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Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint);
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if (button) {
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||||
SDL_SendMouseButton(window, 0, SDL_RELEASED, button);
|
||||
}
|
||||
WINRT_LeftFingerDown = 0;
|
||||
}
|
||||
|
||||
if (WINRT_IsTouchEvent(pointerPoint)) {
|
||||
SDL_SendTouch(
|
||||
WINRT_TouchID,
|
||||
(SDL_FingerID) pointerPoint->PointerId,
|
||||
SDL_FALSE,
|
||||
transformedPoint.X,
|
||||
transformedPoint.Y,
|
||||
pointerPoint->Properties->Pressure);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
|
||||
{
|
||||
if (!window) {
|
||||
return;
|
||||
}
|
||||
|
||||
// FIXME: This may need to accumulate deltas up to WHEEL_DELTA
|
||||
short motion = pointerPoint->Properties->MouseWheelDelta / WHEEL_DELTA;
|
||||
SDL_SendMouseWheel(window, 0, 0, motion);
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args)
|
||||
{
|
||||
if (!window || !WINRT_UsingRelativeMouseMode) {
|
||||
return;
|
||||
}
|
||||
|
||||
// DLudwig, 2012-12-28: On some systems, namely Visual Studio's Windows
|
||||
// Simulator, as well as Windows 8 in a Parallels 8 VM, MouseEventArgs'
|
||||
// MouseDelta field often reports very large values. More information
|
||||
// on this can be found at the following pages on MSDN:
|
||||
// - http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/a3c789fa-f1c5-49c4-9c0a-7db88d0f90f8
|
||||
// - https://connect.microsoft.com/VisualStudio/Feedback/details/756515
|
||||
//
|
||||
// The values do not appear to be as large when running on some systems,
|
||||
// most notably a Surface RT. Furthermore, the values returned by
|
||||
// CoreWindow's PointerMoved event, and sent to this class' OnPointerMoved
|
||||
// method, do not ever appear to be large, even when MouseEventArgs'
|
||||
// MouseDelta is reporting to the contrary.
|
||||
//
|
||||
// On systems with the large-values behavior, it appears that the values
|
||||
// get reported as if the screen's size is 65536 units in both the X and Y
|
||||
// dimensions. This can be viewed by using Windows' now-private, "Raw Input"
|
||||
// APIs. (GetRawInputData, RegisterRawInputDevices, WM_INPUT, etc.)
|
||||
//
|
||||
// MSDN's documentation on MouseEventArgs' MouseDelta field (at
|
||||
// http://msdn.microsoft.com/en-us/library/windows/apps/windows.devices.input.mouseeventargs.mousedelta ),
|
||||
// does not seem to indicate (to me) that its values should be so large. It
|
||||
// says that its values should be a "change in screen location". I could
|
||||
// be misinterpreting this, however a post on MSDN from a Microsoft engineer (see:
|
||||
// http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/09a9868e-95bb-4858-ba1a-cb4d2c298d62 ),
|
||||
// indicates that these values are in DIPs, which is the same unit used
|
||||
// by CoreWindow's PointerMoved events (via the Position field in its CurrentPoint
|
||||
// property. See http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.input.pointerpoint.position.aspx
|
||||
// for details.)
|
||||
//
|
||||
// To note, PointerMoved events are sent a 'RawPosition' value (via the
|
||||
// CurrentPoint property in MouseEventArgs), however these do not seem
|
||||
// to exhibit the same large-value behavior.
|
||||
//
|
||||
// The values passed via PointerMoved events can't always be used for relative
|
||||
// mouse motion, unfortunately. Its values are bound to the cursor's position,
|
||||
// which stops when it hits one of the screen's edges. This can be a problem in
|
||||
// first person shooters, whereby it is normal for mouse motion to travel far
|
||||
// along any one axis for a period of time. MouseMoved events do not have the
|
||||
// screen-bounding limitation, and can be used regardless of where the system's
|
||||
// cursor is.
|
||||
//
|
||||
// One possible workaround would be to programmatically set the cursor's
|
||||
// position to the screen's center (when SDL's relative mouse mode is enabled),
|
||||
// however WinRT does not yet seem to have the ability to set the cursor's
|
||||
// position via a public API. Win32 did this via an API call, SetCursorPos,
|
||||
// however WinRT makes this function be private. Apps that use it won't get
|
||||
// approved for distribution in the Windows Store. I've yet to be able to find
|
||||
// a suitable, store-friendly counterpart for WinRT.
|
||||
//
|
||||
// There may be some room for a workaround whereby OnPointerMoved's values
|
||||
// are compared to the values from OnMouseMoved in order to detect
|
||||
// when this bug is active. A suitable transformation could then be made to
|
||||
// OnMouseMoved's values. For now, however, the system-reported values are sent
|
||||
// to SDL with minimal transformation: from native screen coordinates (in DIPs)
|
||||
// to SDL window coordinates.
|
||||
//
|
||||
const Windows::Foundation::Point mouseDeltaInDIPs((float)args->MouseDelta.X, (float)args->MouseDelta.Y);
|
||||
const Windows::Foundation::Point mouseDeltaInSDLWindowCoords = WINRT_TransformCursorPosition(window, mouseDeltaInDIPs);
|
||||
SDL_SendMouseMotion(
|
||||
window,
|
||||
0,
|
||||
1,
|
||||
_lround(mouseDeltaInSDLWindowCoords.X),
|
||||
_lround(mouseDeltaInSDLWindowCoords.Y));
|
||||
}
|
||||
|
||||
#endif // SDL_VIDEO_DRIVER_WINRT
|
||||
|
|
Loading…
Reference in New Issue