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https://github.com/encounter/SDL.git
synced 2025-12-11 14:41:56 +00:00
Some drag'and'drop improvements.
First: disable d'n'd events by default; most apps don't need these at all, and if an app doesn't explicitly handle these, each drop on the window will cause a memory leak if the events are enabled. This follows the guidelines we have for SDL_TEXTINPUT events already. Second: when events are enabled or disabled, signal the video layer, as it might be able to inform the OS, causing UI changes or optimizations (for example, dropping a file icon on a Cocoa app that isn't accepting drops will cause macOS to show a rejection animation instead of the drop operation just vanishing into the ether, X11 might show a different cursor when dragging onto an accepting window, etc). Third: fill in the drop event details in the test library and enable the events in testwm.c for making sure this all works as expected.
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@@ -417,6 +417,8 @@ SDL_StartEventLoop(void)
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SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE);
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SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE);
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SDL_EventState(SDL_SYSWMEVENT, SDL_DISABLE);
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SDL_EventState(SDL_DROPFILE, SDL_DISABLE);
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SDL_EventState(SDL_DROPTEXT, SDL_DISABLE);
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SDL_AtomicSet(&SDL_EventQ.active, 1);
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@@ -604,6 +606,10 @@ SDL_FlushEvent(Uint32 type)
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void
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SDL_FlushEvents(Uint32 minType, Uint32 maxType)
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{
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/* !!! FIXME: we need to manually SDL_free() the strings in TEXTINPUT and
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drag'n'drop events if we're flushing them without passing them to the
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app, but I don't know if this is the right place to do that. */
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/* Don't look after we've quit */
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if (!SDL_AtomicGet(&SDL_EventQ.active)) {
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return;
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@@ -863,6 +869,8 @@ SDL_FilterEvents(SDL_EventFilter filter, void *userdata)
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Uint8
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SDL_EventState(Uint32 type, int state)
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{
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const SDL_bool isdnd = ((state == SDL_DISABLE) || (state == SDL_ENABLE)) &&
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((type == SDL_DROPFILE) || (type == SDL_DROPTEXT));
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Uint8 current_state;
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Uint8 hi = ((type >> 8) & 0xff);
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Uint8 lo = (type & 0xff);
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@@ -898,6 +906,12 @@ SDL_EventState(Uint32 type, int state)
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}
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}
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/* turn off drag'n'drop support if we've disabled the events.
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This might change some UI details at the OS level. */
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if (isdnd) {
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SDL_ToggleDragAndDropSupport();
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}
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return current_state;
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}
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