mirror of https://github.com/encounter/SDL.git
Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect
This commit is contained in:
parent
7828362da9
commit
e14d10263c
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@ -356,7 +356,10 @@ QueueCmdSetViewport(SDL_Renderer *renderer)
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if (cmd != NULL) {
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if (cmd != NULL) {
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cmd->command = SDL_RENDERCMD_SETVIEWPORT;
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cmd->command = SDL_RENDERCMD_SETVIEWPORT;
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cmd->data.viewport.first = 0; /* render backend will fill this in. */
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cmd->data.viewport.first = 0; /* render backend will fill this in. */
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SDL_memcpy(&cmd->data.viewport.rect, &renderer->viewport, sizeof (renderer->viewport));
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cmd->data.viewport.rect.x = renderer->viewport.x;
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cmd->data.viewport.rect.y = renderer->viewport.y;
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cmd->data.viewport.rect.w = renderer->viewport.w;
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cmd->data.viewport.rect.h = renderer->viewport.h;
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retval = renderer->QueueSetViewport(renderer, cmd);
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retval = renderer->QueueSetViewport(renderer, cmd);
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if (retval < 0) {
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if (retval < 0) {
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cmd->command = SDL_RENDERCMD_NO_OP;
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cmd->command = SDL_RENDERCMD_NO_OP;
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@ -382,7 +385,10 @@ QueueCmdSetClipRect(SDL_Renderer *renderer)
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} else {
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} else {
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cmd->command = SDL_RENDERCMD_SETCLIPRECT;
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cmd->command = SDL_RENDERCMD_SETCLIPRECT;
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cmd->data.cliprect.enabled = renderer->clipping_enabled;
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cmd->data.cliprect.enabled = renderer->clipping_enabled;
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SDL_memcpy(&cmd->data.cliprect.rect, &renderer->clip_rect, sizeof (cmd->data.cliprect.rect));
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cmd->data.cliprect.rect.x = renderer->clip_rect.x;
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cmd->data.cliprect.rect.y = renderer->clip_rect.y;
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cmd->data.cliprect.rect.w = renderer->clip_rect.w;
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cmd->data.cliprect.rect.h = renderer->clip_rect.h;
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SDL_memcpy(&renderer->last_queued_cliprect, &renderer->clip_rect, sizeof (SDL_Rect));
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SDL_memcpy(&renderer->last_queued_cliprect, &renderer->clip_rect, sizeof (SDL_Rect));
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renderer->last_queued_cliprect_enabled = renderer->clipping_enabled;
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renderer->last_queued_cliprect_enabled = renderer->clipping_enabled;
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renderer->cliprect_queued = SDL_TRUE;
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renderer->cliprect_queued = SDL_TRUE;
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@ -667,7 +673,7 @@ SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
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#endif
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#endif
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}
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}
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static void GetWindowViewportValues(SDL_Renderer *renderer, int *logical_w, int *logical_h, SDL_Rect *viewport, SDL_FPoint *scale)
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static void GetWindowViewportValues(SDL_Renderer *renderer, int *logical_w, int *logical_h, SDL_FRect *viewport, SDL_FPoint *scale)
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{
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{
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SDL_LockMutex(renderer->target_mutex);
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SDL_LockMutex(renderer->target_mutex);
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*logical_w = renderer->target ? renderer->logical_w_backup : renderer->logical_w;
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*logical_w = renderer->target ? renderer->logical_w_backup : renderer->logical_w;
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@ -756,7 +762,7 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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SDL_Window *window = SDL_GetWindowFromID(event->motion.windowID);
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SDL_Window *window = SDL_GetWindowFromID(event->motion.windowID);
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if (window == renderer->window) {
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if (window == renderer->window) {
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int logical_w, logical_h;
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int logical_w, logical_h;
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SDL_Rect viewport;
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SDL_FRect viewport;
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SDL_FPoint scale;
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SDL_FPoint scale;
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GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
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GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
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if (logical_w) {
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if (logical_w) {
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@ -783,7 +789,7 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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SDL_Window *window = SDL_GetWindowFromID(event->button.windowID);
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SDL_Window *window = SDL_GetWindowFromID(event->button.windowID);
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if (window == renderer->window) {
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if (window == renderer->window) {
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int logical_w, logical_h;
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int logical_w, logical_h;
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SDL_Rect viewport;
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SDL_FRect viewport;
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SDL_FPoint scale;
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SDL_FPoint scale;
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GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
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GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
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if (logical_w) {
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if (logical_w) {
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@ -798,7 +804,7 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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event->type == SDL_FINGERMOTION) {
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event->type == SDL_FINGERMOTION) {
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int logical_w, logical_h;
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int logical_w, logical_h;
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float physical_w, physical_h;
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float physical_w, physical_h;
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SDL_Rect viewport;
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SDL_FRect viewport;
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SDL_FPoint scale;
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SDL_FPoint scale;
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GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
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GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
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@ -2183,8 +2189,8 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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}
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}
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if (texture) {
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if (texture) {
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renderer->viewport.x = 0;
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renderer->viewport.x = 0.0f;
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renderer->viewport.y = 0;
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renderer->viewport.y = 0.0f;
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renderer->viewport.w = texture->w;
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renderer->viewport.w = texture->w;
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renderer->viewport.h = texture->h;
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renderer->viewport.h = texture->h;
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SDL_zero(renderer->clip_rect);
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SDL_zero(renderer->clip_rect);
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@ -2393,16 +2399,19 @@ SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)
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CHECK_RENDERER_MAGIC(renderer, -1);
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CHECK_RENDERER_MAGIC(renderer, -1);
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if (rect) {
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if (rect) {
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renderer->viewport.x = (int)SDL_floor(rect->x * renderer->scale.x);
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renderer->viewport.x = rect->x * renderer->scale.x;
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renderer->viewport.y = (int)SDL_floor(rect->y * renderer->scale.y);
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renderer->viewport.y = rect->y * renderer->scale.y;
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renderer->viewport.w = (int)SDL_floor(rect->w * renderer->scale.x);
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renderer->viewport.w = rect->w * renderer->scale.x;
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renderer->viewport.h = (int)SDL_floor(rect->h * renderer->scale.y);
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renderer->viewport.h = rect->h * renderer->scale.y;
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} else {
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} else {
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renderer->viewport.x = 0;
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int w, h;
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renderer->viewport.y = 0;
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renderer->viewport.x = 0.0f;
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if (SDL_GetRendererOutputSize(renderer, &renderer->viewport.w, &renderer->viewport.h) < 0) {
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renderer->viewport.y = 0.0f;
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if (SDL_GetRendererOutputSize(renderer, &w, &h) < 0) {
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return -1;
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return -1;
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}
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}
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renderer->viewport.w = w;
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renderer->viewport.h = h;
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}
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}
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retval = QueueCmdSetViewport(renderer);
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retval = QueueCmdSetViewport(renderer);
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return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
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return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
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@ -2414,10 +2423,10 @@ SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect)
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CHECK_RENDERER_MAGIC(renderer, );
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CHECK_RENDERER_MAGIC(renderer, );
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if (rect) {
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if (rect) {
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rect->x = (int)(renderer->viewport.x / renderer->scale.x);
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rect->x = renderer->viewport.x / renderer->scale.x;
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rect->y = (int)(renderer->viewport.y / renderer->scale.y);
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rect->y = renderer->viewport.y / renderer->scale.y;
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rect->w = (int)(renderer->viewport.w / renderer->scale.x);
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rect->w = renderer->viewport.w / renderer->scale.x;
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rect->h = (int)(renderer->viewport.h / renderer->scale.y);
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rect->h = renderer->viewport.h / renderer->scale.y;
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}
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}
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}
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}
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@ -2438,10 +2447,10 @@ SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
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if (rect) {
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if (rect) {
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renderer->clipping_enabled = SDL_TRUE;
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renderer->clipping_enabled = SDL_TRUE;
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renderer->clip_rect.x = (int)SDL_floor(rect->x * renderer->scale.x);
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renderer->clip_rect.x = rect->x * renderer->scale.x;
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renderer->clip_rect.y = (int)SDL_floor(rect->y * renderer->scale.y);
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renderer->clip_rect.y = rect->y * renderer->scale.y;
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renderer->clip_rect.w = (int)SDL_floor(rect->w * renderer->scale.x);
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renderer->clip_rect.w = rect->w * renderer->scale.x;
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renderer->clip_rect.h = (int)SDL_floor(rect->h * renderer->scale.y);
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renderer->clip_rect.h = rect->h * renderer->scale.y;
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} else {
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} else {
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renderer->clipping_enabled = SDL_FALSE;
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renderer->clipping_enabled = SDL_FALSE;
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SDL_zero(renderer->clip_rect);
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SDL_zero(renderer->clip_rect);
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@ -2457,10 +2466,10 @@ SDL_RenderGetClipRect(SDL_Renderer * renderer, SDL_Rect * rect)
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CHECK_RENDERER_MAGIC(renderer, )
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CHECK_RENDERER_MAGIC(renderer, )
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if (rect) {
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if (rect) {
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rect->x = (int)(renderer->clip_rect.x / renderer->scale.x);
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rect->x = renderer->clip_rect.x / renderer->scale.x;
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rect->y = (int)(renderer->clip_rect.y / renderer->scale.y);
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rect->y = renderer->clip_rect.y / renderer->scale.y;
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rect->w = (int)(renderer->clip_rect.w / renderer->scale.x);
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rect->w = renderer->clip_rect.w / renderer->scale.x;
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rect->h = (int)(renderer->clip_rect.h / renderer->scale.y);
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rect->h = renderer->clip_rect.h / renderer->scale.y;
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}
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}
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}
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}
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@ -186,12 +186,12 @@ struct SDL_Renderer
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SDL_bool integer_scale;
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SDL_bool integer_scale;
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/* The drawable area within the window */
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/* The drawable area within the window */
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SDL_Rect viewport;
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SDL_FRect viewport;
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SDL_Rect viewport_backup;
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SDL_FRect viewport_backup;
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/* The clip rectangle within the window */
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/* The clip rectangle within the window */
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SDL_Rect clip_rect;
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SDL_FRect clip_rect;
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SDL_Rect clip_rect_backup;
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SDL_FRect clip_rect_backup;
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/* Wether or not the clipping rectangle is used. */
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/* Wether or not the clipping rectangle is used. */
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SDL_bool clipping_enabled;
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SDL_bool clipping_enabled;
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@ -226,8 +226,8 @@ struct SDL_Renderer
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SDL_RenderCommand *render_commands_pool;
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SDL_RenderCommand *render_commands_pool;
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Uint32 render_command_generation;
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Uint32 render_command_generation;
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Uint32 last_queued_color;
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Uint32 last_queued_color;
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SDL_Rect last_queued_viewport;
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SDL_FRect last_queued_viewport;
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SDL_Rect last_queued_cliprect;
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SDL_FRect last_queued_cliprect;
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SDL_bool last_queued_cliprect_enabled;
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SDL_bool last_queued_cliprect_enabled;
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SDL_bool color_queued;
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SDL_bool color_queued;
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SDL_bool viewport_queued;
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SDL_bool viewport_queued;
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