mirror of https://github.com/encounter/SDL.git
Fix build issue
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@ -722,10 +722,10 @@ PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * t
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MathSincos(degToRad(angle), &s, &c);
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float cw = c * width;
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float sw = s * width;
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float ch = c * height;
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float sh = s * height;
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cw = c * width;
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sw = s * width;
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ch = c * height;
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sh = s * height;
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if (flip & SDL_FLIP_VERTICAL) {
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Swap(&v0, &v1);
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