Sync wiki -> header

This commit is contained in:
SDL Wiki Bot 2022-02-01 16:58:05 +00:00
parent 4fa21dd65b
commit e1cf8d8748
1 changed files with 8 additions and 4 deletions

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@ -356,11 +356,15 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer
* \param texture the texture to query * \param texture the texture to query
* \param format a pointer filled in with the raw format of the texture; the * \param format a pointer filled in with the raw format of the texture; the
* actual format may differ, but pixel transfers will use this * actual format may differ, but pixel transfers will use this
* format (one of the SDL_PixelFormatEnum values) * format (one of the SDL_PixelFormatEnum values). This argument
* can be NULL if you don't need this information.
* \param access a pointer filled in with the actual access to the texture * \param access a pointer filled in with the actual access to the texture
* (one of the SDL_TextureAccess values) * (one of the SDL_TextureAccess values). This argument can be
* \param w a pointer filled in with the width of the texture in pixels * NULL if you don't need this information.
* \param h a pointer filled in with the height of the texture in pixels * \param w a pointer filled in with the width of the texture in pixels. This
* argument can be NULL if you don't need this information.
* \param h a pointer filled in with the height of the texture in pixels. This
* argument can be NULL if you don't need this information.
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *