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Sync wiki -> header
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@ -356,11 +356,15 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer
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* \param texture the texture to query
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* \param texture the texture to query
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* \param format a pointer filled in with the raw format of the texture; the
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* \param format a pointer filled in with the raw format of the texture; the
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* actual format may differ, but pixel transfers will use this
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* actual format may differ, but pixel transfers will use this
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* format (one of the SDL_PixelFormatEnum values)
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* format (one of the SDL_PixelFormatEnum values). This argument
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* can be NULL if you don't need this information.
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* \param access a pointer filled in with the actual access to the texture
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* \param access a pointer filled in with the actual access to the texture
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* (one of the SDL_TextureAccess values)
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* (one of the SDL_TextureAccess values). This argument can be
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* \param w a pointer filled in with the width of the texture in pixels
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* NULL if you don't need this information.
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* \param h a pointer filled in with the height of the texture in pixels
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* \param w a pointer filled in with the width of the texture in pixels. This
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* argument can be NULL if you don't need this information.
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* \param h a pointer filled in with the height of the texture in pixels. This
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* argument can be NULL if you don't need this information.
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* \returns 0 on success or a negative error code on failure; call
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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* SDL_GetError() for more information.
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*
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*
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