mirror of https://github.com/encounter/SDL.git
Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee
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@ -609,6 +609,17 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
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/**
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* \brief A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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* "1" - HIDAPI driver is used
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE"
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/**
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* \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs
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*
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@ -66,6 +66,7 @@
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#if __LINUX__
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#include "../../core/linux/SDL_udev.h"
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#undef SDL_USE_LIBUDEV
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#if SDL_USE_LIBUDEV
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static const SDL_UDEV_Symbols *udev_ctx = NULL;
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@ -33,6 +33,7 @@
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#include "../events/SDL_events_c.h"
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#endif
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#include "../video/SDL_sysvideo.h"
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#include "hidapi/SDL_hidapijoystick_c.h"
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/* This is included in only one place because it has a large static list of controllers */
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#include "controller_type.h"
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@ -1043,6 +1044,11 @@ SDL_JoystickUpdate(void)
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/* Make sure the list is unlocked while dispatching events to prevent application deadlocks */
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SDL_UnlockJoysticks();
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#ifdef SDL_JOYSTICK_HIDAPI
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/* Special function for HIDAPI devices, as a single device can provide multiple SDL_Joysticks */
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HIDAPI_UpdateDevices();
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#endif /* SDL_JOYSTICK_HIDAPI */
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for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
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if (joystick->attached) {
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/* This should always be true, but seeing a crash in the wild...? */
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@ -637,15 +637,15 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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ctx = (SDL_DriverSwitch_Context *)SDL_calloc(1, sizeof(*ctx));
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if (!ctx) {
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SDL_OutOfMemory();
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return SDL_FALSE;
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goto error;
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}
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device->context = ctx;
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device->dev = ctx->dev = hid_open_path(device->path, 0);
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if (!device->dev) {
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SDL_SetError("Couldn't open %s", device->path);
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goto error;
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}
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device->context = ctx;
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/* Find out whether or not we can send output reports */
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ctx->m_bInputOnly = SDL_IsJoystickNintendoSwitchProInputOnly(device->vendor_id, device->product_id);
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@ -74,6 +74,9 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
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#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
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&SDL_HIDAPI_DriverXboxOne,
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#endif
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#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
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&SDL_HIDAPI_DriverGameCube,
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#endif
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};
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static int SDL_HIDAPI_numdrivers = 0;
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static SDL_mutex *SDL_HIDAPI_mutex;
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@ -569,6 +572,7 @@ HIDAPI_JoystickInit(void)
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SDL_HIDAPIDriverHintChanged, NULL);
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HIDAPI_InitializeDiscovery();
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HIDAPI_JoystickDetect();
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HIDAPI_UpdateDevices();
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initialized = SDL_TRUE;
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@ -842,14 +846,18 @@ HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, cons
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static void
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HIDAPI_JoystickDetect(void)
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{
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SDL_HIDAPI_Device *device;
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HIDAPI_UpdateDiscovery();
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if (SDL_HIDAPI_discovery.m_bHaveDevicesChanged) {
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/* FIXME: We probably need to schedule an update in a few seconds as well */
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HIDAPI_UpdateDeviceList();
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SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_FALSE;
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}
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}
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void
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HIDAPI_UpdateDevices(void)
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{
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SDL_HIDAPI_Device *device;
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/* Update the devices, which may change connected joysticks and send events */
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SDL_LockMutex(SDL_HIDAPI_mutex);
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@ -961,7 +969,7 @@ HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint
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static void
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HIDAPI_JoystickUpdate(SDL_Joystick * joystick)
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{
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/* This is handled in HIDAPI_JoystickDetect() */
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/* This is handled in SDL_HIDAPI_UpdateDevices() */
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}
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static void
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@ -30,6 +30,7 @@
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#define SDL_JOYSTICK_HIDAPI_SWITCH
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#define SDL_JOYSTICK_HIDAPI_XBOX360
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#define SDL_JOYSTICK_HIDAPI_XBOXONE
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#define SDL_JOYSTICK_HIDAPI_GAMECUBE
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#ifdef __WINDOWS__
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/* On Windows, Xbox One controllers are handled by the Xbox 360 driver */
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@ -95,10 +96,12 @@ extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
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/* Return true if a HID device is present and supported as a joystick */
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extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
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extern void HIDAPI_UpdateDevices(void);
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extern SDL_bool HIDAPI_JoystickConnected(SDL_HIDAPI_Device *device, SDL_JoystickID *pJoystickID);
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extern void HIDAPI_JoystickDisconnected(SDL_HIDAPI_Device *device, SDL_JoystickID joystickID);
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