mirror of https://github.com/encounter/SDL.git
Always lock the HIDAPI device when closing, in case rumble is pending
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907b8eebc3
commit
e2f46ed8ef
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@ -193,14 +193,19 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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return SDL_TRUE;
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error:
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if (device->dev) {
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hid_close(device->dev);
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device->dev = NULL;
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}
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if (device->context) {
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SDL_free(device->context);
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device->context = NULL;
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SDL_LockMutex(device->dev_lock);
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{
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if (device->dev) {
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hid_close(device->dev);
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device->dev = NULL;
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}
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if (device->context) {
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SDL_free(device->context);
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device->context = NULL;
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}
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}
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SDL_UnlockMutex(device->dev_lock);
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return SDL_FALSE;
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}
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@ -404,14 +409,18 @@ HIDAPI_DriverGameCube_FreeDevice(SDL_HIDAPI_Device *device)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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hid_close(device->dev);
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device->dev = NULL;
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SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
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SDL_GameControllerButtonReportingHintChanged, ctx);
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SDL_free(device->context);
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device->context = NULL;
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SDL_LockMutex(device->dev_lock);
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{
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hid_close(device->dev);
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device->dev = NULL;
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SDL_free(device->context);
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device->context = NULL;
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}
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SDL_UnlockMutex(device->dev_lock);
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}
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SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube =
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@ -890,11 +890,15 @@ HIDAPI_DriverPS4_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE,
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SDL_PS4RumbleHintChanged, ctx);
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hid_close(device->dev);
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device->dev = NULL;
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SDL_LockMutex(device->dev_lock);
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{
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hid_close(device->dev);
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device->dev = NULL;
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SDL_free(device->context);
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device->context = NULL;
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SDL_free(device->context);
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device->context = NULL;
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}
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SDL_UnlockMutex(device->dev_lock);
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}
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static void
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@ -1045,11 +1045,15 @@ HIDAPI_DriverPS5_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED,
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SDL_PS5PlayerLEDHintChanged, ctx);
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hid_close(device->dev);
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device->dev = NULL;
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SDL_LockMutex(device->dev_lock);
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{
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hid_close(device->dev);
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device->dev = NULL;
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SDL_free(device->context);
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device->context = NULL;
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SDL_free(device->context);
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device->context = NULL;
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}
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SDL_UnlockMutex(device->dev_lock);
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}
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static void
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@ -1016,14 +1016,18 @@ HIDAPI_DriverSteam_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystic
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return SDL_TRUE;
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error:
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if (device->dev) {
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hid_close(device->dev);
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device->dev = NULL;
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}
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if (device->context) {
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SDL_free(device->context);
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device->context = NULL;
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SDL_LockMutex(device->dev_lock);
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{
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if (device->dev) {
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hid_close(device->dev);
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device->dev = NULL;
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}
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if (device->context) {
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SDL_free(device->context);
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device->context = NULL;
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}
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}
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SDL_UnlockMutex(device->dev_lock);
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return SDL_FALSE;
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}
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@ -1170,12 +1174,17 @@ HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
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static void
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HIDAPI_DriverSteam_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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CloseSteamController(device->dev);
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hid_close(device->dev);
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device->dev = NULL;
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SDL_LockMutex(device->dev_lock);
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{
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CloseSteamController(device->dev);
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SDL_free(device->context);
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device->context = NULL;
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hid_close(device->dev);
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device->dev = NULL;
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SDL_free(device->context);
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device->context = NULL;
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}
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SDL_UnlockMutex(device->dev_lock);
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}
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static void
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@ -827,14 +827,18 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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return SDL_TRUE;
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error:
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if (device->dev) {
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hid_close(device->dev);
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device->dev = NULL;
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}
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if (device->context) {
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SDL_free(device->context);
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device->context = NULL;
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SDL_LockMutex(device->dev_lock);
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{
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if (device->dev) {
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hid_close(device->dev);
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device->dev = NULL;
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}
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if (device->context) {
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SDL_free(device->context);
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device->context = NULL;
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}
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}
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SDL_UnlockMutex(device->dev_lock);
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return SDL_FALSE;
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}
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@ -1353,11 +1357,15 @@ HIDAPI_DriverSwitch_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joyst
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SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
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SDL_GameControllerButtonReportingHintChanged, ctx);
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hid_close(device->dev);
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device->dev = NULL;
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SDL_LockMutex(device->dev_lock);
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{
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hid_close(device->dev);
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device->dev = NULL;
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SDL_free(device->context);
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device->context = NULL;
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SDL_free(device->context);
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device->context = NULL;
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}
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SDL_UnlockMutex(device->dev_lock);
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}
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static void
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@ -324,13 +324,17 @@ HIDAPI_DriverXbox360_UpdateDevice(SDL_HIDAPI_Device *device)
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static void
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HIDAPI_DriverXbox360_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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if (device->dev) {
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hid_close(device->dev);
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device->dev = NULL;
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}
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SDL_LockMutex(device->dev_lock);
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{
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if (device->dev) {
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hid_close(device->dev);
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device->dev = NULL;
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}
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SDL_free(device->context);
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device->context = NULL;
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SDL_free(device->context);
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device->context = NULL;
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}
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SDL_UnlockMutex(device->dev_lock);
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}
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static void
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@ -312,11 +312,15 @@ HIDAPI_DriverXbox360W_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joy
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static void
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HIDAPI_DriverXbox360W_FreeDevice(SDL_HIDAPI_Device *device)
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{
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hid_close(device->dev);
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device->dev = NULL;
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SDL_LockMutex(device->dev_lock);
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{
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hid_close(device->dev);
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device->dev = NULL;
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SDL_free(device->context);
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device->context = NULL;
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SDL_free(device->context);
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device->context = NULL;
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}
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SDL_UnlockMutex(device->dev_lock);
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}
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SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W =
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@ -1058,11 +1058,15 @@ HIDAPI_DriverXboxOne_UpdateDevice(SDL_HIDAPI_Device *device)
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static void
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HIDAPI_DriverXboxOne_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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hid_close(device->dev);
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device->dev = NULL;
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SDL_LockMutex(device->dev_lock);
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{
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hid_close(device->dev);
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device->dev = NULL;
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SDL_free(device->context);
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device->context = NULL;
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SDL_free(device->context);
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device->context = NULL;
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}
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SDL_UnlockMutex(device->dev_lock);
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}
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static void
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@ -1221,9 +1221,7 @@ HIDAPI_JoystickClose(SDL_Joystick * joystick)
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SDL_LockMutex(device->dev_lock);
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}
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SDL_LockMutex(device->dev_lock);
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device->driver->CloseJoystick(device, joystick);
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SDL_UnlockMutex(device->dev_lock);
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SDL_free(joystick->hwdata);
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joystick->hwdata = NULL;
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