Added functions to get the platform dependent name for a joystick or game controller

This commit is contained in:
Sam Lantinga 2022-04-26 14:54:14 -07:00
parent b293888c7d
commit e551384a99
28 changed files with 306 additions and 26 deletions

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@ -7,6 +7,11 @@ This is a list of major changes in SDL's version history.
General:
* Added SDL_bsearch() to the stdlib routines
* Added functions to get the platform dependent name for a joystick or game controller:
* SDL_JoystickPathForIndex()
* SDL_JoystickPath()
* SDL_GameControllerPathForIndex()
* SDL_GameControllerPath()
* Added joystick event SDL_JOYBATTERYUPDATED for when battery status changes.
---------------------------------------------------------------------------

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@ -289,6 +289,25 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
*/
extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
/**
* Get the implementation dependent path for the game controller.
*
* This function can be called before any controllers are opened.
*
* `joystick_index` is the same as the `device_index` passed to
* SDL_JoystickOpen().
*
* \param joystick_index the device_index of a device, from zero to
* SDL_NumJoysticks()-1
* \returns the implementation-dependent path for the game controller, or NULL
* if there is no path or the index is invalid.
*
* \since This function is available since SDL 2.0.24.
*
* \sa SDL_GameControllerPath
*/
extern DECLSPEC const char *SDLCALL SDL_GameControllerPathForIndex(int joystick_index);
/**
* Get the type of a game controller.
*
@ -386,6 +405,23 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromPlayerIndex(in
*/
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
/**
* Get the implementation-dependent path for an opened game controller.
*
* This is the same path as returned by SDL_GameControllerNameForIndex(), but
* it takes a controller identifier instead of the (unstable) device index.
*
* \param gamecontroller a game controller identifier previously returned by
* SDL_GameControllerOpen()
* \returns the implementation dependent path for the game controller, or NULL
* if there is no path or the identifier passed is invalid.
*
* \since This function is available since SDL 2.0.24.
*
* \sa SDL_GameControllerPathForIndex
*/
extern DECLSPEC const char *SDLCALL SDL_GameControllerPath(SDL_GameController *gamecontroller);
/**
* Get the type of this currently opened controller
*

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@ -153,6 +153,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickName
* \sa SDL_JoystickPath
* \sa SDL_JoystickOpen
*/
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
@ -174,6 +175,23 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
*/
extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
/**
* Get the implementation dependent path of a joystick.
*
* This can be called before any joysticks are opened.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system)
* \returns the path of the selected joystick. If no path can be found, this
* function returns NULL; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.24.
*
* \sa SDL_JoystickPath
* \sa SDL_JoystickOpen
*/
extern DECLSPEC const char *SDLCALL SDL_JoystickPathForIndex(int device_index);
/**
* Get the player index of a joystick, or -1 if it's not available This can be
* called before any joysticks are opened.
@ -419,6 +437,19 @@ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, in
*/
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
/**
* Get the implementation dependent path of a joystick.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the path of the selected joystick. If no path can be found, this
* function returns NULL; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.24.
*
* \sa SDL_JoystickPathForIndex
*/
extern DECLSPEC const char *SDLCALL SDL_JoystickPath(SDL_Joystick *joystick);
/**
* Get the player index of an opened joystick.
*

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@ -866,3 +866,7 @@
#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_REAL
#define SDL_RenderGetWindow SDL_RenderGetWindow_REAL
#define SDL_bsearch SDL_bsearch_REAL
#define SDL_GameControllerPathForIndex SDL_GameControllerPathForIndex_REAL
#define SDL_GameControllerPath SDL_GameControllerPath_REAL
#define SDL_JoystickPathForIndex SDL_JoystickPathForIndex_REAL
#define SDL_JoystickPath SDL_JoystickPath_REAL

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@ -937,3 +937,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_EncloseFPoints,(const SDL_FPoint *a, int b, const S
SDL_DYNAPI_PROC(SDL_bool,SDL_IntersectFRectAndLine,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_RenderGetWindow,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(void*,SDL_bsearch,(const void *a, const void *b, size_t c, size_t d, int (*e)(const void *, const void *)),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(const char*,SDL_GameControllerPathForIndex,(int a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GameControllerPath,(SDL_GameController *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_JoystickPathForIndex,(int a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_JoystickPath,(SDL_Joystick *a),(a),return)

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@ -1732,6 +1732,20 @@ SDL_GameControllerNameForIndex(int device_index)
}
/*
* Get the implementation dependent path of a controller
*/
const char *
SDL_GameControllerPathForIndex(int device_index)
{
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if (pSupportedController) {
return SDL_JoystickPathForIndex(device_index);
}
return NULL;
}
/**
* Get the type of a game controller.
*/
@ -2294,6 +2308,15 @@ SDL_GameControllerName(SDL_GameController *gamecontroller)
}
}
const char *
SDL_GameControllerPath(SDL_GameController *gamecontroller)
{
if (!gamecontroller)
return NULL;
return SDL_JoystickPath(SDL_GameControllerGetJoystick(gamecontroller));
}
SDL_GameControllerType
SDL_GameControllerGetType(SDL_GameController *gamecontroller)
{

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@ -320,6 +320,28 @@ SDL_JoystickNameForIndex(int device_index)
return name;
}
/*
* Get the implementation dependent path of a joystick
*/
const char *
SDL_JoystickPathForIndex(int device_index)
{
SDL_JoystickDriver *driver;
const char *path = NULL;
SDL_LockJoysticks();
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
path = driver->GetDevicePath(device_index);
}
SDL_UnlockJoysticks();
/* FIXME: Really we should reference count this path so it doesn't go away after unlock */
if (!path) {
SDL_Unsupported();
}
return path;
}
/*
* Get the player index of a joystick, or -1 if it's not available
*/
@ -386,6 +408,7 @@ SDL_JoystickOpen(int device_index)
SDL_Joystick *joystick;
SDL_Joystick *joysticklist;
const char *joystickname = NULL;
const char *joystickpath = NULL;
SDL_JoystickPowerLevel initial_power_level;
SDL_LockJoysticks();
@ -436,6 +459,13 @@ SDL_JoystickOpen(int device_index)
joystick->name = NULL;
}
joystickpath = driver->GetDevicePath(device_index);
if (joystickpath) {
joystick->path = SDL_strdup(joystickpath);
} else {
joystick->path = NULL;
}
joystick->guid = driver->GetDeviceGUID(device_index);
if (joystick->naxes > 0) {
@ -840,6 +870,23 @@ SDL_JoystickName(SDL_Joystick *joystick)
return joystick->name;
}
/*
* Get the implementation dependent path of this joystick
*/
const char *
SDL_JoystickPath(SDL_Joystick *joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return NULL;
}
if (!joystick->path) {
SDL_Unsupported();
return NULL;
}
return joystick->path;
}
/**
* Get the player index of an opened joystick, or -1 if it's not available
*/
@ -1106,6 +1153,7 @@ SDL_JoystickClose(SDL_Joystick *joystick)
}
SDL_free(joystick->name);
SDL_free(joystick->path);
SDL_free(joystick->serial);
/* Free the data associated with this joystick */

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@ -65,6 +65,7 @@ struct _SDL_Joystick
{
SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
char *name; /* Joystick name - system dependent */
char *path; /* Joystick path - system dependent */
char *serial; /* Joystick serial */
SDL_JoystickGUID guid; /* Joystick guid */
@ -146,6 +147,9 @@ typedef struct _SDL_JoystickDriver
/* Function to get the device-dependent name of a joystick */
const char *(*GetDeviceName)(int device_index);
/* Function to get the device-dependent path of a joystick */
const char *(*GetDevicePath)(int device_index);
/* Function to get the player index of a joystick */
int (*GetDevicePlayerIndex)(int device_index);

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@ -558,6 +558,12 @@ ANDROID_JoystickGetDeviceName(int device_index)
return JoystickByDevIndex(device_index)->name;
}
static const char *
ANDROID_JoystickGetDevicePath(int device_index)
{
return NULL;
}
static int
ANDROID_JoystickGetDevicePlayerIndex(int device_index)
{
@ -713,6 +719,7 @@ SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
ANDROID_JoystickGetCount,
ANDROID_JoystickDetect,
ANDROID_JoystickGetDeviceName,
ANDROID_JoystickGetDevicePath,
ANDROID_JoystickGetDevicePlayerIndex,
ANDROID_JoystickSetDevicePlayerIndex,
ANDROID_JoystickGetDeviceGUID,

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@ -268,9 +268,15 @@ static const char *
BSD_JoystickGetDeviceName(int device_index)
{
if (joydevnames[device_index] != NULL) {
return (joydevnames[device_index]);
return joydevnames[device_index];
}
return (joynames[device_index]);
return joynames[device_index];
}
static const char *
BSD_JoystickGetDevicePath(int device_index)
{
return joynames[device_index];
}
static int
@ -807,6 +813,7 @@ SDL_JoystickDriver SDL_BSD_JoystickDriver =
BSD_JoystickGetCount,
BSD_JoystickDetect,
BSD_JoystickGetDeviceName,
BSD_JoystickGetDevicePath,
BSD_JoystickGetDevicePlayerIndex,
BSD_JoystickSetDevicePlayerIndex,
BSD_JoystickGetDeviceGUID,

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@ -744,7 +744,6 @@ DARWIN_JoystickDetect(void)
}
}
/* Function to get the device-dependent name of a joystick */
const char *
DARWIN_JoystickGetDeviceName(int device_index)
{
@ -752,6 +751,12 @@ DARWIN_JoystickGetDeviceName(int device_index)
return device ? device->product : "UNKNOWN";
}
const char *
DARWIN_JoystickGetDevicePath(int device_index)
{
return NULL;
}
static int
DARWIN_JoystickGetDevicePlayerIndex(int device_index)
{
@ -1115,6 +1120,7 @@ SDL_JoystickDriver SDL_DARWIN_JoystickDriver =
DARWIN_JoystickGetCount,
DARWIN_JoystickDetect,
DARWIN_JoystickGetDeviceName,
DARWIN_JoystickGetDevicePath,
DARWIN_JoystickGetDevicePlayerIndex,
DARWIN_JoystickSetDevicePlayerIndex,
DARWIN_JoystickGetDeviceGUID,

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@ -52,6 +52,12 @@ DUMMY_JoystickGetDeviceName(int device_index)
return NULL;
}
static const char *
DUMMY_JoystickGetDevicePath(int device_index)
{
return NULL;
}
static int
DUMMY_JoystickGetDevicePlayerIndex(int device_index)
{
@ -146,6 +152,7 @@ SDL_JoystickDriver SDL_DUMMY_JoystickDriver =
DUMMY_JoystickGetCount,
DUMMY_JoystickDetect,
DUMMY_JoystickGetDeviceName,
DUMMY_JoystickGetDevicePath,
DUMMY_JoystickGetDevicePlayerIndex,
DUMMY_JoystickSetDevicePlayerIndex,
DUMMY_JoystickGetDeviceGUID,

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@ -280,6 +280,12 @@ EMSCRIPTEN_JoystickGetDeviceName(int device_index)
return JoystickByDeviceIndex(device_index)->name;
}
static const char *
EMSCRIPTEN_JoystickGetDevicePath(int device_index)
{
return NULL;
}
static int
EMSCRIPTEN_JoystickGetDevicePlayerIndex(int device_index)
{
@ -444,6 +450,7 @@ SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver =
EMSCRIPTEN_JoystickGetCount,
EMSCRIPTEN_JoystickDetect,
EMSCRIPTEN_JoystickGetDeviceName,
EMSCRIPTEN_JoystickGetDevicePath,
EMSCRIPTEN_JoystickGetDevicePlayerIndex,
EMSCRIPTEN_JoystickSetDevicePlayerIndex,
EMSCRIPTEN_JoystickGetDeviceGUID,

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@ -93,12 +93,16 @@ extern "C"
{
}
/* Function to get the device-dependent name of a joystick */
static const char *HAIKU_JoystickGetDeviceName(int device_index)
{
return SDL_joyname[device_index];
}
static const char *HAIKU_JoystickGetDevicePath(int device_index)
{
return SDL_joyport[device_index];
}
static int HAIKU_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
@ -298,6 +302,7 @@ extern "C"
HAIKU_JoystickGetCount,
HAIKU_JoystickDetect,
HAIKU_JoystickGetDeviceName,
HAIKU_JoystickGetDevicePath,
HAIKU_JoystickGetDevicePlayerIndex,
HAIKU_JoystickSetDevicePlayerIndex,
HAIKU_JoystickGetDeviceGUID,

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@ -783,6 +783,21 @@ HIDAPI_JoystickGetDeviceName(int device_index)
return name;
}
static const char *
HIDAPI_JoystickGetDevicePath(int device_index)
{
SDL_HIDAPI_Device *device;
const char *path = NULL;
device = HIDAPI_GetDeviceByIndex(device_index, NULL);
if (device) {
/* FIXME: The device could be freed after this path is returned... */
path = device->path;
}
return path;
}
static int
HIDAPI_JoystickGetDevicePlayerIndex(int device_index)
{
@ -1030,6 +1045,7 @@ SDL_JoystickDriver SDL_HIDAPI_JoystickDriver =
HIDAPI_JoystickGetCount,
HIDAPI_JoystickDetect,
HIDAPI_JoystickGetDeviceName,
HIDAPI_JoystickGetDevicePath,
HIDAPI_JoystickGetDevicePlayerIndex,
HIDAPI_JoystickSetDevicePlayerIndex,
HIDAPI_JoystickGetDeviceGUID,

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@ -651,6 +651,12 @@ IOS_JoystickGetDeviceName(int device_index)
return device ? device->name : "Unknown";
}
static const char *
IOS_JoystickGetDevicePath(int device_index)
{
return NULL;
}
static int
IOS_JoystickGetDevicePlayerIndex(int device_index)
{
@ -1781,6 +1787,7 @@ SDL_JoystickDriver SDL_IOS_JoystickDriver =
IOS_JoystickGetCount,
IOS_JoystickDetect,
IOS_JoystickGetDeviceName,
IOS_JoystickGetDevicePath,
IOS_JoystickGetDevicePlayerIndex,
IOS_JoystickSetDevicePlayerIndex,
IOS_JoystickGetDeviceGUID,

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@ -854,13 +854,18 @@ JoystickByDevIndex(int device_index)
return item;
}
/* Function to get the device-dependent name of a joystick */
static const char *
LINUX_JoystickGetDeviceName(int device_index)
{
return JoystickByDevIndex(device_index)->name;
}
static const char *
LINUX_JoystickGetDevicePath(int device_index)
{
return JoystickByDevIndex(device_index)->path;
}
static int
LINUX_JoystickGetDevicePlayerIndex(int device_index)
{
@ -1846,6 +1851,7 @@ SDL_JoystickDriver SDL_LINUX_JoystickDriver =
LINUX_JoystickGetCount,
LINUX_JoystickDetect,
LINUX_JoystickGetDeviceName,
LINUX_JoystickGetDevicePath,
LINUX_JoystickGetDevicePlayerIndex,
LINUX_JoystickSetDevicePlayerIndex,
LINUX_JoystickGetDeviceGUID,

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@ -377,15 +377,17 @@ static void OS2_JoystickDetect(void)
{
}
/***********************************************************/
/* Function to get the device-dependent name of a joystick */
/***********************************************************/
static const char *OS2_JoystickGetDeviceName(int device_index)
{
/* No need to verify if device exists, already done in upper layer */
return SYS_JoyData[device_index].szDeviceName;
}
static const char *OS2_JoystickGetDevicePath(int device_index)
{
return NULL;
}
static int OS2_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
@ -779,6 +781,7 @@ SDL_JoystickDriver SDL_OS2_JoystickDriver =
OS2_NumJoysticks,
OS2_JoystickDetect,
OS2_JoystickGetDeviceName,
OS2_JoystickGetDevicePath,
OS2_JoystickGetDevicePlayerIndex,
OS2_JoystickSetDevicePlayerIndex,
OS2_JoystickGetDeviceGUID,

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@ -142,7 +142,6 @@ static void PSP_JoystickDetect(void)
}
#if 0
/* Function to get the device-dependent name of a joystick */
static const char *PSP_JoystickName(int idx)
{
if (idx == 0) return "PSP controller";
@ -151,12 +150,16 @@ static const char *PSP_JoystickName(int idx)
}
#endif
/* Function to get the device-dependent name of a joystick */
static const char *PSP_JoystickGetDeviceName(int device_index)
{
return "PSP builtin joypad";
}
static const char *PSP_JoystickGetDevicePath(int device_index)
{
return NULL;
}
static int PSP_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
@ -304,6 +307,7 @@ SDL_JoystickDriver SDL_PSP_JoystickDriver =
PSP_NumJoysticks,
PSP_JoystickDetect,
PSP_JoystickGetDeviceName,
PSP_JoystickGetDevicePath,
PSP_JoystickGetDevicePlayerIndex,
PSP_JoystickSetDevicePlayerIndex,
PSP_JoystickGetDeviceGUID,

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@ -28,7 +28,6 @@
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
static joystick_hwdata * g_VJoys = NULL;
@ -275,6 +274,13 @@ VIRTUAL_JoystickGetDeviceName(int device_index)
}
static const char *
VIRTUAL_JoystickGetDevicePath(int device_index)
{
return NULL;
}
static int
VIRTUAL_JoystickGetDevicePlayerIndex(int device_index)
{
@ -435,6 +441,7 @@ SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver =
VIRTUAL_JoystickGetCount,
VIRTUAL_JoystickDetect,
VIRTUAL_JoystickGetDeviceName,
VIRTUAL_JoystickGetDevicePath,
VIRTUAL_JoystickGetDevicePlayerIndex,
VIRTUAL_JoystickSetDevicePlayerIndex,
VIRTUAL_JoystickGetDeviceGUID,

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@ -179,7 +179,6 @@ SDL_JoystickID VITA_JoystickGetDeviceInstanceID(int device_index)
return device_index;
}
/* Function to get the device-dependent name of a joystick */
const char *VITA_JoystickGetDeviceName(int index)
{
if (index == 0)
@ -195,7 +194,12 @@ const char *VITA_JoystickGetDeviceName(int index)
return "PSVita Controller";
SDL_SetError("No joystick available with that index");
return(NULL);
return NULL;
}
const char *VITA_JoystickGetDevicePath(int index)
{
return NULL;
}
static int
@ -400,6 +404,7 @@ SDL_JoystickDriver SDL_VITA_JoystickDriver =
VITA_JoystickGetCount,
VITA_JoystickDetect,
VITA_JoystickGetDeviceName,
VITA_JoystickGetDevicePath,
VITA_JoystickGetDevicePlayerIndex,
VITA_JoystickSetDevicePlayerIndex,
VITA_JoystickGetDeviceGUID,

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@ -456,7 +456,7 @@ EnumJoystickDetectCallback(LPCDIDEVICEINSTANCE pDeviceInstance, LPVOID pContext)
pNewJoystick = *(JoyStick_DeviceData**)pContext;
while (pNewJoystick) {
/* update GUIDs of joysticks with matching paths, in case they're not open yet */
if (SDL_strcmp(pNewJoystick->hidPath, hidPath) == 0) {
if (SDL_strcmp(pNewJoystick->path, hidPath) == 0) {
/* if we are replacing the front of the list then update it */
if (pNewJoystick == *(JoyStick_DeviceData**)pContext) {
*(JoyStick_DeviceData**)pContext = pNewJoystick->pNext;
@ -483,7 +483,7 @@ EnumJoystickDetectCallback(LPCDIDEVICEINSTANCE pDeviceInstance, LPVOID pContext)
CHECK(pNewJoystick);
SDL_zerop(pNewJoystick);
SDL_strlcpy(pNewJoystick->hidPath, hidPath, SDL_arraysize(pNewJoystick->hidPath));
SDL_strlcpy(pNewJoystick->path, hidPath, SDL_arraysize(pNewJoystick->path));
SDL_memcpy(&pNewJoystick->dxdevice, pDeviceInstance, sizeof(DIDEVICEINSTANCE));
SDL_memset(pNewJoystick->guid.data, 0, sizeof(pNewJoystick->guid.data));

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@ -105,6 +105,7 @@ typedef struct _SDL_RAWINPUT_Device
{
SDL_atomic_t refcount;
char *name;
char *path;
Uint16 vendor_id;
Uint16 product_id;
Uint16 version;
@ -691,6 +692,7 @@ RAWINPUT_ReleaseDevice(SDL_RAWINPUT_Device *device)
if (SDL_AtomicDecRef(&device->refcount)) {
SDL_free(device->preparsed_data);
SDL_free(device->name);
SDL_free(device->path);
SDL_free(device);
}
}
@ -796,6 +798,7 @@ RAWINPUT_AddDevice(HANDLE hDevice)
SDL_free(product_string);
}
}
device->path = SDL_strdup(dev_name);
CloseHandle(hFile);
hFile = INVALID_HANDLE_VALUE;
@ -828,8 +831,12 @@ err:
CloseHandle(hFile);
}
if (device) {
if (device->name)
if (device->name) {
SDL_free(device->name);
}
if (device->path) {
SDL_free(device->path);
}
SDL_free(device);
}
#undef CHECK
@ -1032,6 +1039,12 @@ RAWINPUT_JoystickGetDeviceName(int device_index)
return RAWINPUT_GetDeviceByIndex(device_index)->name;
}
static const char *
RAWINPUT_JoystickGetDevicePath(int device_index)
{
return RAWINPUT_GetDeviceByIndex(device_index)->path;
}
static int
RAWINPUT_JoystickGetDevicePlayerIndex(int device_index)
{
@ -2009,6 +2022,7 @@ SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver =
RAWINPUT_JoystickGetCount,
RAWINPUT_JoystickDetect,
RAWINPUT_JoystickGetDeviceName,
RAWINPUT_JoystickGetDevicePath,
RAWINPUT_JoystickGetDevicePlayerIndex,
RAWINPUT_JoystickSetDevicePlayerIndex,
RAWINPUT_JoystickGetDeviceGUID,

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@ -586,6 +586,12 @@ WGI_JoystickGetDeviceName(int device_index)
return wgi.controllers[device_index].name;
}
static const char *
WGI_JoystickGetDevicePath(int device_index)
{
return NULL;
}
static int
WGI_JoystickGetDevicePlayerIndex(int device_index)
{
@ -893,6 +899,7 @@ SDL_JoystickDriver SDL_WGI_JoystickDriver =
WGI_JoystickGetCount,
WGI_JoystickDetect,
WGI_JoystickGetDeviceName,
WGI_JoystickGetDevicePath,
WGI_JoystickGetDevicePlayerIndex,
WGI_JoystickSetDevicePlayerIndex,
WGI_JoystickGetDeviceGUID,

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@ -555,7 +555,6 @@ WINDOWS_JoystickDetect(void)
}
}
/* Function to get the device-dependent name of a joystick */
static const char *
WINDOWS_JoystickGetDeviceName(int device_index)
{
@ -568,6 +567,18 @@ WINDOWS_JoystickGetDeviceName(int device_index)
return device->joystickname;
}
static const char *
WINDOWS_JoystickGetDevicePath(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
for (index = device_index; index > 0; index--)
device = device->pNext;
return device->path;
}
static int
WINDOWS_JoystickGetDevicePlayerIndex(int device_index)
{
@ -755,6 +766,7 @@ SDL_JoystickDriver SDL_WINDOWS_JoystickDriver =
WINDOWS_JoystickGetCount,
WINDOWS_JoystickDetect,
WINDOWS_JoystickGetDeviceName,
WINDOWS_JoystickGetDevicePath,
WINDOWS_JoystickGetDevicePlayerIndex,
WINDOWS_JoystickSetDevicePlayerIndex,
WINDOWS_JoystickGetDeviceGUID,

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@ -37,7 +37,7 @@ typedef struct JoyStick_DeviceData
BYTE SubType;
Uint8 XInputUserId;
DIDEVICEINSTANCE dxdevice;
char hidPath[MAX_PATH];
char path[MAX_PATH];
struct JoyStick_DeviceData *pNext;
} JoyStick_DeviceData;

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@ -297,6 +297,7 @@ AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
SDL_free(pNewJoystick);
return; /* better luck next time? */
}
SDL_snprintf(pNewJoystick->path, sizeof(pNewJoystick->path), "XInput#%d", userid);
if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) {
SDL_free(pNewJoystick);

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@ -151,7 +151,8 @@ static void AddController(int device_index, SDL_bool verbose)
if (verbose) {
const char *name = SDL_GameControllerName(gamecontroller);
SDL_Log("Opened game controller %s\n", name);
const char *path = SDL_GameControllerPath(gamecontroller);
SDL_Log("Opened game controller %s%s%s\n", name, path ? ", " : "", path ? path : "");
}
if (SDL_GameControllerHasSensor(gamecontroller, SDL_SENSOR_ACCEL)) {
@ -560,6 +561,7 @@ main(int argc, char *argv[])
/* Print information about the controller */
for (i = 0; i < SDL_NumJoysticks(); ++i) {
const char *name;
const char *path;
const char *description;
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
@ -568,6 +570,7 @@ main(int argc, char *argv[])
if (SDL_IsGameController(i)) {
controller_count++;
name = SDL_GameControllerNameForIndex(i);
path = SDL_GameControllerPathForIndex(i);
switch (SDL_GameControllerTypeForIndex(i)) {
case SDL_CONTROLLER_TYPE_AMAZON_LUNA:
description = "Amazon Luna Controller";
@ -603,10 +606,11 @@ main(int argc, char *argv[])
AddController(i, SDL_FALSE);
} else {
name = SDL_JoystickNameForIndex(i);
path = SDL_JoystickPathForIndex(i);
description = "Joystick";
}
SDL_Log("%s %d: %s (guid %s, VID 0x%.4x, PID 0x%.4x, player index = %d)\n",
description, i, name ? name : "Unknown", guid,
SDL_Log("%s %d: %s%s%s (guid %s, VID 0x%.4x, PID 0x%.4x, player index = %d)\n",
description, i, name ? name : "Unknown", path ? ", " : "", path ? path : "", guid,
SDL_JoystickGetDeviceVendor(i), SDL_JoystickGetDeviceProduct(i), SDL_JoystickGetDevicePlayerIndex(i));
}
SDL_Log("There are %d game controller(s) attached (%d joystick(s))\n", controller_count, SDL_NumJoysticks());