mirror of https://github.com/encounter/SDL.git
audio: Don't wrap bootstrap declarations in preprocessor macros.
They are harmless and ignored if we don't actually link against them. The preprocessor checks elsewhere if they're actually used.
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@ -179,77 +179,30 @@ typedef struct AudioBootStrap
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int demand_only; /* 1==request explicitly, or it won't be available. */
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} AudioBootStrap;
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#if SDL_AUDIO_DRIVER_PULSEAUDIO
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/* Not all of these are available in a given build. Use #ifdefs, etc. */
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extern AudioBootStrap PULSEAUDIO_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_ALSA
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extern AudioBootStrap ALSA_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_SNDIO
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extern AudioBootStrap SNDIO_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_BSD
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extern AudioBootStrap BSD_AUDIO_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_OSS
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extern AudioBootStrap DSP_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_QSA
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extern AudioBootStrap QSAAUDIO_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_SUNAUDIO
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extern AudioBootStrap SUNAUDIO_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_ARTS
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extern AudioBootStrap ARTS_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_ESD
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extern AudioBootStrap ESD_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_NACL
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extern AudioBootStrap NACLAUDIO_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_NAS
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extern AudioBootStrap NAS_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_XAUDIO2
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extern AudioBootStrap XAUDIO2_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_DSOUND
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extern AudioBootStrap DSOUND_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_WINMM
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extern AudioBootStrap WINMM_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_PAUDIO
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extern AudioBootStrap PAUDIO_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_HAIKU
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extern AudioBootStrap HAIKUAUDIO_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_COREAUDIO
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extern AudioBootStrap COREAUDIO_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_DISK
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extern AudioBootStrap DISKAUDIO_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_DUMMY
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extern AudioBootStrap DUMMYAUDIO_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_FUSIONSOUND
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extern AudioBootStrap FUSIONSOUND_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_ANDROID
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extern AudioBootStrap ANDROIDAUDIO_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_PSP
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extern AudioBootStrap PSPAUDIO_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_EMSCRIPTEN
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extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap;
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#endif
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#endif /* SDL_sysaudio_h_ */
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