mirror of https://github.com/encounter/SDL.git
fnsince.pl: a script to list version when all public APIs were added.
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#!/usr/bin/perl -w
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use warnings;
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use strict;
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use File::Basename;
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chdir(dirname(__FILE__));
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chdir('..');
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my @unsorted_releases = ();
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open(PIPEFH, '-|', 'git tag -l') or die "Failed to read git release tags: $!\n";
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while (<PIPEFH>) {
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chomp;
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if (/\Arelease\-(.*?)\Z/) {
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push @unsorted_releases, $1;
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}
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}
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close(PIPEFH);
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#print("\n\nUNSORTED\n");
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#foreach (@unsorted_releases) {
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# print "$_\n";
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#}
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my @releases = sort {
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my @asplit = split /\./, $a;
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my @bsplit = split /\./, $b;
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my $rc;
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for (my $i = 0; $i < scalar(@asplit); $i++) {
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return 1 if (scalar(@bsplit) <= $i); # a is "2.0.1" and b is "2.0", or whatever.
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my $aseg = $asplit[$i];
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my $bseg = $bsplit[$i];
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$rc = int($aseg) <=> int($bseg);
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return $rc if ($rc != 0); # found the difference.
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}
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return 0; # still here? They matched completely?!
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} @unsorted_releases;
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#print("\n\nSORTED\n");
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#foreach (@releases) {
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# print "$_\n";
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#}
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push @releases, 'HEAD';
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my %funcs = ();
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foreach my $release (@releases) {
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#print("Checking $release...\n");
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next if ($release eq '2.0.0') || ($release eq '2.0.1'); # no dynapi before 2.0.2
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my $assigned_release = ($release eq '2.0.2') ? '2.0.0' : $release; # assume everything in 2.0.2--first with dynapi--was there since 2.0.0. We'll fix it up later.
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my $tag = ($release eq 'HEAD') ? $release : "release-$release";
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my $blobname = "$tag:src/dynapi/SDL_dynapi_overrides.h";
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open(PIPEFH, '-|', "git show '$blobname'") or die "Failed to read git blob '$blobname': $!\n";
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while (<PIPEFH>) {
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chomp;
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if (/\A\#define\s+(SDL_.*?)\s+SDL_.*?_REAL\Z/) {
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my $fn = $1;
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$funcs{$fn} = $assigned_release if not defined $funcs{$fn};
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}
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}
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close(PIPEFH);
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}
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# Fixup the handful of functions that were added in 2.0.1 and 2.0.2 that we
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# didn't have dynapi revision data about...
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$funcs{'SDL_GetSystemRAM'} = '2.0.1';
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$funcs{'SDL_GetBasePath'} = '2.0.1';
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$funcs{'SDL_GetPrefPath'} = '2.0.1';
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$funcs{'SDL_UpdateYUVTexture'} = '2.0.1';
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$funcs{'SDL_GL_GetDrawableSize'} = '2.0.1';
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$funcs{'SDL_GetAssertionHandler'} = '2.0.2';
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$funcs{'SDL_GetDefaultAssertionHandler'} = '2.0.2';
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$funcs{'SDL_AtomicAdd'} = '2.0.2';
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$funcs{'SDL_AtomicGet'} = '2.0.2';
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$funcs{'SDL_AtomicGetPtr'} = '2.0.2';
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$funcs{'SDL_AtomicSet'} = '2.0.2';
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$funcs{'SDL_AtomicSetPtr'} = '2.0.2';
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$funcs{'SDL_HasAVX'} = '2.0.2';
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$funcs{'SDL_GameControllerAddMappingsFromRW'} = '2.0.2';
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$funcs{'SDL_acos'} = '2.0.2';
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$funcs{'SDL_asin'} = '2.0.2';
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$funcs{'SDL_vsscanf'} = '2.0.2';
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$funcs{'SDL_DetachThread'} = '2.0.2';
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$funcs{'SDL_GL_ResetAttributes'} = '2.0.2';
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foreach my $release (@releases) {
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foreach my $fn (sort keys %funcs) {
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print("$fn: $funcs{$fn}\n") if $funcs{$fn} eq $release;
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}
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}
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