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Merged default into iOS-improvements
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68
src/filesystem/emscripten/SDL_sysfilesystem.c
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68
src/filesystem/emscripten/SDL_sysfilesystem.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_FILESYSTEM_EMSCRIPTEN
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* System dependent filesystem routines */
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#include <errno.h>
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#include <sys/stat.h>
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#include "SDL_error.h"
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#include "SDL_filesystem.h"
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#include <emscripten/emscripten.h>
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char *
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SDL_GetBasePath(void)
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{
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char *retval = "/";
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return SDL_strdup(retval);
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}
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char *
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SDL_GetPrefPath(const char *org, const char *app)
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{
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const char *append = "/libsdl/";
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char *retval;
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size_t len = 0;
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len = SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3;
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retval = (char *) SDL_malloc(len);
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if (!retval) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_snprintf(retval, len, "%s%s/%s/", append, org, app);
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if (mkdir(retval, 0700) != 0 && errno != EEXIST) {
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SDL_SetError("Couldn't create directory '%s': '%s'", retval, strerror(errno));
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return NULL;
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}
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return retval;
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}
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#endif /* SDL_FILESYSTEM_EMSCRIPTEN */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -144,49 +144,6 @@ SDL_GetPrefPath(const char *org, const char *app)
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* without violating Microsoft's app-store requirements.
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*/
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/* Default to using a Local/non-Roaming path. WinRT will often attempt
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* to synchronize files in Roaming paths, and will do so while an app is
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* running. Using a Local path prevents the possibility that an app's
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* save-data files will get changed from underneath it, without it
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* being ready.
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*
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* This behavior can be changed via use of the
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* SDL_HINT_WINRT_PREF_PATH_ROOT hint.
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*/
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SDL_WinRT_Path pathType = SDL_WINRT_PATH_LOCAL_FOLDER;
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const char * hint = SDL_GetHint(SDL_HINT_WINRT_PREF_PATH_ROOT);
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if (hint) {
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if (SDL_strcasecmp(hint, "local") == 0) {
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pathType = SDL_WINRT_PATH_LOCAL_FOLDER;
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} else if (SDL_strcasecmp(hint, "roaming") == 0) {
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#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
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pathType = SDL_WINRT_PATH_ROAMING_FOLDER;
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#else
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/* Don't apply a 'Roaming' path on Windows Phone 8.0. Roaming
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* data is not supported by that version of the operating system.
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*/
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SDL_SetError("A Roaming path was specified via SDL_HINT_WINRT_PREF_PATH_ROOT, but Roaming is not supported on Windows Phone 8.0");
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return NULL;
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#endif
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} else if (SDL_strcasecmp(hint, "old") == 0) {
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/* Older versions of SDL/WinRT, including 2.0.3, would return a
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* pref-path that used a Roaming folder on non-Phone versions of
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* Windows, such as Windows 8.0 and Windows 8.1. This has since
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* been reverted to using a Local folder, in order to prevent
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* problems arising from WinRT automatically synchronizing files
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* during an app's lifetime. In case this functionality is
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* desired, setting SDL_HINT_WINRT_PREF_PATH_ROOT to "old" will
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* trigger the older behavior.
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*/
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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pathType = SDL_WINRT_PATH_LOCAL_FOLDER;
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#else
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pathType = SDL_WINRT_PATH_ROAMING_FOLDER;
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#endif
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}
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}
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const WCHAR * srcPath = NULL;
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WCHAR path[MAX_PATH];
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char *retval = NULL;
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@@ -195,7 +152,7 @@ SDL_GetPrefPath(const char *org, const char *app)
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size_t new_wpath_len = 0;
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BOOL api_result = FALSE;
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srcPath = SDL_WinRTGetFSPathUNICODE(pathType);
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srcPath = SDL_WinRTGetFSPathUNICODE(SDL_WINRT_PATH_LOCAL_FOLDER);
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if ( ! srcPath) {
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SDL_SetError("Unable to find a source path");
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return NULL;
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