mirror of https://github.com/encounter/SDL.git
WinRT: added SDL_HINT_WINRT_PREF_PATH_ROOT
SDL_HINT_WINRT_PREF_PATH_ROOT allows WinRT apps to alter the path that SDL_GetPrefPath() returns. Setting it to "local" uses the app's OS-defined Local folder, setting it to "roaming" uses the app's OS-defined Roaming folder. Roaming folder support is not available in Windows Phone 8.0. Attempts to make SDL_GetPrefPath() return a Roaming folder on this OS will be ignored. Various bits of documentation on this were added to SDL_hints.h, and to README-winrt.md
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@ -116,6 +116,32 @@ Here is a rough list of what works, and what doens't:
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Caveats
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-------
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#### SDL_GetPrefPath() usage
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SDL_GetPrefPath() is available for use in WinRT apps, however the following
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should be noted:
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1. It will return different path types, by default, depending on the WinRT
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platform. Windows Phone apps will default to using the app's "local" path,
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whereas Windows Store (i.e. non-Phone) apps will default to using the app's
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"roaming" path. This behavior can be changed by calling SDL_SetHint() with
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the key, SDL_HINT_WINRT_PREF_PATH_ROOT, and a value of either "local" or
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"roaming".
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2. Windows Phone 8.0 does not provide apps access to a "roaming" folder.
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Attempts to make SDL_GetPrefPath() return a roaming folder on Windows
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Phone 8.0 will be ignored (and a path inside the "local" folder will be
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used instead).
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Further details on this can be found in the documentation for
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SDL_HINT_WINRT_PREF_PATH_ROOT, in SDL_hints.h, as well as the docs for
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SDL_WinRT_Path, SDL_WinRTGetFSPathUNICODE, and SDL_WinRTGetFSPathUTF8,
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in SDL_system.h.
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Setup, High-Level Steps
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-----------------------
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@ -491,6 +491,27 @@ extern "C" {
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*/
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#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON"
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/**
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* \brief A variable that dictates what SDL_GetPrefPath() returns in WinRT apps.
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*
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* The variable can be set to the following values:
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* "local" - Use the app's 'local' folder to store data; default for
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* Windows Phone apps.
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* "roaming" - Use the app's 'roaming' folder to store data; default for
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* Windows Store (non-Phone) apps. On Windows Phone 8.0, this
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* setting will be ignored (and the 'local' folder will be used
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* instead), as the OS does not support roaming folders.
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*
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* Details on 'local' verses 'roaming' folders can be found on MSDN, in the
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* documentation for WinRT's Windows.Storage.ApplicationData class, which is
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* available at http://msdn.microsoft.com/en-us/library/windows/apps/windows.storage.applicationdata
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*
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* The application's local and roaming paths may, alternatively, be retrieved
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* via the SDL_WinRTGetFSPathUTF8() and SDL_WinRTGetFSPathUNICODE() functions,
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* which are defined in SDL_system.h.
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*/
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#define SDL_HINT_WINRT_PREF_PATH_ROOT "SDL_WINRT_PREF_PATH_ROOT"
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/**
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* \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
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*
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@ -28,6 +28,7 @@
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extern "C" {
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#include "SDL_filesystem.h"
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#include "SDL_error.h"
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#include "SDL_hints.h"
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#include "SDL_stdinc.h"
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#include "SDL_system.h"
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#include "../../core/windows/SDL_windows.h"
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@ -149,13 +150,26 @@ SDL_GetPrefPath(const char *org, const char *app)
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* compatibility with Windows Phone 8.0, and with app-installs that have
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* been updated from 8.0-based, to 8.1-based apps.
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*/
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const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_LOCAL_FOLDER);
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SDL_WinRT_Path pathType = SDL_WINRT_PATH_LOCAL_FOLDER;
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#else
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/* A 'Roaming' folder is available on Windows 8 and 8.1. Use that.
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*/
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const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_ROAMING_FOLDER);
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SDL_WinRT_Path pathType = SDL_WINRT_PATH_ROAMING_FOLDER;
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#endif
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const char * hint = SDL_GetHint(SDL_HINT_WINRT_PREF_PATH_ROOT);
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if (hint) {
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if (SDL_strcasecmp(hint, "local") == 0) {
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pathType = SDL_WINRT_PATH_LOCAL_FOLDER;
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}
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#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
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else if (SDL_strcasecmp(hint, "roaming") == 0) {
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pathType = SDL_WINRT_PATH_ROAMING_FOLDER;
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}
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#endif
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}
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const char * srcPath = SDL_WinRTGetFSPathUTF8(pathType);
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size_t destPathLen;
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char * destPath = NULL;
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