mirror of https://github.com/encounter/SDL.git
cocoa: ignore compiler warnings about OpenGL being deprecated.
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@ -28,6 +28,12 @@
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#include "SDL_atomic.h"
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#import <Cocoa/Cocoa.h>
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/* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#endif
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struct SDL_GLDriverData
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{
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int initialized;
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@ -46,7 +52,6 @@ struct SDL_GLDriverData
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@end
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/* OpenGL functions */
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extern int Cocoa_GL_LoadLibrary(_THIS, const char *path);
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extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc);
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@ -61,6 +66,10 @@ extern int Cocoa_GL_GetSwapInterval(_THIS);
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extern int Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
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extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#endif /* SDL_VIDEO_OPENGL_CGL */
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#endif /* SDL_cocoaopengl_h_ */
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@ -36,6 +36,12 @@
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#define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
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/* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#endif
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@implementation SDLOpenGLContext : NSOpenGLContext
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- (id)initWithFormat:(NSOpenGLPixelFormat *)format
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@ -431,6 +437,11 @@ Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context)
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[nscontext release];
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}}
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/* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#endif /* SDL_VIDEO_OPENGL_CGL */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -228,6 +228,12 @@ ScheduleContextUpdates(SDL_WindowData *data)
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return;
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}
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/* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#endif
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NSOpenGLContext *currentContext = [NSOpenGLContext currentContext];
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NSMutableArray *contexts = data->nscontexts;
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@synchronized (contexts) {
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@ -239,6 +245,10 @@ ScheduleContextUpdates(SDL_WindowData *data)
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}
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}
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}
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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}
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/* !!! FIXME: this should use a hint callback. */
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@ -1422,11 +1432,19 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
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SDLView *contentView = [[SDLView alloc] initWithFrame:rect];
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[contentView setSDLWindow:window];
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/* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#endif
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if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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if ([contentView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
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[contentView setWantsBestResolutionOpenGLSurface:YES];
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}
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}
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#if SDL_VIDEO_OPENGL_ES2
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#if SDL_VIDEO_OPENGL_EGL
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