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Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits) * Added basic keyboard testing * Update readme * Code review fixes * Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
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34
VisualC-GDK/tests/testsprite2/wingdk/MicrosoftGame.config
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34
VisualC-GDK/tests/testsprite2/wingdk/MicrosoftGame.config
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<?xml version="1.0" encoding="utf-8"?>
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<Game configVersion="1">
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<!-- Set these to the correct identifiers from Partner Center -->
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<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
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Version="1.0.0.0"
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Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
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<ExecutableList>
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<Executable Name="testsprite2.exe"
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TargetDeviceFamily="PC"
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Id="Game" />
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</ExecutableList>
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<DesktopRegistration>
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<DependencyList>
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<KnownDependency Name="VC14"/>
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</DependencyList>
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</DesktopRegistration>
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<!-- Set these to the correct values from Partner Center -->
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<TitleId>7325F784</TitleId>
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<MSAAppId>0000000000000000</MSAAppId>
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<ShellVisuals DefaultDisplayName="testsprite2"
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PublisherDisplayName="SDL"
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Square480x480Logo="Logo480x480.png"
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Square150x150Logo="Logo150x150.png"
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Square44x44Logo="Logo44x44.png"
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Description="testsprite2"
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ForegroundText="light"
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BackgroundColor="#000000"
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StoreLogo="Logo100x100.png"/>
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</Game>
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