mirror of https://github.com/encounter/SDL.git
Improve audio compatibility in PSP. Now it supports more formats and frequencies
This commit is contained in:
parent
16f5b9e3c3
commit
f3255df9c0
|
@ -45,24 +45,42 @@ static int
|
|||
PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
|
||||
{
|
||||
int format, mixlen, i;
|
||||
|
||||
this->hidden = (struct SDL_PrivateAudioData *)
|
||||
SDL_malloc(sizeof(*this->hidden));
|
||||
if (this->hidden == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_zerop(this->hidden);
|
||||
switch (this->spec.format & 0xff) {
|
||||
case 8:
|
||||
case 16:
|
||||
this->spec.format = AUDIO_S16LSB;
|
||||
break;
|
||||
default:
|
||||
return SDL_SetError("Unsupported audio format");
|
||||
}
|
||||
|
||||
/* device only natively supports S16LSB */
|
||||
this->spec.format = AUDIO_S16LSB;
|
||||
|
||||
/* The sample count must be a multiple of 64. */
|
||||
this->spec.samples = PSP_AUDIO_SAMPLE_ALIGN(this->spec.samples);
|
||||
this->spec.freq = 44100;
|
||||
|
||||
/* Setup the hardware channel. */
|
||||
if (this->spec.channels == 1) {
|
||||
format = PSP_AUDIO_FORMAT_MONO;
|
||||
} else {
|
||||
format = PSP_AUDIO_FORMAT_STEREO;
|
||||
}
|
||||
|
||||
/* PSP has some limitations with the Audio. It fully supports 44.1KHz (Mono & Stereo),
|
||||
however with frequencies differents than 44.1KHz, it just supports Stereo,
|
||||
so a resampler must be done for these scenarios */
|
||||
if (this->spec.freq == 44100) {
|
||||
this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
|
||||
} else {
|
||||
this->hidden->channel = sceAudioSRCChReserve(this->spec.samples, this->spec.freq, 2);
|
||||
this->spec.channels = 2; /* we're forcing the hardware to stereo. */
|
||||
}
|
||||
|
||||
if (this->hidden->channel < 0) {
|
||||
free(this->hidden->rawbuf);
|
||||
this->hidden->rawbuf = NULL;
|
||||
return SDL_SetError("Couldn't reserve hardware channel");
|
||||
}
|
||||
|
||||
/* Update the fragment size as size in bytes. */
|
||||
SDL_CalculateAudioSpec(&this->spec);
|
||||
|
@ -76,20 +94,6 @@ PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
|
|||
return SDL_SetError("Couldn't allocate mixing buffer");
|
||||
}
|
||||
|
||||
/* Setup the hardware channel. */
|
||||
if (this->spec.channels == 1) {
|
||||
format = PSP_AUDIO_FORMAT_MONO;
|
||||
} else {
|
||||
this->spec.channels = 2;
|
||||
format = PSP_AUDIO_FORMAT_STEREO;
|
||||
}
|
||||
this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
|
||||
if (this->hidden->channel < 0) {
|
||||
free(this->hidden->rawbuf);
|
||||
this->hidden->rawbuf = NULL;
|
||||
return SDL_SetError("Couldn't reserve hardware channel");
|
||||
}
|
||||
|
||||
SDL_memset(this->hidden->rawbuf, 0, mixlen);
|
||||
for (i = 0; i < NUM_BUFFERS; i++) {
|
||||
this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size];
|
||||
|
@ -101,11 +105,12 @@ PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
|
|||
|
||||
static void PSPAUDIO_PlayDevice(_THIS)
|
||||
{
|
||||
Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
|
||||
|
||||
if (this->spec.channels == 1) {
|
||||
sceAudioOutputBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, mixbuf);
|
||||
if (this->spec.freq != 44100){
|
||||
Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
|
||||
SDL_assert(this->spec.channels == 2);
|
||||
sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, mixbuf);
|
||||
} else {
|
||||
Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
|
||||
sceAudioOutputPannedBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, mixbuf);
|
||||
}
|
||||
|
||||
|
@ -126,10 +131,18 @@ static Uint8 *PSPAUDIO_GetDeviceBuf(_THIS)
|
|||
static void PSPAUDIO_CloseDevice(_THIS)
|
||||
{
|
||||
if (this->hidden->channel >= 0) {
|
||||
sceAudioChRelease(this->hidden->channel);
|
||||
if (this->spec.freq != 44100){
|
||||
sceAudioSRCChRelease();
|
||||
} else {
|
||||
sceAudioChRelease(this->hidden->channel);
|
||||
}
|
||||
this->hidden->channel = -1;
|
||||
}
|
||||
|
||||
if (this->hidden->rawbuf != NULL) {
|
||||
free(this->hidden->rawbuf);
|
||||
this->hidden->rawbuf = NULL;
|
||||
}
|
||||
free(this->hidden->rawbuf); /* this uses memalign(), not SDL_malloc(). */
|
||||
SDL_free(this->hidden);
|
||||
}
|
||||
|
||||
static void PSPAUDIO_ThreadInit(_THIS)
|
||||
|
|
Loading…
Reference in New Issue