mirror of https://github.com/encounter/SDL.git
Fixed typo in header comment.
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@ -914,7 +914,7 @@ extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
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* \param w Pointer to variable for storing the width, may be NULL
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* \param h Pointer to variable for storing the height, may be NULL
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*
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* This may differ from SDL_GetWindowSize if we're rendering to a high-DPI
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* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
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* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
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* platform with high-DPI support (Apple calls this "Retina"), and not disabled
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* by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
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