mirror of https://github.com/encounter/SDL.git
x11: Catch fatal X errors when calling glXMakeCurrent().
In extremely rare cases, probably due to misconfigured drivers, one might see this happen, and rather than terminate the process, we try to recover by reporting an error to the app. Fixes Bugzilla #3068.
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@ -529,10 +529,11 @@ X11_GL_GetVisual(_THIS, Display * display, int screen)
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#define GLXBadProfileARB 13
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#endif
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static int (*handler) (Display *, XErrorEvent *) = NULL;
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static const char *errorHandlerOperation = NULL;
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static int errorBase = 0;
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static int errorCode = 0;
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static int
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X11_GL_CreateContextErrorHandler(Display * d, XErrorEvent * e)
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X11_GL_ErrorHandler(Display * d, XErrorEvent * e)
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{
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char *x11_error = NULL;
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char x11_error_locale[256];
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@ -545,12 +546,12 @@ X11_GL_CreateContextErrorHandler(Display * d, XErrorEvent * e)
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if (x11_error)
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{
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SDL_SetError("Could not create GL context: %s", x11_error);
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SDL_SetError("Could not %s: %s", errorHandlerOperation, x11_error);
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SDL_free(x11_error);
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}
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else
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{
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SDL_SetError("Could not create GL context: %i (Base %i)\n", errorCode, errorBase);
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SDL_SetError("Could not %s: %i (Base %i)\n", errorHandlerOperation, errorCode, errorBase);
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}
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return (0);
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@ -576,9 +577,10 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
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/* We do this to create a clean separation between X and GLX errors. */
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X11_XSync(display, False);
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errorHandlerOperation = "create GL context";
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errorBase = _this->gl_data->errorBase;
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errorCode = Success;
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handler = X11_XSetErrorHandler(X11_GL_CreateContextErrorHandler);
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handler = X11_XSetErrorHandler(X11_GL_ErrorHandler);
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X11_XGetWindowAttributes(display, data->xwindow, &xattr);
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v.screen = screen;
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v.visualid = X11_XVisualIDFromVisual(xattr.visual);
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@ -676,12 +678,24 @@ X11_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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Window drawable =
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(context ? ((SDL_WindowData *) window->driverdata)->xwindow : None);
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GLXContext glx_context = (GLXContext) context;
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int rc;
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if (!_this->gl_data) {
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return SDL_SetError("OpenGL not initialized");
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}
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if (!_this->gl_data->glXMakeCurrent(display, drawable, glx_context)) {
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/* We do this to create a clean separation between X and GLX errors. */
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X11_XSync(display, False);
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errorHandlerOperation = "make GL context current";
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errorBase = _this->gl_data->errorBase;
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errorCode = Success;
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handler = X11_XSetErrorHandler(X11_GL_ErrorHandler);
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rc = _this->gl_data->glXMakeCurrent(display, drawable, glx_context);
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X11_XSetErrorHandler(handler);
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if (errorCode != Success) { /* uhoh, an X error was thrown! */
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return -1; /* the error handler called SDL_SetError() already. */
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} else if (!rc) { /* glxMakeCurrent() failed without throwing an X error */
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return SDL_SetError("Unable to make GL context current");
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}
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