mirror of https://github.com/encounter/SDL.git
Remove non needed FillRects function
This commit is contained in:
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3cb124b98e
commit
f758cad81a
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@ -224,28 +224,6 @@ PS2_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_F
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return 0;
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return 0;
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}
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}
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static int
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PS2_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
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{
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SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Rect), 4, &cmd->data.draw.first);
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int i;
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if (!verts) {
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return -1;
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}
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cmd->data.draw.count = count;
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for (i = 0; i < count; i++, verts++, rects++) {
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verts->x = (int)rects->x;
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verts->y = (int)rects->y;
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verts->w = rects->w + 0.5f;
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verts->h = rects->h + 0.5f;
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}
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return 0;
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}
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static int
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static int
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PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
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const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
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@ -458,35 +436,6 @@ PS2_RenderGeometry(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cm
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return 0;
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return 0;
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}
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}
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int
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PS2_FillRects(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand * cmd)
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{
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PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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const SDL_Rect* rect;
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uint64_t color;
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int i;
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const size_t count = cmd->data.draw.count;
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const uint8_t ColorR = cmd->data.draw.r >> 1;
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const uint8_t ColorG = cmd->data.draw.g >> 1;
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const uint8_t ColorB = cmd->data.draw.b >> 1;
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const uint8_t ColorA = cmd->data.draw.a >> 1;
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color = GS_SETREG_RGBAQ(ColorR, ColorG, ColorB, ColorA, 0x00);
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SDL_Rect *rects = (SDL_Rect *) (vertices + cmd->data.draw.first);
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for (i = 0; i < count; i++) {
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rect = &rects[i];
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gsKit_prim_sprite(data->gsGlobal, rect->x, rect->y, rect->w, rect->h, 0, color);
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}
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/* We're done! */
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return 0;
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}
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int
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int
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PS2_RenderPoints(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand * cmd)
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PS2_RenderPoints(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand * cmd)
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{
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{
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@ -530,21 +479,16 @@ PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
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PS2_RenderPoints(renderer, vertices, cmd);
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PS2_RenderPoints(renderer, vertices, cmd);
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break;
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break;
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}
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}
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case SDL_RENDERCMD_FILL_RECTS: {
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case SDL_RENDERCMD_FILL_RECTS: /* unused */
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PS2_FillRects(renderer, vertices, cmd);
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break;
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break;
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}
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case SDL_RENDERCMD_COPY: /* unused */
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case SDL_RENDERCMD_COPY: /* unused */
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break;
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break;
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case SDL_RENDERCMD_COPY_EX: /* unused */
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case SDL_RENDERCMD_COPY_EX: /* unused */
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break;
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break;
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case SDL_RENDERCMD_GEOMETRY: {
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case SDL_RENDERCMD_GEOMETRY: {
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PS2_RenderGeometry(renderer, vertices, cmd);
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PS2_RenderGeometry(renderer, vertices, cmd);
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break;
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break;
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}
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}
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default:
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default:
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break;
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break;
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}
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}
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@ -697,7 +641,6 @@ PS2_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->QueueSetDrawColor = PS2_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
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renderer->QueueSetDrawColor = PS2_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
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renderer->QueueDrawPoints = PS2_QueueDrawPoints;
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renderer->QueueDrawPoints = PS2_QueueDrawPoints;
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renderer->QueueDrawLines = PS2_QueueDrawPoints; /* lines and points queue vertices the same way. */
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renderer->QueueDrawLines = PS2_QueueDrawPoints; /* lines and points queue vertices the same way. */
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renderer->QueueFillRects = PS2_QueueFillRects;
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renderer->QueueGeometry = PS2_QueueGeometry;
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renderer->QueueGeometry = PS2_QueueGeometry;
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renderer->RunCommandQueue = PS2_RunCommandQueue;
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renderer->RunCommandQueue = PS2_RunCommandQueue;
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renderer->RenderReadPixels = PS2_RenderReadPixels;
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renderer->RenderReadPixels = PS2_RenderReadPixels;
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