mirror of https://github.com/encounter/SDL.git
WinRT: renamed "windowsrt" directories to "winrt"
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@ -85,7 +85,7 @@
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<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
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<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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<ClCompile Include="..\..\src\joystick\windowsrt\SDL_xinputjoystick.c" />
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<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
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<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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@ -246,9 +246,6 @@
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<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\windowsrt\SDL_xinputjoystick.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -270,6 +267,9 @@
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\begin_code.h">
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@ -133,7 +133,7 @@
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<None Include="loopwave_VS2012_TemporaryKey.pfx" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\src\main\windowsrt\SDL_winrt_main.cpp" />
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<ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main.cpp" />
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<ClCompile Include="..\..\..\test\loopwave.c">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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@ -139,7 +139,7 @@
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<None Include="testthread_VS2012_TemporaryKey.pfx" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\src\main\windowsrt\SDL_winrt_main.cpp">
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<ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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