mirror of https://github.com/encounter/SDL.git
cleanup WASAPI_PrepDevice
- reorganize the loop which checks for the right wave-format - use the return value of UpdateAudioStream - ensure SetError is called in SDL_NewAudioStream
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@ -1664,6 +1664,7 @@ SDL_NewAudioStream(const SDL_AudioFormat src_format,
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retval = (SDL_AudioStream *) SDL_calloc(1, sizeof (SDL_AudioStream));
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if (!retval) {
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SDL_OutOfMemory();
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return NULL;
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}
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@ -209,7 +209,7 @@ UpdateAudioStream(_THIS, const SDL_AudioSpec *oldspec)
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}
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if (!this->stream) {
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return -1;
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return -1; /* SDL_NewAudioStream should have called SDL_SetError. */
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}
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}
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@ -512,9 +512,8 @@ WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
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IAudioRenderClient *render = NULL;
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IAudioCaptureClient *capture = NULL;
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WAVEFORMATEX *waveformat = NULL;
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SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
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SDL_AudioFormat test_format;
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SDL_AudioFormat wasapi_format = 0;
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SDL_bool valid_format = SDL_FALSE;
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HRESULT ret = S_OK;
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DWORD streamflags = 0;
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@ -543,16 +542,14 @@ WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
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/* Make sure we have a valid format that we can convert to whatever WASAPI wants. */
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wasapi_format = WaveFormatToSDLFormat(waveformat);
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while ((!valid_format) && (test_format)) {
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for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) {
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if (test_format == wasapi_format) {
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this->spec.format = test_format;
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valid_format = SDL_TRUE;
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break;
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}
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test_format = SDL_NextAudioFormat();
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}
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if (!valid_format) {
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if (!test_format) {
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return SDL_SetError("WASAPI: Unsupported audio format");
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}
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@ -631,9 +628,7 @@ WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
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}
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if (updatestream) {
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if (UpdateAudioStream(this, &oldspec) == -1) {
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return -1;
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}
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return UpdateAudioStream(this, &oldspec);
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}
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return 0; /* good to go. */
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