mirror of https://github.com/encounter/SDL.git
Use the real device VID/PID when seeing the Steam virtual controller
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@ -201,9 +201,20 @@ GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
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* userid, but we'll record it so we'll at least be consistent
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* userid, but we'll record it so we'll at least be consistent
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* when the raw device list changes.
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* when the raw device list changes.
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*/
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*/
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if (rdi.hid.dwVendorId == USB_VENDOR_VALVE &&
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rdi.hid.dwProductId == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) {
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/* Steam encodes the real device in the path */
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int realVID = rdi.hid.dwVendorId;
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int realPID = rdi.hid.dwProductId;
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SDL_sscanf(devName, "\\\\.\\pipe\\HID#VID_045E&PID_028E&IG_00#%x&%x&", &realVID, &realPID);
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*pVID = (Uint16)realVID;
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*pPID = (Uint16)realPID;
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*pVersion = 0;
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} else {
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*pVID = (Uint16)rdi.hid.dwVendorId;
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*pVID = (Uint16)rdi.hid.dwVendorId;
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*pPID = (Uint16)rdi.hid.dwProductId;
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*pPID = (Uint16)rdi.hid.dwProductId;
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*pVersion = (Uint16)rdi.hid.dwVersionNumber;
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*pVersion = (Uint16)rdi.hid.dwVersionNumber;
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}
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if (s_arrXInputDevicePath[userid]) {
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if (s_arrXInputDevicePath[userid]) {
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SDL_free(s_arrXInputDevicePath[userid]);
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SDL_free(s_arrXInputDevicePath[userid]);
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}
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}
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