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Fixed bug 2330 - Debian bug report: SDL2 X11 driver buffer overflow with large X11 file descriptor
manuel.montezelo Original bug report (note that it was against 2.0.0, it might have been fixed in between): http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=733015 -------------------------------------------------------- Package: libsdl2-2.0-0 Version: 2.0.0+dfsg1-3 Severity: normal Tags: patch I have occasional crashes here caused by the X11 backend of SDL2. It seems to be caused by the X11_Pending function trying to add a high number (> 1024) file descriptor to a fd_set before doing a select on it to avoid busy waiting on X11 events. This causes a buffer overflow because the file descriptor is larger (or equal) than the limit FD_SETSIZE. Attached is a possible workaround patch. Please also keep in mind that fd_set are also used in following files which may have similar problems. src/audio/bsd/SDL_bsdaudio.c src/audio/paudio/SDL_paudio.c src/audio/qsa/SDL_qsa_audio.c src/audio/sun/SDL_sunaudio.c src/joystick/linux/SDL_sysjoystick.c -------------------------------------------------------- On Tuesday 24 December 2013 00:43:13 Sven Eckelmann wrote: > I have occasional crashes here caused by the X11 backend of SDL2. It seems > to be caused by the X11_Pending function trying to add a high number (> > 1024) file descriptor to a fd_set before doing a select on it to avoid busy > waiting on X11 events. This causes a buffer overflow because the file > descriptor is larger (or equal) than the limit FD_SETSIZE. I personally experienced this problem while hacking on the python bindings package for SDL2 [1] (while doing make runtest). But it easier to reproduce in a smaller, synthetic testcase.
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@@ -36,6 +36,7 @@
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#include "SDL_audio.h"
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#include "SDL_stdinc.h"
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#include "../SDL_audio_c.h"
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#include "../../core/unix/SDL_poll.h"
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#include "SDL_paudio.h"
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/* #define DEBUG_AUDIO */
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@@ -137,44 +138,31 @@ PAUDIO_WaitDevice(_THIS)
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SDL_Delay(ticks);
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}
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} else {
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int timeoutMS;
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audio_buffer paud_bufinfo;
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/* Use select() for audio synchronization */
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struct timeval timeout;
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FD_ZERO(&fdset);
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FD_SET(this->hidden->audio_fd, &fdset);
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if (ioctl(this->hidden->audio_fd, AUDIO_BUFFER, &paud_bufinfo) < 0) {
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Couldn't get audio buffer information\n");
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#endif
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timeout.tv_sec = 10;
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timeout.tv_usec = 0;
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timeoutMS = 10 * 1000;
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} else {
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long ms_in_buf = paud_bufinfo.write_buf_time;
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timeout.tv_sec = ms_in_buf / 1000;
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ms_in_buf = ms_in_buf - timeout.tv_sec * 1000;
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timeout.tv_usec = ms_in_buf * 1000;
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timeoutMS = paud_bufinfo.write_buf_time;
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#ifdef DEBUG_AUDIO
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fprintf(stderr,
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"Waiting for write_buf_time=%ld,%ld\n",
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timeout.tv_sec, timeout.tv_usec);
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fprintf(stderr, "Waiting for write_buf_time=%d ms\n", timeoutMS);
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#endif
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Waiting for audio to get ready\n");
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#endif
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if (select(this->hidden->audio_fd + 1, NULL, &fdset, NULL, &timeout)
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<= 0) {
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const char *message =
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"Audio timeout - buggy audio driver? (disabled)";
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if (SDL_IOReady(this->hidden->audio_fd, SDL_TRUE, timeoutMS) <= 0) {
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/*
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* In general we should never print to the screen,
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* but in this case we have no other way of letting
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* the user know what happened.
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*/
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fprintf(stderr, "SDL: %s - %s\n", strerror(errno), message);
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fprintf(stderr, "SDL: %s - Audio timeout - buggy audio driver? (disabled)\n", strerror(errno));
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SDL_OpenedAudioDeviceDisconnected(this);
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/* Don't try to close - may hang */
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this->hidden->audio_fd = -1;
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@@ -486,7 +474,7 @@ PAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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return SDL_SetError("Can't start audio play");
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}
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/* Check to see if we need to use select() workaround */
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/* Check to see if we need to use SDL_IOReady() workaround */
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if (workaround != NULL) {
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this->hidden->frame_ticks = (float) (this->spec.samples * 1000) /
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this->spec.freq;
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@@ -37,7 +37,7 @@ struct SDL_PrivateAudioData
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Uint8 *mixbuf;
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int mixlen;
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/* Support for audio timing using a timer, in addition to select() */
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/* Support for audio timing using a timer, in addition to SDL_IOReady() */
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float frame_ticks;
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float next_frame;
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};
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