mirror of https://github.com/encounter/SDL.git
AAudio: make sure stream is not null to prevent crash in RequestStop (see #3710)
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c93e3b3607
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@ -165,18 +165,20 @@ aaudio_CloseDevice(_THIS)
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aaudio_result_t res;
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LOGI(__func__);
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res = ctx.AAudioStream_requestStop(private->stream);
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if (res != AAUDIO_OK) {
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LOGI("SDL Failed AAudioStream_requestStop %d", res);
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SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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return;
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}
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if (private->stream) {
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res = ctx.AAudioStream_requestStop(private->stream);
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if (res != AAUDIO_OK) {
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LOGI("SDL Failed AAudioStream_requestStop %d", res);
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SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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return;
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}
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res = ctx.AAudioStream_close(private->stream);
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if (res != AAUDIO_OK) {
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LOGI("SDL Failed AAudioStreamBuilder_delete %d", res);
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SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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return;
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res = ctx.AAudioStream_close(private->stream);
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if (res != AAUDIO_OK) {
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LOGI("SDL Failed AAudioStreamBuilder_delete %d", res);
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SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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return;
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}
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}
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if (this->iscapture) {
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