mirror of https://github.com/encounter/SDL.git
Fixed race condition when scaling Touch events, and changing the renderer
target. Always read the output size of the main renderer. (similar to bug 2107)
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@ -689,9 +689,13 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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SDL_FPoint scale;
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GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
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if (logical_w) {
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int w = 1;
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int h = 1;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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int w, h;
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if (renderer->GetOutputSize) {
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renderer->GetOutputSize(renderer, &w, &h);
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} else {
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SDL_GetWindowSize(renderer->window, &w, &h);
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}
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event->tfinger.x *= (w - 1);
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event->tfinger.y *= (h - 1);
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