Fixed bug 4005 - Android, SDL_IsGameController() crashes is index is out of range

Sylvain

On Android, if you give an invalid index to SDL_IsGameController(), it will crash in SDL_SYS_IsDPAD_DeviceIndex().
This commit is contained in:
Sam Lantinga 2017-12-19 10:48:29 -08:00
parent e5cfa24182
commit fee2469c65
1 changed files with 10 additions and 2 deletions

View File

@ -911,6 +911,13 @@ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
ControllerMapping_t *mapping;
SDL_LockJoysticks();
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
SDL_UnlockJoysticks();
return (NULL);
}
name = SDL_JoystickNameForIndex(device_index);
guid = SDL_JoystickGetDeviceGUID(device_index);
mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
@ -1353,13 +1360,14 @@ SDL_GameControllerOpen(int device_index)
SDL_GameController *gamecontrollerlist;
ControllerMapping_t *pSupportedController = NULL;
SDL_LockJoysticks();
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
SDL_UnlockJoysticks();
return (NULL);
}
SDL_LockJoysticks();
gamecontrollerlist = SDL_gamecontrollers;
/* If the controller is already open, return it */
while (gamecontrollerlist) {