mirror of https://github.com/encounter/SDL.git
Fixed bug 4210 - SSE2-based converter makes junk result of S32 -> Float
At the HG state abdd17144682, 64-bit assemblies are using SSE2-based resampler, produces junk sound when converting the S32 -> Float32 -> S16 chain. The `NEED_SCALAR_CONVERTER_FALLBACKS` thing works perfectly. If I will find a reason that caused this mistake, I'll send a patch by myself.
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@ -533,7 +533,7 @@ SDL_Convert_S32_to_F32_SSE2(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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const __m128i *mmsrc = (const __m128i *) src;
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while (i >= 4) { /* 4 * sint32 */
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/* shift out lowest bits so int fits in a float32. Small precision loss, but much faster. */
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_mm_store_ps(dst, _mm_mul_ps(_mm_cvtepi32_ps(_mm_srli_epi32(_mm_load_si128(mmsrc), 8)), divby8388607));
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_mm_store_ps(dst, _mm_mul_ps(_mm_cvtepi32_ps(_mm_srai_epi32(_mm_load_si128(mmsrc), 8)), divby8388607));
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i -= 4; mmsrc++; dst += 4;
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}
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src = (const Sint32 *) mmsrc;
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