Fixed KMSDRM window creation failing if OpenGL libraries are not available, but GLES 2.0 libraries are

This commit is contained in:
Sam Lantinga 2022-11-18 12:54:55 -08:00
parent da9ba3a2a1
commit ff99e56d3a
2 changed files with 45 additions and 28 deletions

View File

@ -292,8 +292,8 @@ SDL_EGL_UnloadLibrary(_THIS)
}
}
int
SDL_EGL_LoadLibraryOnly(_THIS, const char *egl_path)
static int
SDL_EGL_LoadLibraryInternal(_THIS, const char *egl_path)
{
void *egl_dll_handle = NULL, *opengl_dll_handle = NULL;
const char *path = NULL;
@ -304,15 +304,6 @@ SDL_EGL_LoadLibraryOnly(_THIS, const char *egl_path)
SDL_bool vc4 = (0 == access("/sys/module/vc4/", F_OK));
#endif
if (_this->egl_data) {
return SDL_SetError("EGL context already created");
}
_this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData));
if (!_this->egl_data) {
return SDL_OutOfMemory();
}
#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
d3dcompiler = SDL_GetHint(SDL_HINT_VIDEO_WIN_D3DCOMPILER);
if (d3dcompiler) {
@ -473,6 +464,26 @@ SDL_EGL_LoadLibraryOnly(_THIS, const char *egl_path)
return 0;
}
int
SDL_EGL_LoadLibraryOnly(_THIS, const char *egl_path)
{
if (_this->egl_data) {
return SDL_SetError("EGL context already created");
}
_this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData));
if (!_this->egl_data) {
return SDL_OutOfMemory();
}
if (SDL_EGL_LoadLibraryInternal(_this, egl_path) < 0) {
SDL_free(_this->egl_data);
_this->egl_data = NULL;
return -1;
}
return 0;
}
static void
SDL_EGL_GetVersion(_THIS) {
if (_this->egl_data->eglQueryString) {

View File

@ -1456,28 +1456,34 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
}
}
/* Manually load the GL library. KMSDRM_EGL_LoadLibrary() has already
been called by SDL_CreateWindow() but we don't do anything there,
out KMSDRM_EGL_LoadLibrary() is a dummy precisely to be able to load it here.
If we let SDL_CreateWindow() load the lib, it would be loaded
before we call KMSDRM_GBMInit(), causing all GLES programs to fail. */
if (!_this->egl_data) {
egl_display = (NativeDisplayType)((SDL_VideoData *)_this->driverdata)->gbm_dev;
if (SDL_EGL_LoadLibrary(_this, NULL, egl_display, EGL_PLATFORM_GBM_MESA)) {
return (SDL_SetError("Can't load EGL/GL library on window creation."));
}
/* Manually load the GL library. KMSDRM_EGL_LoadLibrary() has already
been called by SDL_CreateWindow() but we don't do anything there,
our KMSDRM_EGL_LoadLibrary() is a dummy precisely to be able to load it here.
If we let SDL_CreateWindow() load the lib, it would be loaded
before we call KMSDRM_GBMInit(), causing all GLES programs to fail. */
if (!_this->egl_data) {
egl_display = (NativeDisplayType)((SDL_VideoData *)_this->driverdata)->gbm_dev;
if (SDL_EGL_LoadLibrary(_this, NULL, egl_display, EGL_PLATFORM_GBM_MESA) < 0) {
/* Try again with OpenGL ES 2.0 */
_this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
_this->gl_config.major_version = 2;
_this->gl_config.minor_version = 0;
if (SDL_EGL_LoadLibrary(_this, NULL, egl_display, EGL_PLATFORM_GBM_MESA) < 0) {
return (SDL_SetError("Can't load EGL/GL library on window creation."));
}
}
_this->gl_config.driver_loaded = 1;
_this->gl_config.driver_loaded = 1;
}
}
/* Create the cursor BO for the display of this window,
now that we know this is not a VK window. */
KMSDRM_CreateCursorBO(display);
/* Create the cursor BO for the display of this window,
now that we know this is not a VK window. */
KMSDRM_CreateCursorBO(display);
/* Create and set the default cursor for the display
/* Create and set the default cursor for the display
of this window, now that we know this is not a VK window. */
KMSDRM_InitMouse(_this, display);
KMSDRM_InitMouse(_this, display);
/* The FULLSCREEN flags are cut out from window->flags at this point,
so we can't know if a window is fullscreen or not, hence all windows