Sam Lantinga
d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
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Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Sam Lantinga
fd8e8f9f20
Clean up captured pointer code to avoid logcat clutter on pre-8.0 systems (thanks Rachel!)
2018-07-13 12:55:50 -07:00
Sam Lantinga
ff8c9538bc
Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
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Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
2018-07-12 13:28:13 -07:00
Sam Lantinga
a515853569
Added support for external mouse in Samsung DeX mode
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relative mode doesn't work, but absolute coordinates are functional
2018-06-18 13:14:02 -07:00
Sam Lantinga
f1d8f5f7fd
Make certain we only hide system UI when we're fullscreen for real. (thanks Rachel!)
2018-06-18 13:14:00 -07:00
Sam Lantinga
8b574dc43c
Deal with situations where the system UI is shown when the keyboard pops up (thanks Rachel!)
2018-06-18 13:13:58 -07:00
Sam Lantinga
12ff19c035
SDL Android fullscreen code extensively tested on Steam Link with no issues reported
2018-06-13 14:24:30 -07:00
Sam Lantinga
63317dfb17
Don't crash on exit from SDLActivity if we don't have a singleton for some reason. (Thanks Rachel!)
2018-06-07 17:07:05 -07:00
Sam Lantinga
fe196db774
Track android device panel width & height as well as window surface & height.
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Expand SDLActivity::SDLSurface::surfaceChanged() callback to grab the panel width and height at the same time and pass that along to the native code. Only works on API 17+. Duplicates surface dimensions whenever it fails.
Add Android_DeviceWidth/Android_DeviceHeight globals to native code.
Disambiguate Android_ScreenWidth/Android_ScreenHeight -> Android_SurfaceWidth/Android_SurfaceHeight
Use device width/height for all display mode settings.
2018-06-07 17:07:03 -07:00
Sam Lantinga
77709aecc7
Added Android hardware feature support to the default manifest
2018-06-06 09:42:12 -07:00
Sam Lantinga
7c5f3cf3cb
Added improved mouse pointer capture under API 26. (Thanks Rachel!)
2018-06-05 14:08:39 -07:00
Sam Lantinga
113801b790
Added SDL_IsChromebook() to determine if we're running on a Chromebook.
2018-06-05 12:46:13 -07:00
Sam Lantinga
03ff7dcf6b
Added support for Android relative mouse mode on API 24 and above
2018-05-29 11:18:01 -07:00
Sam Lantinga
5d1d035705
Better fix for axis sorting with some Android controllers
2018-05-23 17:15:35 -07:00
Sam Lantinga
f536fbea71
Reimplemented Android cursor API support using reflection so it builds with older SDKs
2018-03-16 11:08:53 -07:00
Sam Lantinga
e20d4173bf
Added Android custom cursor implementation
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This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
2018-03-15 18:22:48 -07:00
Sam Lantinga
9e651b6915
Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
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Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
2018-03-06 14:51:50 -08:00
Sam Lantinga
0df7fe8404
Temporarily disabled fullscreen switching code on Android, until we can resolve bug 4096 - Enabling fullscreen on Android causes the app to toggle fullscreen mode continuously in a loop
2018-03-01 08:22:56 -08:00
Sam Lantinga
6e01fbb763
On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
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We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
2018-02-11 18:23:37 -08:00
Sam Lantinga
54340ab9de
Fixed bug 4021 - Android, hard-coded Keycode value
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Sylvain
There is an hard-coded keycode value in SDLActivity.java
2018-02-07 15:10:50 -08:00
Cole Campbell
b401cfd915
Allow Android Java shim to be built as an AAR
2018-01-09 19:11:34 -05:00
Sam Lantinga
6ed184ec69
Added SDL_IsAndroidTV()
2018-02-06 15:03:35 -08:00
Sam Lantinga
fab2e2463f
Removed armeabi from the SDL build API list, since it's not supported by the latest Android SDK
2018-01-27 12:07:05 -08:00
Sam Lantinga
616827ae64
Fixed bug 4001 - Android, prevent error message box to crash
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Sylvain
Prevent the error message box to crash after being clicked.
Because of "SDLActivity.mSingleton.finish();"
2017-12-19 11:19:10 -08:00
Sam Lantinga
b92e2f027a
Fixed bug 4004 - iOS: don't hide keyboard on RETURN
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Dominik Reichardt
As discussed in 2012 the iOS onscreen keyboard hides when you hit RETURN (see https://discourse.libsdl.org/t/on-screen-keyboard-change/19216 ).
IMO this is a bad idea to not be able to influence this behavior and just recently this was fixed for Android by adding the hint SDL_HINT_ANDROID_RETURN_HIDES_IME in changeset 11768 6ce3bb5e38a5.
2017-12-19 10:57:21 -08:00
Sam Lantinga
2afc0b7fa5
Add the ability to set SDL to handle Return as 'hide IME' on Android softkeyboard. (thanks Rachel!)
2017-12-12 12:52:23 -08:00
Sam Lantinga
c317ab978f
Fixed Android build error on older SDK
2017-11-12 10:59:05 -08:00
Sam Lantinga
50e422adfe
Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
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Sylvain
What about getting some return code instead of creating another native function.
2017-11-04 22:03:28 -07:00
Sam Lantinga
758156a765
Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
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We're going to push the manifest environment variables from the Java side instead of continually querying for them from the native side.
2017-11-04 09:37:29 -07:00
Sam Lantinga
bb8c3a9cc2
Make SDL fullscreen windows on Android actually fullscreen
2017-11-02 10:41:55 -07:00
Sam Lantinga
522901b88d
Fixed bug 3933 - Android, no need of the listener thread
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Sylvain
A listener thread has been added to know when the native thread would end.
But now, it is more easy to only check that after the main function has returned. It's one thread less.
2017-11-02 08:46:14 -07:00
Sam Lantinga
8c46580231
Allow the activity to persist through connecting or disconnecting a keyboard
2017-11-01 18:41:11 -07:00
Sam Lantinga
62c3acaf9f
Moved the meta-data into the right section
2017-11-01 18:40:11 -07:00
Sam Lantinga
a90be440e8
Added controller mapping for Android TV remotes
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Also fixed the back button on the remote exiting the application
2017-11-01 10:06:58 -07:00
Sam Lantinga
4478707b0a
Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!)
2017-10-31 13:49:59 -07:00
Sam Lantinga
6d23ea4bf0
Fixed Java string comparison with ""
2017-10-29 21:09:09 -07:00
Sam Lantinga
8e37bed3b6
android: Fix softkeyboard issue in SDL on Android.
2017-10-26 10:41:38 -07:00
Sam Lantinga
8fd0c22adc
Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!)
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This is especially useful for things like the accelerometer hint which could be needed before application main().
2017-10-24 00:17:07 -07:00
Sam Lantinga
45536710f3
Fixed crash if mSurface isn't set up when we pause the application
2017-10-24 00:04:40 -07:00
Sam Lantinga
81f7e0c1f7
Removed unneeded file automatically generated by Android Studio
2017-10-23 23:35:04 -07:00
Sam Lantinga
b8d8a1f122
Updated the minimum and target SDK versions in AndroidManifest.xml
2017-10-23 23:26:40 -07:00
Sam Lantinga
edf0fae139
Updated Android build tools version, which bumped minimum deployment target to API 14
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Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
2017-10-23 23:23:47 -07:00
Sam Lantinga
76cdce440c
Fixed build with older Android SDK
2017-10-23 23:23:34 -07:00
Sam Lantinga
f08480af78
Switched to new style gradle Android application build process
2017-10-23 15:23:43 -07:00