Commit Graph

18 Commits

Author SHA1 Message Date
Sam Lantinga afd100f02b Added support for the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow and Blue controllers 2021-06-18 17:37:46 -07:00
Dimitriy Ryazantcev b81969d46f Be more explicit about Xbox 360/One device ids.
When Xbox One/Series Controllers are connected via USB on Windows they all are using `XBOXGIP` driver and produce a special ProductID `0x02FF` (GIP software PID) for any connected controller.

On the other hand `Xbox 360 Wireless Controller Reciever` (PID 0x0719) is using `XUSB` driver and produces special ProductID `0x02A1` (XUSB software PID) for each connected Xbox 360 Wireless Controller.

Also fixed Xbox One Series X Controller comment.
2021-06-01 09:54:13 -07:00
Sam Lantinga 1f7ec3fa4e Added support for the PowerA Xbox One Series X Wired Controller 2021-02-11 17:27:22 -08:00
Sam Lantinga 1981d23f4b Fixed bug 5466 - Add haptic support for Stadia Controller
Dimitriy Ryazantcev

Consider adding support for Stadia Controller haptics.

Here is example code how to deal with it:
99314be815/device/gamepad/hid_haptic_gamepad.cc (L45)
2021-01-24 00:51:26 -05:00
JibbSmart 0f57864c9e Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as half a Pro Controller, so we can read its analog input and read its sensors just like we do a Pro Controller. 2021-01-24 00:51:25 -05:00
Sam Lantinga f68b36df75 Added support for the EVORETRO GameCube Adapter in PC mode 2021-01-24 00:51:25 -05:00
Sam Lantinga 9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Sam Lantinga 1031231b29 Fixed duplicating a device between XInput and HIDAPI 2020-12-03 18:17:03 -08:00
Sam Lantinga ce77966da8 Fixed RAWINPUT_IsDevicePresent() not returning TRUE for Xbox One controllers 2020-11-27 10:44:49 -08:00
Sam Lantinga 5b3616c325 Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
2020-11-23 18:24:05 -08:00
Sam Lantinga e12457d8bf Added support for the Xbox Series X controller to the HIDAPI driver 2020-11-10 12:26:30 -08:00
Sam Lantinga faeac6e86c Added additional game controller button support on iOS/tvOS 2020-11-06 16:42:46 -08:00
Sam Lantinga 4d79f9662f Added initial support for the Sony PS5 Controller 2020-11-05 15:02:54 -08:00
Sam Lantinga b90b59279e Added support for the Razer Atrox Arcade Stick 2020-04-17 21:30:58 -07:00
Sam Lantinga 885b3f6948 Don't check the HIDAPI driver for the virtual device created by xow 2020-03-23 14:10:25 -07:00
Sam Lantinga cb8c91d956 Fixed bug 5051 - Switch Pro Controller hidapi driver does not report battery levels when connected via Bluetooth
bluenaxela+sdl

I've noticed that the Switch Pro Controller hidapi driver does not report battery levels when connected via Bluetooth, despite having code for setting joystick->epowerlevel.

This is caused by the driver always using k_eSwitchInputReportIDs_SimpleControllerState via Bluetooth. Using that mode means that the state reports you get back from the controller do not include battery state. Not using the full controller state over Bluetooth effectively makes this driver's support for setting joystick->epowerlevel entirely pointless, only ever reporting SDL_JOYSTICK_POWER_WIRED.

Is there a reason this was set to only use SimpleControllerState via Bluetooth?

I've attached a patch I'm using to allow getting battery level for the Switch Pro Controller.

A couple notes about this patch:
1) It changes LoadStickCalibration to accept the input_mode that is selected, because that's really what should determine what is used for stick extents, since stick extents differ between the modes.
2) In my patch I only use FullControllerState when the vid/pid matches the official Switch Pro Controller, as a cautionary measure in case some third-party controllers have problems with FullControllerState mode via Bluetooth (I noticed a HORI Wireless Switch Pad I had seemed to not read controller calibration correctly for stick extents. Maybe it's calibration data was uninitialized on account of having never been used with a Switch? I'm unsure, though if that guess is right maybe SDL2 should be detecting an uninitiated calibration state and using some sensible defaults)
2020-03-22 11:01:14 -07:00
Sam Lantinga 443bce741b Added support for the paddles on the Xbox One Elite Series 1 controller 2020-01-22 11:28:35 -08:00
Sam Lantinga ff06801106 Added missing file from previous commit 2020-01-18 11:21:42 -08:00