Commit Graph

9 Commits

Author SHA1 Message Date
Rohit Nirmal cf6b9752f9 Ignore some more test binaries. 2015-04-10 22:31:52 -05:00
Alex Szpakowski bde54b7f34 Merged 'default' into branch 'iOS-improvements' 2014-07-31 03:14:10 -03:00
Ryan C. Gordon f30e120aa9 Added audio device buffer queueing API. 2014-07-22 21:41:49 -04:00
Alex Szpakowski 734b523302 Misc. iOS code improvements.
- Use @autoreleasepool instead of NSAutoReleasePool.

- Code style fixups.
2014-07-14 16:50:25 -03:00
Ryan C. Gordon b29740b88f Merged Ryan's SDL-gui-backend branch.
Adds three APIs, and implements them on X11, Cocoa, and Windows:

- SDL_CaptureMouse()
- SDL_GetGlobalMouseState()
- SDL_SetWindowHitTest()
2014-06-25 17:06:12 -04:00
Sam Lantinga d639d031cf Ignore Visual Studio test data files 2014-06-08 11:59:36 -07:00
Ryan C. Gordon 98c03f391d Changed drag area API to a hit-testing API.
There were several good arguments for this: it's how Windows works with
 WM_NCHITTEST, SDL doesn't need to manage a list of rects, it allows more
 control over the regions (how do you use rects to cleanly surround a circular
 button?), the callback can be more optimized than a iterating a list of
 rects, and you don't have to send an updated list of rects whenever the
 window resizes or layout changes.
2014-05-28 01:22:47 -04:00
Ryan C. Gordon 3cbc83ef11 First shot at SDL_SetWindowDragAreas().
Only Cocoa implemented right now.
2014-05-27 01:27:42 -04:00
David Ludwig 3dcb451f85 Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
2014-04-09 21:29:19 -04:00