Rohit Nirmal
cf6b9752f9
Ignore some more test binaries.
2015-04-10 22:31:52 -05:00
Alex Szpakowski
bde54b7f34
Merged 'default' into branch 'iOS-improvements'
2014-07-31 03:14:10 -03:00
Ryan C. Gordon
f30e120aa9
Added audio device buffer queueing API.
2014-07-22 21:41:49 -04:00
Alex Szpakowski
734b523302
Misc. iOS code improvements.
...
- Use @autoreleasepool instead of NSAutoReleasePool.
- Code style fixups.
2014-07-14 16:50:25 -03:00
Ryan C. Gordon
b29740b88f
Merged Ryan's SDL-gui-backend branch.
...
Adds three APIs, and implements them on X11, Cocoa, and Windows:
- SDL_CaptureMouse()
- SDL_GetGlobalMouseState()
- SDL_SetWindowHitTest()
2014-06-25 17:06:12 -04:00
Sam Lantinga
d639d031cf
Ignore Visual Studio test data files
2014-06-08 11:59:36 -07:00
Ryan C. Gordon
98c03f391d
Changed drag area API to a hit-testing API.
...
There were several good arguments for this: it's how Windows works with
WM_NCHITTEST, SDL doesn't need to manage a list of rects, it allows more
control over the regions (how do you use rects to cleanly surround a circular
button?), the callback can be more optimized than a iterating a list of
rects, and you don't have to send an updated list of rects whenever the
window resizes or layout changes.
2014-05-28 01:22:47 -04:00
Ryan C. Gordon
3cbc83ef11
First shot at SDL_SetWindowDragAreas().
...
Only Cocoa implemented right now.
2014-05-27 01:27:42 -04:00
David Ludwig
3dcb451f85
Added a README file regarding WinRT support
...
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
2014-04-09 21:29:19 -04:00