David Ludwig
8281cc72ba
WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps"
2015-12-22 00:58:47 -05:00
Sam Lantinga
8ddcc63ac7
sdl:
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xaudio2 is not linked against sdl but the sdk already handles dynamically loading (XAudio2Create is inlined and just loads a com object). Updated SDL_xaudio2.c
2015-12-18 18:49:35 -08:00
Alex Szpakowski
4026980917
Cleaned up some code formatting.
2015-12-18 00:49:27 -04:00
Alex Szpakowski
cb15bb4cfa
iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
2015-12-11 16:41:59 -04:00
Alex Szpakowski
a2235d7b29
Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
2015-12-10 22:17:22 -04:00
Alex Szpakowski
0c463d770b
SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
2015-12-10 20:25:34 -04:00
David Ludwig
f2f435ee45
WinRT: fixed bug: Back button(s) weren't working on Win10
...
Many thanks go to Sylvain Becker for providing details on the fix!
2015-12-09 21:34:56 -05:00
Sam Lantinga
d1e6a2ebe6
Added broad support for wireless XBox 360 controllers on Linux
2015-12-09 12:11:40 -08:00
David Ludwig
976bc9a919
WinRT: build fix for Windows Phone 8.0
2015-12-06 18:48:46 -05:00
David Ludwig
2b48481879
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps
2015-12-06 18:42:30 -05:00
David Ludwig
a40d49aa1c
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps
2015-12-06 18:33:43 -05:00
David Ludwig
898054a179
WinRT: fixed a build error when compiling Windows 8.1 .dlls
2015-12-06 17:32:33 -05:00
David Ludwig
c8e3bfbf54
WinRT: removed an unused variable from DXGI-based display-detection code
2015-12-06 17:07:37 -05:00
David Ludwig
781455fd8b
WinRT: workaround for a possible bug in the Win10 Store's Certification Kit
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DXGI fails to report any displays in at least one of the
"Windows App Certification Kit 10.0"'s tests for Store Apps. This was
causing SDL's video initialization code to fail, when the suspect test
("Direct3D Feature Test") was run, as DXGI was unable to report a
display-output at adapter-index 0, output-index 0.
The workaround that is applied here attempts to detect this case, then
use a hopefully-reasonable alternative means to calculate at least one
display output.
2015-12-06 17:06:40 -05:00
Philipp Wiesemann
57f2f3baf3
Windows: Added missing NULL check after SDL_stack_alloc().
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SDL_stack_alloc() might wrap SDL_malloc() which can return NULL.
2015-12-06 17:51:11 +01:00
Philipp Wiesemann
32147ba780
X11: Fixed memory leak when initializing multiple screens.
2015-12-05 17:08:07 +01:00
Edward Rudd
9394953400
Add Logitech F510 Gamepad Direct input mode mapping
2015-11-30 10:39:34 -05:00
Alex Szpakowski
6a50d33385
Removed some debug prints.
2015-11-30 03:30:35 -04:00
Alex Szpakowski
9ddc6c3441
Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
2015-11-30 03:30:07 -04:00
David Ludwig
25abce513d
WinRT: added Win10/UWP (Universal Windows Platform) support
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"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs.
This set of changes updates SDL's WinRT backends to support the Win10 flavor
of WinRT. It has been tested on Win10 on a desktop. In theory, it should
also support Win10 on other devices (phone, Xbox One, etc.), however further
patches may be necessary.
This adds:
- a set of MSVC 2015 project files, for use in creating UWP apps
- modifications to various pieces of SDL, in order to compile via MSVC 2015 +
the Win10 API set
- enables SDL_Window resizing and programmatic-fullscreen toggling, when using
the WinRT backend
- WinRT README updates
2015-11-29 19:33:11 -05:00
David Ludwig
fa2d5ab497
WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
...
WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created
thread's priority. WinRT 8.1 offered this API, along with several other
Win32 thread functions that were previously unavailable (in WinRT).
This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
2015-11-26 13:51:03 -05:00
David Ludwig
d07aa877d2
WinRT: minor code cleanup in window-creation code
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Window flags can be detected on all WinRT platforms.
2015-11-26 11:15:43 -05:00
David Ludwig
a70fe9a53e
WinRT: native windows are inherently resizable (in WinRT 8.x)
2015-11-26 11:09:50 -05:00
David Ludwig
7bd640d5da
WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
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This bug did not occur in Windows 8.1 apps, just Windows 8.0.
2015-11-26 02:37:51 -05:00
David Ludwig
36090f576f
WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes
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Some SDL_Window flags were getting lost inside WINRT_UpdateWindowFlags, namely
SDL_WINDOW_OPENGL.
2015-11-26 02:13:15 -05:00
David Ludwig
f520994455
WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
2015-11-26 01:36:36 -05:00
David Ludwig
623898f70b
WinRT: lots of display and windowing related fixes
...
This change-set fixes a lot of windowing related bugs, especially with
regards to Windows 8.x apps running on Windows 10 (which was the driver for
this work). The primary fixes include:
* listed display modes were wrong, especially when launching apps into a
non-fullscreen space
* reported window flags were often wrong, especially on Windows 10
* fullscreen/windowed mode switches weren't failing (they are not
programmatically possible in Win 8.x apps).
2015-11-26 00:41:39 -05:00
David Ludwig
a5a80cd033
WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
2015-11-15 13:04:42 -05:00
Ryan C. Gordon
5224dfcc9a
X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
2015-11-17 12:15:35 -05:00
Sam Lantinga
11f2a9f8c4
Fixed bug 3168 - xinput build failure with dxsdk
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Ozkan Sezer
Yes, the annotations can actually be removed. They are used only by MSVC and aren't vital.
2015-11-16 21:20:38 -08:00
David Ludwig
dc804c0e1a
WinRT: fixed build error in latest XInput code
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This change has also been tested as buildable + runnable on Win32 + MSVC 2015,
2013, 2012, and 2010. It may fix similar build errors (in XInput code) that
are appearing in MingW builds (on buildbot).
2015-11-14 21:29:14 -05:00
Ryan C. Gordon
e6ad29aec8
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
2015-11-14 12:35:45 -05:00
Alex Szpakowski
998a54f9c5
Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
2015-11-14 04:24:39 -04:00
Sam Lantinga
dee61c5a30
Added support for the Gamestop Logic3 Controller
2015-11-13 14:26:00 -08:00
Alex Szpakowski
2816d4477d
Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
2015-11-12 22:53:37 -04:00
Alex Szpakowski
9c51c4a639
Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
2015-11-12 22:44:32 -04:00
Alex Szpakowski
7267835842
iOS: Fixed crashes when rotating the screen after destroying a window.
2015-11-12 20:58:11 -04:00
Sam Lantinga
faee628941
Added Linux support for the Razer Sabertooth game controller
2015-11-12 13:13:36 -08:00
Alex Szpakowski
0da59802aa
iOS: Set the 'player index' of MFi game controllers when they're opened for use.
...
MFi controllers display their player index via LEDs on the controller.
2015-11-09 18:13:47 -04:00
Alex Szpakowski
84f6bc41b8
iOS: Fixed MFi game controller triggers to report the proper range of values.
2015-11-09 17:41:54 -04:00
Sam Lantinga
5103ae9fd6
one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
2015-11-09 08:55:07 -08:00
Sam Lantinga
ebfb2ecb68
don't toggle SDL fullscreen state on OSX if we're destroying the window
2015-11-09 08:55:01 -08:00
Sam Lantinga
eeddb7c534
more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
2015-11-09 08:54:56 -08:00
Sam Lantinga
792354d6f0
SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
2015-11-09 08:54:49 -08:00
Sam Lantinga
2d884656c4
add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
2015-11-09 08:54:42 -08:00
Alex Szpakowski
7ce64372c8
iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
2015-11-09 02:32:37 -04:00
Sam Lantinga
cef2242025
Added Linux binding for Wii-U Pro controller
2015-11-05 18:10:19 -08:00
Sam Lantinga
38edc1779a
Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling
...
_NET_WM_PING protocol handling in CreateWindow if
desired.
2015-10-27 11:18:04 -07:00
Sam Lantinga
2b0140a91f
Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
2015-10-27 11:17:32 -07:00
Alex Szpakowski
f8824cb99b
Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)
2015-10-23 03:37:53 -03:00