Sam Lantinga
5b3616c325
Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
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This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
2020-11-23 18:24:05 -08:00
Sam Lantinga
a94fe009c6
Moved comment with the code it covers
2020-11-21 18:40:27 -08:00
Sam Lantinga
49f7be6d0d
Fixed compile warning C4127: conditional expression is constant
2020-11-21 18:37:56 -08:00
Sam Lantinga
63b52e8e67
Remove SDL dependency in Windows code
2020-11-21 18:34:32 -08:00
Sam Lantinga
d4954eb090
Removed debug code
2020-11-21 18:26:43 -08:00
Sam Lantinga
b442e617e9
Fixed adding an extra zero byte for feature reports
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At least with PS4 and PS5 controllers DeviceIoControl() returns the correct value
2020-11-21 18:15:55 -08:00
Sam Lantinga
6b56b98fc3
Fixed is_BLE() return value
2020-11-21 09:26:11 -08:00
Sam Lantinga
65c9f1d2cc
Fixed upstream bug: FD 0 is a valid file descriptor
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https://github.com/libusb/hidapi/issues/199
2020-11-21 09:06:48 -08:00
Sam Lantinga
b0b76a61c7
Fixed rumble on PS5 controllers connected to Windows over Bluetooth
2020-11-19 07:12:53 -08:00
Sam Lantinga
30371f2d4d
Fixed doubled report ID for Bluetooth Classic devices on Linux
2020-11-13 13:17:04 -08:00
Sam Lantinga
e12457d8bf
Added support for the Xbox Series X controller to the HIDAPI driver
2020-11-10 12:26:30 -08:00
Ryan C. Gordon
b3a34c94e0
hid: Add Microsoft Precision Mouse to the joystick blacklist.
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Same deal as the Razer keyboards, it hangs the enumeration.
2020-05-06 03:18:25 -04:00
Ryan C. Gordon
85d97410d4
hid: Cleanup Windows joystick blacklist code, to make additions easier.
2020-05-06 03:13:44 -04:00
Ryan C. Gordon
3625b83c63
hid: Add Razer Arctosa keyboard to hid enumeration blacklist.
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Hangs SDL, same as the Razer Lycosa.
Fixes Bugzilla #5101 .
2020-04-21 01:32:48 -04:00
Ryan C. Gordon
eaaa809e40
hidapi: Blacklist the Razer Lycosa keyboard from enumeration.
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It's not a joystick and it hangs device enumeration.
2020-04-15 13:33:09 -04:00
Sam Lantinga
6e646b6156
Removed blacklist entries for devices that aren't game controllers, allow Steam Controllers
2020-03-20 20:53:26 -07:00
Cameron Gutman
5ed71f3bc0
Only enumerate HID devices on Windows that have gamepad HID usages
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There are a number of poorly behaved HID devices that time out on attempts to
read various strings. Rather than end up on an endless treadmill of blacklisting
broken devices, reduce our risk by only querying devices that are gamepads.
SDL_hidapijoystick.c already checks these same usages, so we shouldn't
exclude any working HID devices (caveat below).
This also makes HidP_GetPreparsedData() and HidP_GetCaps() failure skip
the device entirely, but that seems desired. If a device can't even return basic
top-level collection data properly, we want nothing to do with that broken device.
If we do find devices that work with HIDAPI joystick and fail these calls, we can
add an exception via VID+PID matching.
2020-03-20 13:44:50 -07:00
Sam Lantinga
19c3484469
Fixed slow enumeration when Apple Cinema HD display 30" is plugged in
2020-03-13 19:19:29 -07:00
Ethan Lee
133b475586
Use LIBUSB_CALL for hidapi's read_callback function
2020-03-11 14:17:19 -04:00
Sam Lantinga
cb986aff9f
Fixed exception at shutdown if the controllers are closed after the HIDDeviceManager is shutdown
2020-03-13 13:05:32 -07:00
Sam Lantinga
69a8c8468c
Fixed using more than one Xbox Bluetooth controller
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Don't prevent duplicate devices using hidraw, instead libusb takes precedence and all hidraw devices that aren't handled by libusb are available
2020-03-04 09:42:08 -08:00
Sam Lantinga
96836ec643
Add 500ms max wait time for hid_write to complete on Windows
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It appears that with some (presumably) flaky drivers or hardware that the WriteFile in hid_write never completes leading to GetOverlappedResult to block forever waiting for it.
2020-03-03 09:22:43 -08:00
Sam Lantinga
07000bfc33
Fixed bug 5010 - SDL_Init with SDL_INIT_JOYSTICK hangs for 10 seconds when playing audio from another application
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Jake Breen
I have tracked it down to a call on
hid_device_info() -> HidD_GetManufacturerString (Line 499 in src\hidapi\windows\hid.c)
2020-03-02 17:31:58 -08:00
Sam Lantinga
bebc486774
We already have a hidapi implementation for Windows, we don't need libusb
2020-03-01 17:53:30 -08:00
Sam Lantinga
1190343f36
Build hidapi as a framework on iOS, so it can be linked by the application as well.
2020-01-30 16:02:56 -08:00
Sam Lantinga
c9c89783cb
Miscellaneous pending fixes
2020-01-29 20:09:08 -08:00
Sam Lantinga
5e649983e7
Don't enumerate devices we can't open
2020-01-26 12:40:32 -08:00
Sam Lantinga
43aa1fa9e7
Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android
2020-01-18 11:21:14 -08:00
Sam Lantinga
4e682461cc
Reattach the kernel driver after closing USB controllers
2020-01-17 10:43:14 -08:00
Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Sam Lantinga
4e1cc124d2
Improved Xbox One controller initialization
2020-01-16 15:32:39 -08:00
Sam Lantinga
98ce0e50b7
Removed unnecessary setlocale() on Mac
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240bad3b66
2019-12-30 11:09:03 -08:00
Sam Lantinga
a9482a1d60
Added support for the Nintendo GameCube adapter, tested on Steam Link hardware
2019-12-30 09:44:32 -08:00
Cameron Gutman
f21e172767
Use IOHIDManagerRegisterDeviceRemovalCallback() to monitor for HID removal
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The function we currently use, IOHIDDeviceRegisterRemovalCallback(), often
fails on Catalina with a "__CFRunLoopModeFindSourceForMachPort returned NULL"
error message. Once a removal callback is missed, we will eventually crash when
the joystick is closed attempting to use the invalid IOHIDDeviceRef.
https://forums.developer.apple.com/thread/124444
2019-12-20 22:25:49 -08:00
Sam Lantinga
868551b121
Fixed duplicate controller entries on Mac OS X when using libusb, due to the HID interface number not being available in the Mac OS X HID code.
2019-12-20 21:00:16 -08:00
Sam Lantinga
c5024a182d
Backed out debug code
2019-12-19 15:21:44 -08:00
Sam Lantinga
e22e77dadc
Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee
2019-12-19 15:01:35 -08:00
Sam Lantinga
15d30298cf
Added support for wireless Xbox 360 controllers using the HIDAPI driver
2019-12-19 15:01:32 -08:00
Sam Lantinga
4237b1834e
Fixed compiler warning
2019-12-19 04:31:00 -08:00
Sam Lantinga
52b6ab2196
Added support for the SteelSeries Stratus Duo
2019-12-16 17:11:23 -08:00
Sam Lantinga
cd515bd1b9
Fixed Xbox 360 Controller support using libusb on Linux
2019-12-12 14:26:34 -08:00
Sam Lantinga
532164366e
Use the same logic to get the config descriptor in hid_open() as in hid_enumerate()
2019-11-25 16:29:12 -08:00
Sam Lantinga
8243a3e801
Added support for the Hyperkin X91
2019-11-25 15:02:50 -08:00
Sam Lantinga
494af7a6e7
Backed out change to dynamically load udev - it's already happening in SDL_hidapi.c
2019-11-25 15:02:45 -08:00
Sam Lantinga
308e7f2fec
Linux hidapi code dynamically loads udev
2019-11-23 12:11:20 -08:00
Sam Lantinga
5c15e81cfb
Prevent the SPEEDLINK COMPETITION PRO joystick from switching into Android controller mode when enumerated over HID on Windows 10.
2019-08-22 15:58:00 -07:00
Ethan Lee
c76f0f5b6b
hidapi: Explicitly include locale.h, for setlocale
2019-08-06 23:08:01 -04:00
Ethan Lee
aa09e61223
Port libusb hid.c to SDL, add to MinGW configure
2019-08-04 00:01:38 -04:00
Ethan Lee
f7d82e5616
hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends.
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This is currently supported on Linux and macOS. iOS and Android are not
supported at all, Windows support could be added with some changes to the libusb
backend. The Visual Studio and Xcode projects do not use this feature.
Based on Valve Software's hid.cpp, written in collaboration with Andrew Eikum.
2019-07-31 12:20:55 -04:00
Andrew Eikum
738dff4bbc
hidapi: Update repository URLs
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Upstream hidapi has been re-homed. Update the repo URLs to help guide folks
where to contribute fixes.
2019-07-25 08:05:13 -05:00