Commit Graph

71 Commits

Author SHA1 Message Date
Sam Lantinga 5b3616c325 Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
2020-11-23 18:24:05 -08:00
Sam Lantinga a94fe009c6 Moved comment with the code it covers 2020-11-21 18:40:27 -08:00
Sam Lantinga 49f7be6d0d Fixed compile warning C4127: conditional expression is constant 2020-11-21 18:37:56 -08:00
Sam Lantinga 63b52e8e67 Remove SDL dependency in Windows code 2020-11-21 18:34:32 -08:00
Sam Lantinga d4954eb090 Removed debug code 2020-11-21 18:26:43 -08:00
Sam Lantinga b442e617e9 Fixed adding an extra zero byte for feature reports
At least with PS4 and PS5 controllers DeviceIoControl() returns the correct value
2020-11-21 18:15:55 -08:00
Sam Lantinga 6b56b98fc3 Fixed is_BLE() return value 2020-11-21 09:26:11 -08:00
Sam Lantinga 65c9f1d2cc Fixed upstream bug: FD 0 is a valid file descriptor
https://github.com/libusb/hidapi/issues/199
2020-11-21 09:06:48 -08:00
Sam Lantinga b0b76a61c7 Fixed rumble on PS5 controllers connected to Windows over Bluetooth 2020-11-19 07:12:53 -08:00
Sam Lantinga 30371f2d4d Fixed doubled report ID for Bluetooth Classic devices on Linux 2020-11-13 13:17:04 -08:00
Sam Lantinga e12457d8bf Added support for the Xbox Series X controller to the HIDAPI driver 2020-11-10 12:26:30 -08:00
Ryan C. Gordon b3a34c94e0 hid: Add Microsoft Precision Mouse to the joystick blacklist.
Same deal as the Razer keyboards, it hangs the enumeration.
2020-05-06 03:18:25 -04:00
Ryan C. Gordon 85d97410d4 hid: Cleanup Windows joystick blacklist code, to make additions easier. 2020-05-06 03:13:44 -04:00
Ryan C. Gordon 3625b83c63 hid: Add Razer Arctosa keyboard to hid enumeration blacklist.
Hangs SDL, same as the Razer Lycosa.

Fixes Bugzilla #5101.
2020-04-21 01:32:48 -04:00
Ryan C. Gordon eaaa809e40 hidapi: Blacklist the Razer Lycosa keyboard from enumeration.
It's not a joystick and it hangs device enumeration.
2020-04-15 13:33:09 -04:00
Sam Lantinga 6e646b6156 Removed blacklist entries for devices that aren't game controllers, allow Steam Controllers 2020-03-20 20:53:26 -07:00
Cameron Gutman 5ed71f3bc0 Only enumerate HID devices on Windows that have gamepad HID usages
There are a number of poorly behaved HID devices that time out on attempts to
read various strings. Rather than end up on an endless treadmill of blacklisting
broken devices, reduce our risk by only querying devices that are gamepads.
SDL_hidapijoystick.c already checks these same usages, so we shouldn't
exclude any working HID devices (caveat below).

This also makes HidP_GetPreparsedData() and HidP_GetCaps() failure skip
the device entirely, but that seems desired. If a device can't even return basic
top-level collection data properly, we want nothing to do with that broken device.
If we do find devices that work with HIDAPI joystick and fail these calls, we can
add an exception via VID+PID matching.
2020-03-20 13:44:50 -07:00
Sam Lantinga 19c3484469 Fixed slow enumeration when Apple Cinema HD display 30" is plugged in 2020-03-13 19:19:29 -07:00
Ethan Lee 133b475586 Use LIBUSB_CALL for hidapi's read_callback function 2020-03-11 14:17:19 -04:00
Sam Lantinga cb986aff9f Fixed exception at shutdown if the controllers are closed after the HIDDeviceManager is shutdown 2020-03-13 13:05:32 -07:00
Sam Lantinga 69a8c8468c Fixed using more than one Xbox Bluetooth controller
Don't prevent duplicate devices using hidraw, instead libusb takes precedence and all hidraw devices that aren't handled by libusb are available
2020-03-04 09:42:08 -08:00
Sam Lantinga 96836ec643 Add 500ms max wait time for hid_write to complete on Windows
It appears that with some (presumably) flaky drivers or hardware that the WriteFile in hid_write never completes leading to GetOverlappedResult to block forever waiting for it.
2020-03-03 09:22:43 -08:00
Sam Lantinga 07000bfc33 Fixed bug 5010 - SDL_Init with SDL_INIT_JOYSTICK hangs for 10 seconds when playing audio from another application
Jake Breen

I have tracked it down to a call on
hid_device_info() -> HidD_GetManufacturerString (Line 499 in src\hidapi\windows\hid.c)
2020-03-02 17:31:58 -08:00
Sam Lantinga bebc486774 We already have a hidapi implementation for Windows, we don't need libusb 2020-03-01 17:53:30 -08:00
Sam Lantinga 1190343f36 Build hidapi as a framework on iOS, so it can be linked by the application as well. 2020-01-30 16:02:56 -08:00
Sam Lantinga c9c89783cb Miscellaneous pending fixes 2020-01-29 20:09:08 -08:00
Sam Lantinga 5e649983e7 Don't enumerate devices we can't open 2020-01-26 12:40:32 -08:00
Sam Lantinga 43aa1fa9e7 Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android 2020-01-18 11:21:14 -08:00
Sam Lantinga 4e682461cc Reattach the kernel driver after closing USB controllers 2020-01-17 10:43:14 -08:00
Sam Lantinga a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Sam Lantinga 4e1cc124d2 Improved Xbox One controller initialization 2020-01-16 15:32:39 -08:00
Sam Lantinga 98ce0e50b7 Removed unnecessary setlocale() on Mac
240bad3b66
2019-12-30 11:09:03 -08:00
Sam Lantinga a9482a1d60 Added support for the Nintendo GameCube adapter, tested on Steam Link hardware 2019-12-30 09:44:32 -08:00
Cameron Gutman f21e172767 Use IOHIDManagerRegisterDeviceRemovalCallback() to monitor for HID removal
The function we currently use, IOHIDDeviceRegisterRemovalCallback(), often
fails on Catalina with a "__CFRunLoopModeFindSourceForMachPort returned NULL"
error message. Once a removal callback is missed, we will eventually crash when
the joystick is closed attempting to use the invalid IOHIDDeviceRef.

https://forums.developer.apple.com/thread/124444
2019-12-20 22:25:49 -08:00
Sam Lantinga 868551b121 Fixed duplicate controller entries on Mac OS X when using libusb, due to the HID interface number not being available in the Mac OS X HID code. 2019-12-20 21:00:16 -08:00
Sam Lantinga c5024a182d Backed out debug code 2019-12-19 15:21:44 -08:00
Sam Lantinga e22e77dadc Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee 2019-12-19 15:01:35 -08:00
Sam Lantinga 15d30298cf Added support for wireless Xbox 360 controllers using the HIDAPI driver 2019-12-19 15:01:32 -08:00
Sam Lantinga 4237b1834e Fixed compiler warning 2019-12-19 04:31:00 -08:00
Sam Lantinga 52b6ab2196 Added support for the SteelSeries Stratus Duo 2019-12-16 17:11:23 -08:00
Sam Lantinga cd515bd1b9 Fixed Xbox 360 Controller support using libusb on Linux 2019-12-12 14:26:34 -08:00
Sam Lantinga 532164366e Use the same logic to get the config descriptor in hid_open() as in hid_enumerate() 2019-11-25 16:29:12 -08:00
Sam Lantinga 8243a3e801 Added support for the Hyperkin X91 2019-11-25 15:02:50 -08:00
Sam Lantinga 494af7a6e7 Backed out change to dynamically load udev - it's already happening in SDL_hidapi.c 2019-11-25 15:02:45 -08:00
Sam Lantinga 308e7f2fec Linux hidapi code dynamically loads udev 2019-11-23 12:11:20 -08:00
Sam Lantinga 5c15e81cfb Prevent the SPEEDLINK COMPETITION PRO joystick from switching into Android controller mode when enumerated over HID on Windows 10. 2019-08-22 15:58:00 -07:00
Ethan Lee c76f0f5b6b hidapi: Explicitly include locale.h, for setlocale 2019-08-06 23:08:01 -04:00
Ethan Lee aa09e61223 Port libusb hid.c to SDL, add to MinGW configure 2019-08-04 00:01:38 -04:00
Ethan Lee f7d82e5616 hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends.
This is currently supported on Linux and macOS. iOS and Android are not
supported at all, Windows support could be added with some changes to the libusb
backend. The Visual Studio and Xcode projects do not use this feature.

Based on Valve Software's hid.cpp, written in collaboration with Andrew Eikum.
2019-07-31 12:20:55 -04:00
Andrew Eikum 738dff4bbc hidapi: Update repository URLs
Upstream hidapi has been re-homed. Update the repo URLs to help guide folks
where to contribute fixes.
2019-07-25 08:05:13 -05:00