Sam Lantinga
21cb42d79b
Make sure we go all the way back (within the XBox controller dead zone) to prevent accidentally binding axes inverted
2016-12-27 09:51:58 -08:00
Sam Lantinga
6d7da0887d
Split controller axes into positive and negative sides so each can be bound independently.
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Using this a D-Pad can be mapped to a thumbstick and vice versa.
Also added support for inverted axes, improving trigger binding support
2016-12-27 01:39:07 -08:00
Philipp Wiesemann
0a3f9d0cfb
Fixed warning about unused variable in controllermap program.
2016-12-16 22:58:16 +01:00
Sam Lantinga
0c5e7a1067
Fixed handling joysticks that send multiple events for a single control, e.g. both a button and axis event for a trigger.
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Tested with the 8Bitdo NES30 Pro on Linux
2016-12-15 14:27:22 -08:00
Sam Lantinga
c406f649b3
Added USB VID/PID information to the SDL test programs
2016-11-10 18:53:50 -08:00
Philipp Wiesemann
826508b6ee
Removed unused constants in controllermap program.
2016-10-15 20:01:30 +02:00
Sam Lantinga
cb7b823cc1
Fixed black screen on Steam Link
2016-10-13 02:09:37 -07:00
Philipp Wiesemann
929b965c62
Fixed compiling of three test programs with C++.
2016-09-21 23:06:38 +02:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Sam Lantinga
7b680a2ab7
Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
2015-12-18 18:49:23 -08:00
Philipp Wiesemann
11d98995da
Replaced tabs with spaces in test programs.
2015-11-25 21:39:28 +01:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00