Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Alex Szpakowski
f8bdefe1b5
macOS: Fix asserts in SDL_Render's metal scissor code when the window is resized.
2019-10-13 15:18:28 -03:00
Alex Szpakowski
dd29abb478
macOS: Use the proper type (NSSize instead of CGSize) for the bounds of metal views.
2019-08-22 19:23:52 -03:00
Alex Szpakowski
aebaa316c7
Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
2019-08-05 12:35:32 -03:00
Ethan Lee
0442d19fc8
cocoa: Fix assert to use SDL_assert
2019-03-04 12:16:43 -05:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Alex Szpakowski
d9094421e1
metal: Fix high dpi and resizing on macOS, and clean up iOS code. Fixes bug #4250 .
2018-10-12 17:55:42 -03:00
Sam Lantinga
5febdfcece
Fixed whitespace
2018-09-24 11:49:25 -07:00
Ryan C. Gordon
3d3870982c
metal: contrary to documentation, we need to set the drawableSize explicitly.
...
Fixes Bugzilla #4149 .
2018-05-27 20:30:03 -04:00
Mark Callow
69958441be
Fix high-dpi support on macOS and simplify it and iOS variant.
...
The detault drawableSize for a CAMetalLayer is its bounds x its scale.
So it is sufficient to set the *layer's* scale to the desired value.
2018-02-21 09:58:21 -08:00
Sam Lantinga
66baf7363e
Fixed spacing in copyright headers
2018-01-03 11:31:42 -08:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Alex Szpakowski
f9cd765020
metal and moltenvk: fix highdpi.
2018-01-02 21:44:28 -04:00
Alex Szpakowski
48fea0cee4
macOS: Fix MoltenVK Metal view resizing, and allow the metal view to be used without vulkan.
2017-12-31 15:21:25 -04:00
Mark Callow
3c45e662f5
macOS: remove unneeded #includes.
2017-09-21 14:01:12 +09:00
Alex Szpakowski
b959be2569
Code style cleanup in the Cocoa and UIKit vulkan files.
2017-08-31 21:26:13 -03:00
Sam Lantinga
90b38a5d61
Fixed bug 3786 - building against a Mac OS X SDK < 10.11 fails since the vulkan merge
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Ozkan Sezer
Since the Vulkan merge, building against a Mac OS X SDM older than
10.11 fails in SDL_cocoametalview.m because Metal.framework is not
present. There is no conditional compiling in SDL_cocoametalview.m
either, so --disable-video-vulkan doesn't help with anything. (The
configury doesn't check darwin for x86_64 either, but it's another
story.)
I cross-build against 10.8 SDK on linux using clang-3.4.2 and this
is a problem for me. Will this be fixed?
2017-08-28 22:13:45 -07:00
Sam Lantinga
1067b528d3
Fixed building with an older Mac OS X SDK
2017-08-28 20:52:05 -07:00
Sam Lantinga
959ae9019d
Instantiate the CAMetalLayer so SDL_Vulkan_CreateSurface() doesn't fail
...
Error message was:
[mvk-info] MoltenVK version 0.18.2. Vulkan version 1.0.51.
[***MoltenVK ERROR***] VK_ERROR_INITIALIZATION_FAILED: On-screen rendering requires a view that is backed by a layer of type CAMetalLayer.
2017-08-28 02:17:29.579 testvulkan[95627:1716939] ERROR: SDL_Vulkan_CreateSurface(): vkCreateMacOSSurfaceMVK failed: VK_ERROR_INITIALIZATION_FAILED
2017-08-28 02:30:41 -07:00
Ryan C. Gordon
c722e58d1f
vulkan: Include a copy of vulkan.h and vk_platform.h.
...
Now we can provide Vulkan support in the build even if the build box doesn't
have a Vulkan SDK, since we dynamically link to the library anyhow.
2017-08-27 23:25:12 -04:00
Ryan C. Gordon
25e3a1ec90
vulkan: Initial Vulkan support!
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This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00