Commit Graph

221 Commits

Author SHA1 Message Date
Ozkan Sezer 8d3963421d regenerated configure 2021-01-08 21:50:02 +03:00
Ozkan Sezer a88071deb5 configure.ac: directfb dynamic loading support updates:
put back sed on find_lib result, remove debug messages,
fix directfb_lib report to user.
2020-12-30 15:55:00 +03:00
Ozkan Sezer f24cc903a2 remove CFLAGS save/restores from dbus.h and ibus.h header checks.
CPPFLAGS is what AC_CHECK_HEADER needs.
2020-12-30 15:53:56 +03:00
Ozkan Sezer 6116ccf035 fix configure warnings when checking dbus/dbus.h and ibus-1.0/ibus.h
.. by adding DBUS_CFLAGS and IBUS_CFLAGS to CPPFLAGS:

configure: WARNING: dbus/dbus.h: accepted by the compiler, rejected by the preprocessor!
configure: WARNING: dbus/dbus.h: proceeding with the compiler's result
configure: WARNING: ibus-1.0/ibus.h: accepted by the compiler, rejected by the preprocessor!
configure: WARNING: ibus-1.0/ibus.h: proceeding with the compiler's result
2020-12-29 21:20:28 +03:00
Ozkan Sezer 8eae956c98 regenerated configure 2020-12-29 00:00:56 +03:00
Ozkan Sezer a6c6e5f582 configure.ac: fix POSIX conformance issues (bug #4261.)
Patch from Matt Whitlock:
There are actually two distinct classes of problems at play here.
On the one hand, libsdl2's configure.ac has some POSIX conformance
issues - namely, the use of 'echo -n' and the passage of arguments
containing embedded backslashes to 'echo', neither of which is
defined by POSIX. The attached patch takes care of these issues.
2020-12-27 14:00:02 +03:00
Sam Lantinga 93ccdee8c1 Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
Cameron Cawley

stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf

The default implementation is based on the one used in the Windows RT video driver.
2020-12-23 13:47:49 -08:00
Ozkan Sezer b4b674dabb CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project 2020-12-22 22:10:50 +03:00
Sam Lantinga 350f1b0d16 Updated SDL to version 2.0.15 for development 2020-12-22 10:36:15 -08:00
Ozkan Sezer 9f655fe522 regenerated configure 2020-12-22 17:03:20 +03:00
Ozkan Sezer 15abab9cf8 regenerated configure 2020-12-22 16:25:00 +03:00
Sam Lantinga ee180efda7 Fixed bug 5406 - Upstreaming DragonFlyBSD changes from DeltaPorts (patch from David Carlier) 2020-12-20 12:08:49 -08:00
Ozkan Sezer 5c654d0df4 tests: regenerate configure using autoconf patched for AC_PATH_X11
Specifically this patch which does not invoke _AC_PATH_X_XMKMF and
_AC_PATH_X_DIRECT internal autoconf routines when cross-compiling:
http://git.savannah.gnu.org/gitweb/?p=autoconf.git;a=commitdiff;h=33c3a47c04ab70a4dd54963fe433a171bc03747f

Without this, CFLAGS would brokenly have system include paths like
-I/usr/include/X11 when cross-compiling e.g. for windows.  (And it
also resulted in annoying imake crashes for my setup...)
2020-12-18 17:00:00 +03:00
Sam Lantinga 6bd4c717a1 Fixed bug 5402 - ARM support little update proposal
David Carlier

No fix but mostly an update for ARM architecture.
2020-12-17 21:41:23 -08:00
Sam Lantinga f8839289b0 Potential fix for bug 5393 - KMSDRM: using atomic mode setting breaks GPU compatibility
Substring

I was trying the KMSDRM video backend with some very simple programs that were working ok on 2.0.12. The same code won?t work on the current dev branch and I get:

DEBUG: check_modesetting: probing ?/dev/dri/card0?
DEBUG: /dev/dri/card0 connector, encoder and CRTC counts are: 4 5 6
DEBUG: check_modesetting: probing ?/dev/dri/card0?
DEBUG: /dev/dri/card0 connector, encoder and CRTC counts are: 4 5 6
DEBUG: KMSDRM_VideoInit()
DEBUG: Opening device /dev/dri/card0
DEBUG: Opened DRM FD (3)
DEBUG: no atomic modesetting support.
DEBUG: Video subsystem has not been initialized
INFO: Using SDL video driver: (null)
DEBUG: Video subsystem has not been initialized

After carefully checking, the radeon driver doesn?t support atomic modesetting. That?s not the only problem : the same happens with the amdgpu driver if we disable Display Core (kernel parameter amdgpu.dc=0, which is required to get analogue outputs working).

This is a major regression in the KMSDRM driver.

Using atomic mode setting is great, but having no fallback to the "standard KMS" is bad.
2020-12-15 12:22:48 -08:00
Ozkan Sezer c02d88dd12 configury whitespace cleanup (no actual change.) 2020-12-15 23:01:10 +03:00
Ozkan Sezer 44d4a61d92 minor cleanups to configure.ac to reduce autoconf-2.70 warnings a bit.
configure output is practically unchanged. there are still lots of
AC_TRY_COMPILE/AC_TRY_LINK replacements needed to really eliminate
the warnings, but that's for another time.
2020-12-14 08:11:40 +03:00
Ozkan Sezer f8078d3d6c configure.ac: use AC_DEFINE for SDL_VIDEO_DRIVER_ANDROID 2020-12-14 05:55:20 +03:00
Ozkan Sezer f674009c56 fix typo from commit 63349df2610a (fixes bug 5396) 2020-12-13 16:51:20 +03:00
Ozkan Sezer b6e63625c8 fix bug #5395: handle old systems where inotify_init1 is not available 2020-12-13 15:32:24 +03:00
Sam Lantinga 64f448b26c libusb hid.c is already included in SDL_hidapi.c 2020-12-13 02:01:39 -08:00
Sam Lantinga eec73dfd20 configure.ac (CheckJoystickMFI): changed AC_TRY_COMPILE to AC_TRY_LINK
so as to discover GameController and CoreHaptics frameworks at compile
time.
2020-12-09 20:31:00 -08:00
Sam Lantinga a2098a47b6 Updated SDL to 2.0.14 in preparation for release candidate 2020-12-08 18:56:06 -08:00
Sam Lantinga 46a844786b Added SDL_wcscasecmp() and SDL_wcsncasecmp() 2020-11-24 12:43:01 -08:00
Sam Lantinga 16d789fba9 Disable compiler warning when using -fobjc-weak building C code 2020-11-24 07:30:39 -08:00
Sam Lantinga b4338dda47 Enable -fobjc-weak when building MFI controller code 2020-11-24 07:22:29 -08:00
Sam Lantinga eba069eaf0 It looks like the Objective C support needed to build MFI controller code is in 10.8 2020-11-24 06:53:48 -08:00
Ozkan Sezer 23ad4f4b8c configure.ac: check GameController framework support when targeting Darwin
disables SDL_JOYSTICK_MFI for i386 or if MAC_OS_X_VERSION_MIN_REQUIRED < 1090
--disable-joystick-mfi disables it unconditionally.
2020-11-24 14:10:30 +03:00
Sam Lantinga 7a05dbf4b9 Fixed building on FreeBSD
Alex S

Looks like we have a collision with https://hg.libsdl.org/SDL/rev/cd774daff9f6. (Again, the headers in the base system are intended for drivers and should not be used for compiling non-base applications. At least that's the policy for now: https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240964#c19.)
2020-11-24 06:42:53 -08:00
Sam Lantinga 34bea84a54 Fixed bug 5335 - Patch: enable joystick/haptic/evdev support by default on FreeBSD
Alex S

Ah, that's not quite enough. You need to:
  1. rename src/joystick/bsd/SDL_sysjoystick.c to something;
  2. regenerate configure.
2020-11-23 23:03:55 -08:00
Ryan C. Gordon 5c9577476f joystick: Fix up Linux joystick code to (mostly) compile on FreeBSD. 2020-11-23 22:14:22 -05:00
Ozkan Sezer 4c96faee57 remove non-existing tslib support from autofoo and cmake 2020-11-23 20:37:10 +03:00
Sam Lantinga fd89446782 Fixed building on Mac OS X on the command line and with an older macOS SDK 2020-11-21 14:13:26 -08:00
Sam Lantinga 5e0644c15a Disable libusb by default, as it breaks on Linux when trying to use it with non-root permissions on some distributions 2020-11-21 12:55:56 -08:00
Sam Lantinga 120dc280ca Enable HIDAPI by default 2020-11-21 11:25:26 -08:00
Brian Kubisiak 1ed36d21b0 egl: Fix detection in configure script on systems without X11 (bug #5270)
In recent versions of EGL headers on Linux, the MESA_EGL_NO_X11_HEADERS macro is
deprecated and has been replaced with EGL_NO_X11. As a result, the configure
script would fail the compilation check for EGL headers and disable EGL (and by
extension, Wayland) support when X11 headers are not installed. Fix this by
adding the correct macro to disable X11 support in the headers.
2020-11-15 04:10:02 +03:00
Sam Lantinga dc76449661 Backed out change for bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD
Building on FreeBSD fails:
/buildbot/worker/SDL/sdl-freebsd-amd64/src/src/joystick/linux/SDL_sysjoystick.c:26:2: error: SDL now requires a Linux 2.4+ kernel with /dev/input/event support.
#error SDL now requires a Linux 2.4+ kernel with /dev/input/event support.
 ^
/buildbot/worker/SDL/sdl-freebsd-amd64/src/src/joystick/linux/SDL_sysjoystick.c:35:10: fatal error: 'sys/inotify.h' file not found
#include <sys/inotify.h>
         ^~~~~~~~~~~~~~~
2020-11-11 19:53:10 -08:00
Sam Lantinga 1822f97e5f Fixed bug 5346 - Add FreeBSD evdev KBIO keyboard input driver
wahil1976

This patch adds the KBIO text input driver for FreeBSD, which allows text input to fully work without text spilling out into the console. It also supports accented input, AltGr keys and Alt Lock combinations.

Tested with US accent keys layout and various AltGr layouts.
2020-11-11 19:37:47 -08:00
Sam Lantinga 38ed8a955a Fixed bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD
Alex S

...which allows SDL to talk to webcamd/iichid. (Webcamd actually bundles quite a few gamepad drivers.) Note that this does _not_ disable usbhid, both joystick backends will be compiled.
2020-11-11 19:31:03 -08:00
Simon McVittie 8db3171b98 udev: Factor out SDL_EVDEV_GuessDeviceClass
This works on capability bitfields that can either come from udev or
from ioctls, so it is equally applicable to both udev and non-udev
input device detection.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2020-11-11 19:14:34 -08:00
Ryan C. Gordon 010d5fba93 kmsdrm: Make this build with significantly older system libraries.
This allows one to build Raspberry Pi versions on an ancient version of
Raspbian and get both the KMSDRM and RPI video targets built into SDL, giving
maximum binary compatibility from linking against an older glibc, etc, but
also making one library that can access video on all RPi models and OS
releases.
2020-10-26 09:49:09 -04:00
Ozkan Sezer 196cda69f2 build: fix / update sensors (windows) configuration
- SDL_config.h.in: add missing defines SDL_SENSOR_COREMOTION
  and SDL_SENSOR_WINDOWS (configure did set SDL_SENSOR_WINDOWS
  but it never went in SDL_config.h or Makefile.)
- SDL_config.h.cmake: remove duplicated SDL_SENSOR_XXX cmake
  defines.
- autofoo, cmake: check for sensorsapi.h header before enabling
  windows sensors.
2020-10-12 01:02:28 +03:00
Cameron Cawley 59022829f4 riscos: Implement SDL_OpenURL() 2020-10-11 17:32:32 +01:00
Ryan C. Gordon 77c9d73b63 Removed SDL_AndroidOpenURL, added SDL_OpenURL.
Still needs to be wired into Xcode and Visual Studio projects.
2020-10-05 11:30:33 -04:00
Manuel Alfayate Corchete 78c274cb5d kmsdrm: merge patches from Ozkan Sezer for removing c-99'isms and raising libgbm version reqeriments. 2020-09-26 19:18:09 +02:00
Sam Lantinga b0ca8efd29 Re-add check for Metal on x86, where it's not supported. 2020-07-17 22:21:37 -07:00
Ryan C. Gordon 45f5eb0615 configure: On Apple platforms, only exclude Vulkan on x86.
This catches both x86-64 and ARM devices.
2020-07-16 04:37:14 -04:00
Sam Lantinga 968b830d14 Fixed bug 5232 - SDL2 configure script detects Apple Silicon Macs as iPhones; fails to build due to missing components
jackmacwindowslinux

I'm testing my application that uses SDL2 on the new Apple Silicon Macs. I set up the SDL 2.0.12 source code from the website and tried to build it. The first issue I ran into was that it was always building OpenGL ES, even if --disable-video-opengles was passed to configure. OpenGL ES headers do not seem to be present on the Apple Silicon macOS SDK, except for the iOS SDK headers. Then I had problems with the joystick driver, where some classes used on iOS were not available on macOS.

After looking through the configure.ac script a bit, I found that iOS targets are selected when the build host matches "arm*-apple-darwin*". Clang on macOS 11.0 on arm64 reports the host as "arm64-apple-darwin20.0.0", which matches the iOS target. This means that ARM Mac compilation will always be detected as iOS. Unfortunately, there doesn't seem to be an easy way to detect Mac vs. iOS targets, since they now both use the same triplet & compiler for building.

I'm not sure what the best way to fix this is, but maybe there could be an additional target flag to specify whether to build for macOS or iOS? This might break compatibility, though: with this approach, either all old scripts that used configure to build for iOS fail, or all new builds on macOS without a flag fail (silently?).
2020-07-15 16:12:44 -07:00
Ozkan Sezer fe97f01bc6 configure: corretly print --enable-arm-simd default value. 2020-07-05 22:33:10 +03:00
Ryan C. Gordon 3b71ebecd6 configure: Accidentally deleted a ')'
Sorry!
2020-06-27 02:38:13 -04:00