Commit Graph

10 Commits

Author SHA1 Message Date
Sam Lantinga 2dacb60bbb Fixed bug 2086 - valgrind memory not released
Sylvain

Someone provided a patch for this, recently on the mailing list :
-----

Hi,

it is possible to skip the bug in libX11 by using the defaults for
XNResourceName and XNResourceClass in `XCreateIC' (the table for the
"Input Context Values" [1] in libX11-doc shows that a default is
provided if it is not set).

diff -ur SDL2-2.0.3~/src/video/x11/SDL_x11window.c SDL2-2.0.3/src/video/x11/SDL_x11window.c
--- SDL2-2.0.3~/src/video/x11/SDL_x11window.c   2014-04-04 17:09:40.764307181 +0200
+++ SDL2-2.0.3/src/video/x11/SDL_x11window.c    2014-04-04 17:10:23.887765046 +0200
@@ -239,8 +239,7 @@
         data->ic =
             X11_XCreateIC(videodata->im, XNClientWindow, w, XNFocusWindow, w,
                        XNInputStyle, XIMPreeditNothing | XIMStatusNothing,
-                       XNResourceName, videodata->classname, XNResourceClass,
-                       videodata->classname, NULL);
+                       NULL);
     }
 #endif
     data->created = created;


Tito Latini

[1] http://www.x.org/releases/X11R7.7-RC1/doc/libX11/libX11/libX11.html#Input_Context_Values
2014-04-17 20:06:02 -07:00
Sam Lantinga f6953cf4c2 Fixed bug 2502 - Memory leak inside SDL_x11events.c -> X11_DispatchEvent(_THIS)
bojko_1000

Code @566:
            if (data->xwindow) {
                Atom _net_frame_extents = X11_XInternAtom(display, "_NET_FRAME_EXTENTS", 0);
                Atom type = None;
                int format;
                unsigned long nitems = 0, bytes_after;
                unsigned char *property;
                X11_XGetWindowProperty(display, data->xwindow,
                    _net_frame_extents, 0, 16, 0,
                    XA_CARDINAL, &type, &format,
                    &nitems, &bytes_after, &property);

                if (type != None && nitems == 4)
                {
                    border_left = ((long*)property)[0];
                    border_right = ((long*)property)[1];
                    border_top = ((long*)property)[2];
                    border_bottom = ((long*)property)[3];
                }
            }

Code after _the fix_:
            if (data->xwindow) {
                Atom _net_frame_extents = X11_XInternAtom(display, "_NET_FRAME_EXTENTS", 0);
                Atom type = None;
                int format;
                unsigned long nitems = 0, bytes_after;
                unsigned char *property;
                X11_XGetWindowProperty(display, data->xwindow,
                    _net_frame_extents, 0, 16, 0,
                    XA_CARDINAL, &type, &format,
                    &nitems, &bytes_after, &property);

                if (type != None && nitems == 4)
                {
                    border_left = ((long*)property)[0];
                    border_right = ((long*)property)[1];
                    border_top = ((long*)property)[2];
                    border_bottom = ((long*)property)[3];
                }
                X11_XFree(property);
            }

I have found that leak with valgrind.
2014-04-17 20:02:11 -07:00
Sam Lantinga f4b77110d2 Fixed bug 2503 - Loop indexing and event union errors in SDL_gesture.c
Lasse ??rni

While enabling $1 gesture support in the Urho3D engine which uses SDL2 I detected some errors in the gesture code in SDL_gesture.c:

- In the function SDL_SaveAllDollarTemplates() the following line should use index variable j instead of i:

    rtrn += SaveTemplate(&touch->dollarTemplate[i], dst);

- In the function SDL_SaveDollarTemplate() the following code should use index variable j instead of i:

    if (touch->dollarTemplate[i].hash == gestureId) {
        return SaveTemplate(&touch->dollarTemplate[i], dst);

- In the function SDL_SendGestureDollar() the x & y coordinates are being written to the mgesture structure, which results in garbage due to dgesture and mgesture being different data structures inside the union. The coordinates should be written to dgesture.x & dgesture.y respectively
2014-04-17 19:52:15 -07:00
Sam Lantinga 3d5a24b9ca Updated configure with Brandon Schaefer's changes 2014-04-17 17:24:27 -07:00
Brandon Schaefer fc9491ddce Add DIRECTFB_CFLAGS to SDL_CFLAGS so its cflags will get added to the sdl2.pc 2014-04-17 14:02:21 -07:00
Brandon Schaefer ece3143d8f Add MIR_CFLAGS to SDL_CFLAGS so these cflags are added to the sdl2.pc file. 2014-04-17 13:58:39 -07:00
David Ludwig 63b46d3d88 WinRT: keyboard VirtualKey translation improvements from Sylvain Becker
Changes included:
- adding support for a few, additional, VirtualKey constants
- removing accesses to 'windows_scancode_table', as the table's contents
don't line up with WinRT virtual keys.  Using Windows older VK_* constants
may, however, be a good alternative in a future update.
2014-04-17 12:43:51 -04:00
Gabriel Jacobo 4bb6afefa2 Comment out eglWaitGL from Android_GLES_SwapWindow
Let's hope for the best! If anyone has a device affected by this removal,
please file a bug!
2014-04-17 12:44:08 -03:00
Ryan C. Gordon 931cb1a460 Minor change to a README to test Mercurial server. 2014-04-12 17:40:55 -04:00
David Ludwig 3dcb451f85 Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
2014-04-09 21:29:19 -04:00