Commit Graph

7416 Commits

Author SHA1 Message Date
Croydon 3433f3c4cc CMake: Small improvement for MinGW
This is currently a small patch we have in our Conan package for SDL 4dc894cc2c/recipes/sdl2/all/conanfile.py (L184)

Introduced in 9fb93a6044
2021-07-07 16:55:17 -07:00
Ozkan Sezer 6f0865fe42 updated os2 makefile. 2021-07-07 23:51:32 +03:00
Sam Lantinga 599001d4c7 Revert "Removed reference to ant project."
This reverts commit 0cad302346.

The ant directory still exists in source control
2021-07-07 13:30:48 -07:00
Sam Lantinga 75a9f8e2b2 Added SDL_hidapi_luna.c to the Xcode project 2021-07-07 13:06:15 -07:00
Sam Lantinga 430bbcb87f Added HIDAPI support for the Amazon Luna Controller connected over USB in DirectInput mode 2021-07-07 09:49:33 -07:00
Sam Lantinga 863f566941 Fixed reading thumbstick axes and mic button on the Amazon Luna Controller firmware version 305164320 2021-07-07 08:55:16 -07:00
Dimitriy Ryazantcev 17ed8d8085 Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419).
To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.

It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T

With that driver installed it mimics Xbox One controller and works via XInput under Windows.

Under DInput this controller is not usable at all.
2021-07-07 08:31:12 -07:00
Sam Lantinga 00d67620da Added the SteelSeries manufacturer to the Nimbus+ entry on macOS 2021-07-06 11:32:11 -07:00
Sam Lantinga 0f00f6dd86 Ignore checkkeysthreads 2021-07-06 10:01:31 -07:00
Sam Lantinga 24e836b0db Added controller mapping for the Nimbus+ controller on macOS when MFi support is not available 2021-07-06 10:00:09 -07:00
Ozkan Sezer 6b21a6ccc6 Update config.guess and config.sub from mainstream. 2021-07-05 20:02:02 +03:00
Ivan Epifanov 0994a75879 Don't hardcode message length 2021-07-01 15:14:49 -07:00
Ivan Epifanov 3b6e999244 Vita: remove unused variable and allow Razor perf analysis 2021-07-01 15:14:49 -07:00
Ivan Epifanov 656eb7df35 Vite: return system installed memory 2021-07-01 15:14:49 -07:00
Ivan Epifanov 89015b9c35 Vita: default window size for tests 2021-07-01 15:14:49 -07:00
Ivan Epifanov b55ee12f69 Vita: fix clip rectangle 2021-07-01 15:14:49 -07:00
Ivan Epifanov e41d3e617e VIta: fix render clearing 2021-07-01 15:14:49 -07:00
Ivan Epifanov 6b12280510 Vita: proper syntax 2021-07-01 15:14:49 -07:00
Ivan Epifanov 32deb6f70c Vita: fix point size 2021-07-01 15:14:49 -07:00
Ivan Epifanov 9d4527193d Vita: append messagebox title 2021-07-01 15:14:49 -07:00
Ivan Epifanov 6460151c84 Vita: add missing stub 2021-07-01 15:14:49 -07:00
Dimitriy Ryazantcev 39302c9214 Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values
See  https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices for details on what is Steam Virtual Gamepad.
2021-06-30 08:48:13 -07:00
Sam Lantinga 0c4ac33a09 Added support for the Razer Wolverine Tournament Edition controller 2021-06-28 14:31:27 -07:00
Ozkan Sezer 2143534a1c configure.ac: manually check immintrin.h with AC_COMPILE_IFELSE().
AC_CHECK_HEADER() emits warnings when configuring for non-x86, because
the preprocessor check is OK but the compile check is not:

configure: WARNING: immintrin.h: present but cannot be compiled
configure: WARNING: immintrin.h:     check for missing prerequisite headers?
configure: WARNING: immintrin.h: see the Autoconf documentation
configure: WARNING: immintrin.h:     section "Present But Cannot Be Compiled"
configure: WARNING: immintrin.h: proceeding with the compiler's result
2021-06-28 02:00:24 +03:00
Joshua Ashton ca383599b5 Fix Anne Pro II keyboard showing up as a joystick
Having used this for a couple years, I can definitely confirm that it is not a joystick.
2021-06-26 21:23:26 -07:00
Joshua Ashton c90bd3bf79 Add missing PS5 DualSense GUIDs
Fixes my DualSense controller not being recognised as a SDL GameController which breaks Steam Input filtering causing SDL to fight for input.
2021-06-26 21:21:46 -07:00
Ozkan Sezer bfdea60572 avoid -Wundef warning from SDL_config_windows.h 2021-06-26 05:56:10 +03:00
Sam Lantinga 205b951b46 SDL_DINPUT_JoystickPresent() needs to do the full device enumeration
It is called from WGI before the normal joystick detection has been run, so it needs to actually enumerate currently connected devices.

We can skip the logic checking for other drivers also supporting this device, because that logic is duplicated from the call site.
2021-06-25 14:20:08 -07:00
Sam Lantinga ae6d9e343b Correcting the name of the Amazon Luna Controller 2021-06-25 11:09:46 -07:00
Sam Lantinga 5042ab6f24 Added Linux and macOS mappings for the DirectInput mode of the Amazon Luna Controller 2021-06-24 18:09:06 -07:00
Sam Lantinga 5b051459ed Fixed warnings on Windows 2021-06-24 18:09:04 -07:00
Sam Lantinga 99700a5c52 SDL: add Windows mappings for Luna controllers for USB DirectInput mode and BT. Note: the triggers do not seem to work in BT mode. 2021-06-24 18:09:01 -07:00
Ozkan Sezer 33b84c8d15 s/memcmp/SDL_memcmp/ for conistency 2021-06-24 23:10:56 +03:00
Ethan Lee 56b77b12bc cocoa: Implement FlashWindow 2021-06-24 13:08:26 -07:00
scribam c2e8a791bb SDL_windowsevents: add support for multiple mice 2021-06-24 12:15:54 -07:00
Cameron Gutman 7948c16df2 Pump events each time through the loop in SDL_WaitEventTimeout_Device()
Not only is it more efficient to batch process pending events, it is
necessary for correctness with the Win32 backend. WIN_PumpEvents() runs
periodic updates of the cursor clip region and disambiguation of
left and right shift keys in addition to standard event processing.
2021-06-24 12:14:17 -07:00
Cameron Gutman 105de64c2d Only queue one wakeup event per wait
Queuing more than one can lead to a spurious wakeup on the next wait.
2021-06-24 12:14:17 -07:00
Anthony Pesch c262569cd8 kmsdrm: fix KMSDRM_SetDisplayMode being called for the default desktop mode doing nothing 2021-06-24 12:12:29 -07:00
Anthony Pesch 98bda39186 kmsdrm: sync the display's current mode with what's set in KMSDRM_CreateSurfaces 2021-06-24 12:12:29 -07:00
Anthony Pesch d031a24e00 kmsdrm: defer surface recreation inside of KMSDRM_SetWindowSize and
KMSDRM_SetWindowFullscreen as is done in KMSDRM_SetWindowDisplayMode
2021-06-24 12:12:29 -07:00
Anthony Pesch 5a296e2589 kmsdrm: avoid overriding the mode requested by SDL_SetWindowDisplayMode
when recreating surfaces
2021-06-24 12:12:29 -07:00
Sam Lantinga 814285d6e3 Workaround for crash on Apple Mac M1 hardware 2021-06-23 09:19:02 -07:00
Cameron Cawley bc141e4458 Remove -static-libgcc from sdl2-config output 2021-06-23 17:41:25 +03:00
Ozkan Sezer a6715a20d8 revert the previous -Wc,-static-libgcc patch:
Someone reported breakage with that:
bc51de2f87 (commitcomment-52550755)
2021-06-23 14:56:02 +03:00
Ozkan Sezer bc51de2f87 regenerated configure script. 2021-06-22 18:11:24 +03:00
Cameron Cawley 23575a42e0 Ensure that libgcc is linked statically on Windows 2021-06-22 18:10:11 +03:00
Sam Lantinga 41fab8532d ControllerList: set the default deadzone for Ps5 controller back to same one as Xbox controllers. Too many users complained about drift. 2021-06-18 18:10:24 -07:00
Sam Lantinga a8b28939a6 ControllerList: add more Xbox controllers from minidumps 2021-06-18 18:10:23 -07:00
Sam Lantinga 08eff56a5b ControllerList: add Brooks Mars controller to PS4 controller list 2021-06-18 18:10:22 -07:00
Sam Lantinga afd100f02b Added support for the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow and Blue controllers 2021-06-18 17:37:46 -07:00