Sam Lantinga
d40657bfc9
Fixed bug 4270 - Android HIDDeviceManager function needs to be public
...
Sylvain
Can't run an android app without declaring the JNI interface function as public.
2018-09-25 20:11:52 -07:00
Sam Lantinga
e236e8435a
Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error
...
alittle
where iscapture == 1
1.param set error
(*env)->CallStaticIntMethod(env, mAudioManagerClass, midCaptureOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames)
param:audioBuffer16Bit need change to captureBuffer16Bit
2.logic error
if (is16Bit) {
// ALITTLE Modify the source code
if (iscapture) {
audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)captureBuffer);
} else {
audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
}
// if (!iscapture) {
// audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
// }
// audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
} else {
// ALITTLE Modify the source code
if (iscapture) {
audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer);
} else {
audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
}
// if (!iscapture) {
// audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
// }
// audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
}
2018-09-25 20:08:51 -07:00
Sam Lantinga
60afec79bf
Removed redundant SDL_GetColorKey() call. (thanks Sylvain!)
2018-09-25 19:53:16 -07:00
Ethan Lee
7f9854b9b2
WinRT: Wait until audio device activation is complete and PrepDevice during OpenAudio
2018-09-25 01:45:12 -04:00
Sam Lantinga
aa9683bb6f
Added 8bitdo SF 30 PRO controller support for Linux / DInput mode (thanks Frank Hartung)
2018-09-25 19:41:33 -07:00
Sam Lantinga
fb0e68ae0f
Fixed building with newer Android NDK
2018-09-25 08:23:57 -07:00
Ozkan Sezer
870c44bfed
safer this way, just in case..
2018-09-25 09:20:56 +03:00
Sam Lantinga
da89b81c3c
Fixed rare null pointer dereference
2018-09-24 20:31:24 -07:00
Sam Lantinga
ef34704875
Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
...
Anthony @ POW Games
SDL_CreateTextureFromSurface makes an internal call to SDL_GetColorKey which can return an error and spams the error log with "Surface doesn't have a colorkey" even though the original function didn't return an error.
2018-09-24 16:41:55 -07:00
Sam Lantinga
cd90e2ca58
Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols
...
Ozkan Sezer
hidapi dynamic udev initial patch
2018-09-24 16:33:14 -07:00
Sam Lantinga
e0fe8f3cb3
Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later)
2018-09-24 11:53:04 -07:00
Sam Lantinga
5febdfcece
Fixed whitespace
2018-09-24 11:49:25 -07:00
Drew Pirrone-Brusse
58021b3834
Correct the name of the SDL shared library in CMake for Mac OS
2018-08-18 17:23:40 -04:00
Sam Lantinga
8aaef4b914
Fixed bug 3166 - It would be nice, if SDL would support including SDL project as a subdirectory into another CMake project
...
Wayde Reitsma
After attempting to use SDL2 in the way described in this bug, I found the main issue was the includes not being added to the compiler command.
I found the issue was that the target_include_directories commands for the SDL2, SDL2-static and SDL2main targets only sets the public includes for installations using the INSTALL_INTERFACE generator expression.
I have written a patch to CMakeLists.txt that fixes this issue by adding another item to the target_include_directories commands, utilizing the BUILD_INTERFACE generator expression to correctly add the include directory during builds.
2018-09-24 08:41:59 -07:00
Sam Lantinga
d07fe7ad95
Removed button logging message
2018-09-21 09:41:21 -07:00
Sam Lantinga
e8b0859f17
Added missing call to WindowsDeleteString()
2018-09-20 15:55:52 -07:00
Sam Lantinga
600126c90e
Added experimental support for Windows.Gaming.Input
2018-09-19 10:03:40 -07:00
Ryan C. Gordon
c19516b50c
cmake: correctly report Vulkan support at configure time (thanks, Tiago!).
...
Fixes Bugzilla #4262 .
2018-09-18 11:49:42 -04:00
Sam Lantinga
c179d3948a
Fixed NullPointerException if there's no singleton
2018-09-17 12:08:05 -07:00
Sam Lantinga
f6a537cbfa
Store the API device refcount on the device itself, so if the device is disconnected and we have multiple application references to it, we only free it once.
2018-09-17 11:35:24 -07:00
Sam Lantinga
59a2d12cc3
Fixed creating an Android game controller mapping for HIDAPI devices on initialization
2018-09-17 11:35:22 -07:00
Ozkan Sezer
305e5968aa
do not export hidapi symbols from SDL dlls (bug #4259 ).
2018-09-15 14:28:10 +03:00
Ozkan Sezer
5a34f1e3ee
acinclude: rename ax_gcc_x86_cpuid.m4.htm to ax_gcc_x86_cpuid.m4
2018-09-15 09:24:04 +03:00
Ozkan Sezer
bab5b08437
fix permissions
2018-09-15 08:11:50 +03:00
Sam Lantinga
6b3e893105
Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity.
...
Also increased the default double-click radius to 32 pixels to be more forgiving for touch interfaces
2018-09-14 19:26:26 -07:00
Sam Lantinga
66294d31df
Guard against Steam Controller input when we're shutting down.
2018-09-14 18:31:03 -07:00
Sam Lantinga
e8a0e35e24
Use atomic reference counting for the HID device object
2018-09-14 18:31:01 -07:00
Sam Lantinga
6a7b0c27af
Fixed crash launching under Steam on Mac OS X
2018-09-14 12:41:29 -07:00
Sam Lantinga
0b3a350c90
Fixed Chinese IME support (thanks ???!)
2018-09-10 23:01:33 -07:00
Sam Lantinga
af823cc1d9
Fixed building on tvOS
2018-09-10 23:00:09 -07:00
Sam Lantinga
63848141c1
Fixed building on tvOS without any sensor support
2018-09-10 22:59:49 -07:00
Ozkan Sezer
33381d3d10
hidapi/SDL_hidapijoystick.c: fix build in C90 mode:
...
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_InitializeDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: (Each undeclared identifier is reported only once
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: for each function it appears in.)
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_UpdateDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:339: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:341: error: ISO C90 forbids mixed declarations and code
2018-09-07 11:03:24 +03:00
Ozkan Sezer
afc1738ecb
SDL_sensor.h, SDL_video.h: remove comma at end of enumerator lists.
...
Avoids gcc -pedantic warnings, closes bug #4253 .
2018-09-07 10:47:50 +03:00
Ryan C. Gordon
264b81b481
metal: Make sure layer drawableSize is adjusted on resize.
...
Fixes Bugzilla #4250 .
2018-09-06 00:56:13 -04:00
Ryan C. Gordon
0cf1ae9d0b
Fixed a comment typo.
2018-09-05 21:24:13 -04:00
Sam Lantinga
a0b3dcc26a
Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a
...
Sylvain
The issue is totally reproducible on P8 Lite.
"The dlopen() call doesn't include the app's native library directory. The behavior of dlopen() by Android is not guaranteed".
Workaround in getMainSharedObject()
Just replace
return library;
with
return getContext().getApplicationInfo().nativeLibraryDir + "/" + library;
2018-09-05 15:54:46 -07:00
Sam Lantinga
80021c21b6
Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does.
2018-09-05 15:28:06 -07:00
Sam Lantinga
e987bedfe2
Updated Xcode library version to match libtool output with Ozkan's change
2018-09-05 13:04:50 -07:00
Sam Lantinga
96259f1f85
Don't overwrite the default binding when changing the binding for a controller that was using the default.
2018-09-05 12:16:01 -07:00
Sam Lantinga
963e74d68c
Added binding for Mad Catz FightStick TE S+ (PS3) on Mac OS X
2018-09-05 11:24:23 -07:00
Sam Lantinga
c152e380be
Added support for the Razer Panthera Fightstick
...
Fixed bindings for the Mad Catz FightStick TE S+
2018-09-05 11:18:50 -07:00
Ozkan Sezer
9753b9cc46
CMakeLists.txt: fix typo SDL_SENSORS_DISABLED -> SDL_SENSOR_DISABLED
2018-09-02 23:57:06 +03:00
Ryan C. Gordon
aae29c9ebd
test: Makefile should copy .dat files for testoverlay2.
2018-09-02 00:35:11 -04:00
Ryan C. Gordon
3634e563c4
metal: SDL_UpdateYUVTexture shouldn't swap planes based on format.
2018-09-01 20:47:12 -04:00
Sam Lantinga
34237b80f4
Better fix to make sure we're only returning controllers from the HIDAPI joystick API
2018-08-31 18:10:21 -07:00
Sam Lantinga
4ffcd88ca2
Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID.
2018-08-31 17:47:34 -07:00
Ozkan Sezer
faf8f8b86b
fix permissions
2018-08-30 12:50:10 +03:00
Sam Lantinga
5ef8eb49be
Don't show the Razer Raiju sound interface as a game controller
2018-08-29 20:55:02 -07:00
Sam Lantinga
90a5607d32
Fixed compiler warning and use higher precision in angle calculation
2018-08-29 20:23:42 -07:00
Sam Lantinga
207428b444
Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
2018-08-29 20:23:39 -07:00