Commit Graph

11022 Commits

Author SHA1 Message Date
SDL Wiki Bot a7066c527a Sync SDL wiki -> header 2022-08-21 14:05:04 +00:00
Anonymous Maarten 996eb2edb3 cmake: add library directories & pthread to imported targets of sdl2-config.cmake
This fixes linking to SDL2::SDL2-static on systems where external libraries such as X11 are not in a standard location.
Pthread also needs special care.
2022-08-20 19:16:48 -07:00
SDL Wiki Bot 8fb1b50a9e Sync SDL wiki -> header 2022-08-20 17:50:04 +00:00
Sam Lantinga ffab139646 Fixed minimized window detection when handling WM_WINDOWPOSCHANGED
When minimizing a window, we get this sequence of events:
WM_WINDOWPOSCHANGING
WM_GETMINMAXINFO
WM_NCCALCSIZE
WM_WINDOWPOSCHANGED - IsIconic() is true
WM_MOVE
WM_SIZE - SDL sees minimized state here

When restoring a window, we get this sequence of events:
WM_WINDOWPOSCHANGING
WM_GETMINMAXINFO
WM_NCCALCSIZE
WM_NCPAINT
WM_ERASEBKGND
WM_WINDOWPOSCHANGED - IsIconic() is false
WM_MOVE
WM_SIZE - SDL sees restored state here

On Windows 10 a minimized window has a non-empty client rect, so we were delivering a minimized size before SDL knows that the window is minimized, and then ignoring the restored size when handling the restore message.

The fix is to use IsIconic() which returns the correct window state when WM_WINDOWPOSCHANGED is actually delivered.
2022-08-19 17:28:31 -07:00
Oleg Derevenetz a204ef50bb Use __ARM_ARCH instead of __ARM_ARCH__ 2022-08-19 13:15:28 -07:00
Sam Lantinga 5a3adbfdb2 Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LED is set on Xbox 360 controllers 2022-08-19 11:11:25 -07:00
Sam Lantinga 52b6899a6b Added hints for more fine grained control over HIDAPI Xbox controller support 2022-08-19 11:11:23 -07:00
Anonymous Maarten bf327b52bd autotools: run ./autogen.sh 2022-08-19 19:01:04 +02:00
Luke Street 2b93f6e148 cocoa/uikit: Use VK_EXT_metal_surface in Vulkan_GetInstanceExtensions
Replaces VK_MVK_macos_surface and VK_MVK_ios_surface
2022-08-19 09:48:22 -07:00
Luke Street 029a9b2fa1 cocoa/uikit: Support VK_EXT_metal_surface
Uses VK_EXT_metal_surface (vkCreateMetalSurfaceEXT)
when possible, otherwise falls back to the obsoleted
VK_MVK_macos_surface and VK_MVK_ios_surface.

Fixes #3906
2022-08-19 09:48:22 -07:00
antonino ad874536a4 kmsdrm: enable vrr on displays that support it 2022-08-19 09:45:03 -07:00
Sam Lantinga 6e9c14e550 Updated to version 2.25.0 for development 2022-08-19 09:38:42 -07:00
Sam Lantinga 8c9beb0c87 Updated to version Updated to version 2.24.0 for release 2022-08-19 08:44:09 -07:00
Sam Lantinga 6e007c36e7 Add null termination to Wayland_data_source_get_data() if requested
Fixes https://github.com/libsdl-org/SDL/issues/6083
2022-08-18 19:05:55 -07:00
Sam Lantinga 948dbe7d3f Don't include the null terminator in Wayland clipboard text
Fixes https://github.com/libsdl-org/SDL/issues/6083
2022-08-18 16:24:20 -07:00
Sam Lantinga f6b81125b3 Always define SDL_COMPILE_TIME_ASSERT as static_assert() in C++
Apparently some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode.

Fixes https://github.com/libsdl-org/SDL/issues/6078
2022-08-18 16:06:42 -07:00
Frank Praznik 3bae2d57da wayland: Set the libdecor app ID after visibility calls
Set the frame app ID after toggling visibility or the name displayed in window manager task switchers may not display correctly.
2022-08-18 10:58:32 -07:00
Ryan C. Gordon 51be30f3cd
emscripten-buildbot.sh: force `-s USE_SDL=0`
This avoids using Emscripten-provided SDL headers from its own
sysroot instead of the headers in our own include directory!

Reference https://github.com/emscripten-core/emscripten/discussions/17647
2022-08-17 21:39:59 -04:00
Sam Lantinga 8acb4e45b3 Fixed interactions between mouse capture and grab on X11
Fixes https://github.com/libsdl-org/SDL/issues/6072
2022-08-17 14:26:34 -07:00
Frank Praznik 7da74eb5be wayland: Never commit with an undefined window title
If libdecor performs a commit with the frame title being undefined, a crash can occur within the library or its plugins. Always ensure that the title is set to a valid string to avoid this.
2022-08-17 12:40:16 -07:00
Cameron Gutman 99e9156ff5 testgles2: Fix typo in help text 2022-08-16 20:38:55 -07:00
Cameron Cawley 09b6956dcc opengl: Support NV12 textures on GPUs with only 2 texture units 2022-08-16 07:30:13 -07:00
Cameron Cawley 2fcd8f889c Handle SDL_PIXELFORMAT_EXTERNAL_OES in SDL_GetPixelFormatName() 2022-08-16 07:29:45 -07:00
Cameron Gutman 222f1a2693 testgles2: Add --threaded option to use a render thread per window
This is helpful for reproducing bugs like #6056
2022-08-16 07:29:07 -07:00
Sam Lantinga 9670d2bb9e Make sure we hold the joystick lock when disconnecting a HIDAPI joystick
This prevents crashes when calling SDL joystick API functions from a different thread while disconnection is happening.

See https://github.com/libsdl-org/SDL/issues/6063 for a more thorough review of joystick locking.
2022-08-15 17:28:50 -07:00
Ryan C. Gordon 26948f01a3 cocoa: Make SDL_MinimizeWindow() work with borderless windows.
Fixes #6046.
2022-08-15 20:09:09 -04:00
Frank Praznik 650612fdcb wayland: Eliminate excessive calls to SetFullscreen
Eliminate excessive calls to SetFullscreen by removing the calls in the libdecor and xdg-toplevel config callbacks.

These calls were being made there in case something explicitly called the window minimization function from within SDL, which unsets fullscreen, and as minimizing a window in Wayland is just a suggestion to the compositor and doesn't actually change the window state or communicate anything back to the application, it was necessary to call SetFullscreen in every call to the config functions just in case something minimized a window via SDL_MinimizeWindow() and later needed to restore it.  GNOME in particular had issues when fullscreen set/unset operations were being hammered, leading to overlapping acks and commits when switching to fullscreen.

With the new video system flag to disable unsetting fullscreen when minimizing a window, these calls in the configuration functions are no longer needed and can be removed. This significantly reduces calls to the SetFullscreen() function, reverts #6044 while fixing the issue, and fixes a similar problem when hiding and showing a window initially created with fullscreen flags.
2022-08-15 11:16:20 -07:00
Frank Praznik cc9cc2028d video: Add video device quirk flags and apply them to the video subsystem
Add quirk flags to the video device struct and add flags to allow video backend drivers to disable mode switching and disable unsetting the fullscreen mode when minimizing a window. As certain platforms can have multiple video backends compiled in at once, #ifdefs, as used by other platforms, aren't suitable as different backends on the same platform may not need the same quirks.

This replaces the formerly dedicated 'disable_display_mode_switching' boolean as additional quirks are needed by the Wayland backend.  Helper functions have also been added to simplify reading the flag states.
2022-08-15 11:16:20 -07:00
Sam Lantinga 0cc8dfdb58 Added SDL_system.h for the declaration of SDL_iPhoneSetAnimationCallback() and SDL_iPhoneSetEventPump() 2022-08-15 07:44:56 -07:00
Mathieu Eyraud c6c688ab01 Add SDL_JOYBATTERYUPDATED event to SDL_JoystickEventState() 2022-08-14 07:00:12 -07:00
Frank Praznik b72cf207fb core: linux: Don't cache the RealtimeKit D-Bus connection
If the D-Bus subsystem is shutdown and restarted mid-execution, the cached connection will be invalid. Fetch it each time that it is used to ensure that the connection is always from the current context.
2022-08-14 06:59:18 -07:00
Francisco Javier Trujillo Mata 7d5ccae22d Fix memory leak when destroying texture 2022-08-14 08:13:37 -04:00
Francisco Javier Trujillo Mata 5b4b4fa1ff Decrease audio thread priority when created 2022-08-14 08:13:17 -04:00
Sam Lantinga cf134235d7 Removed line wrapping in patch notes 2022-08-13 08:23:40 -07:00
Sam Lantinga cb46e1b3f0 Removed unused variable 2022-08-12 20:51:44 -07:00
Sam Lantinga 67cb3874ef Fixed potential uninitialized variable usage 2022-08-12 20:51:28 -07:00
Frank Praznik 74bdb2115d wayland: Don't roundtrip in ShowWindow unless restoring a hidden window
Don't call the roundtrip in ShowWindow unless restoring a previously hidden window.  This fixes a regression in GNOME when creating a window with the fullscreen flag set, as the fullscreen window will be positioned down the screen by the height of the top bar if the window is made fullscreen on the primary display and the roundtrip is called when initially displaying the window.
2022-08-12 23:34:47 -04:00
Cameron Gutman 3046d55d0e cocoa: Return an error if GetWindowDisplayIndex() is called too early
SDL_CreateWindow() may call GetWindowDisplayIndex() to compute the position
of a new window that the caller has requested to be placed on a certain
display. Since we haven't fully constructed the window yet, our driverdata
will be nil and we will fail to get the NSScreen (which is fine). However,
we need to return an error (not 0, which is a valid display index) for
SDL_GetWindowDisplayIndex() to know to figure out the display index itself.

Fixes positioning new windows on secondary displays when using
SDL_WINDOWPOS_CENTERED_DISPLAY() and SDL_WINDOWPOS_UNDEFINED_DISPLAY().
2022-08-12 20:30:59 -07:00
Sam Lantinga f1416ef2ba Updated to version 2.23.2 for release candidate 2022-08-12 20:27:22 -07:00
Sam Lantinga 08d17f47b3 Removed unused variable 2022-08-12 20:26:23 -07:00
Sam Lantinga be0cf257fe Only force the resize event in the DPI changed case
OpenGL windows don't actually get the WM_WINDOWPOSCHANGED event in the SetWindowPos() call in WIN_SetWindowFullscreen(), so setting the window size to zero never gets reset and we're stuck with a zero sized window.

Instead, just force the resize event in WM_DPICHANGED handling, where we know we need it. If we end up needing to force it in WIN_SetWindowFullscreen(), just set a flag in the window data and respond to that in WM_WINDOWPOSCHANGED, but that's a fairly risky behavior change as suddenly all applications would start getting SDL_WINDOWEVENT_SIZE_CHANGED when going fullscreen, and they may respond to that in expensive and potentially disruptive ways.

For later we'll probably create a DPI changed event and respond to that in the renderer instead of this window size changed hack.

This fixes https://github.com/libsdl-org/SDL/issues/6033 @ericwa
2022-08-12 18:21:00 -07:00
Sam Lantinga b880709e9c Added libusb hack for Gamesir-G3w which needs the same adjustment as the Hori controllers 2022-08-12 18:21:00 -07:00
Cameron Gutman 1b08cd20b3 wayland: Add roundtrip in SetWindowFullscreen() to get new size
The video core assumes that window->w/h will be updated before returning
from SetWindowFullscreen(). This is needed to generate a resize event
with the correct window size when exiting fullscreen.

The roundtrip allows us to receive the configure callback that informs
us of the new window size before returning.

Fixes #6043
2022-08-12 19:03:18 -05:00
Cameron Gutman 780b031b1b wayland: Avoid duplicate resize events when entering fullscreen 2022-08-12 18:47:09 -05:00
Ethan Lee a28f426acb render: Only update size/scale/viewport when moving to a new display, rather than all window movement.
We really only care about DPI changes here, so this both reduces work and also avoids weird cases where viewport state can be corrupted by trivial window events. This doesn't _completely_ get rid of the issue but this is somewhat intentional, since apps will definitely want to do a full reset when changing displays anyhow (otherwise DPI/adapter changes will screw things up, and that's out of our control as long as both window size and drawable size are exposed at the same time.

Note that OpenGL still captures window events because of weird platform-specific issues like macOS and viewport stretching!

Fixes #5949
2022-08-12 16:13:24 -04:00
Your Name cfbeb438c1 fix a bug if XINPUTGETBATTERYINFORMATION is nullptr 2022-08-12 10:07:35 -04:00
Sam Lantinga f42291ce68 Don't change mouse capture based on touch events
Fixes https://github.com/libsdl-org/SDL/issues/5652
2022-08-11 16:13:14 -07:00
Sam Lantinga bf925b9ecd Fixed build 2022-08-11 14:41:48 -07:00
Sam Lantinga 24f97dd700 Added an SDL error to SDL_GameControllerMapping* functions 2022-08-11 14:39:49 -07:00
Sam Lantinga 9f30d4981e Added note about CRC algorithm compatibility 2022-08-11 14:27:08 -07:00