Alex Szpakowski
4aae0290ea
Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
2015-12-31 21:16:43 -04:00
Alex Szpakowski
b0d8dfcd8a
CMake: Fixed building for Windows with VS2015 (bug #3080 ).
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- Don't try to link with the Visual C runtime.
- Avoid code generation that would use functions from the VC runtime.
2015-12-31 15:26:40 -04:00
David Ludwig
44c0b2da87
WinRT: minor code-comment cleanups
2015-12-31 01:54:11 -05:00
David Ludwig
6823a22162
WinRT: fixed bug whereby a Win8.x app's SDL_Window wasn't getting de-marked as maximized (on window restore)
2015-12-31 01:50:30 -05:00
David Ludwig
d8aa066288
Fixed Bug 3217 - WinRT: after alt-tab'ing back into fullscreen app, mouse cursor is sometimes wrong
2015-12-31 01:40:50 -05:00
David Ludwig
854cf7ac40
Fixed Bug 3215 - Win32: 'fullscreen' app doesn't always extend to top of screen
2015-12-30 12:44:13 -05:00
Philipp Wiesemann
9d789ebe0d
Updated configure script.
2015-12-29 19:14:19 +01:00
Philipp Wiesemann
c41feca5de
Fixed a crash if creating accelerated renderer after accessing window surface.
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Partially fixes Bugzilla #3196 .
2015-12-29 19:13:56 +01:00
Ryan C. Gordon
696cd7975c
NetBSD: fixed issues with cpuinfo and pthread_setname_np (thanks, Thomas!).
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Fixes Bugzilla #3176 .
2015-12-29 02:32:47 -05:00
Ryan C. Gordon
ce0f90ffb9
NetBSD: improved joystick support (thanks, Thomas!).
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This patch skips non-joystick HID devices and gives joysticks on NetBSD
a human readable name.
Fixes Bugzilla #3178 .
2015-12-29 02:29:56 -05:00
Ryan C. Gordon
2254932b3e
Added support for building for NetBSD on the Raspberry Pi (thanks, Jared!).
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Fixes Bugzilla #3179 .
2015-12-29 02:27:02 -05:00
Ryan C. Gordon
18c7d6df21
XRandR: fixed primary output detection logic (thanks, "winterknight"!).
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Fixes Bugzilla #3185 .
2015-12-29 02:16:14 -05:00
Ryan C. Gordon
326b357804
Mac: don't ignore mouse clicks on the top pixel of a window (thanks, Joshua!).
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Fixes Bugzilla #3190 .
2015-12-29 01:09:58 -05:00
Ryan C. Gordon
61518bce6b
CMake: Changes to get CMake project to work with Android (thanks, Martin!).
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Fixes Bugzilla #3194 .
(but note that Bugzilla #3200 still needs to be resolved to get this really
going on Android, at a minimum.)
2015-12-29 00:57:24 -05:00
Ryan C. Gordon
7e679ed2c1
CMake: fixed a failure to reset CMAKE_REQUIRED_FLAGS (thanks, Martin!).
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This would break Emscripten builds with the CMake project files (etc).
Fixes Bugzilla #3197 .
2015-12-29 00:36:03 -05:00
Ryan C. Gordon
c9927bbb17
CMake: don't try to use the Linux joystick code on Android (thanks, Martin!).
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Fixes Bugzilla #3201 .
2015-12-29 00:24:37 -05:00
Ryan C. Gordon
7ca3b27064
CMake: Fixed to work on Windows 8 SDK (thanks, Martin!).
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Fixes Bugzilla #3207 .
2015-12-29 00:02:43 -05:00
Ryan C. Gordon
2f59284971
Fixed typo in sdl2-config.cmake.in (thanks, Rafal!).
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Partially fixes Bugzilla #3208 .
2015-12-28 23:29:11 -05:00
Ryan C. Gordon
f893ce3d3e
OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!).
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Fixes Bugzilla #2700 .
2015-12-28 15:15:58 -05:00
Alex Szpakowski
4ae69e3222
Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages.
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I don't know if any joysticks report those usages for any buttons in practice, but other prominent Mac gaming software exposes them, so we might as well too.
2015-12-28 15:44:09 -04:00
Ryan C. Gordon
51c1d69d13
Mac: Whoops, lost legit Caps lock keypress events. Fixed.
2015-12-28 13:30:58 -05:00
Ryan C. Gordon
fd6b435c6a
Windows: resync num/caps lock when window is gaining focus.
2015-12-28 13:08:19 -05:00
Ryan C. Gordon
257b7af247
Sync up the caps/numlock state properly without sending key events.
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Partially fixes Bugzilla #2736 and #3125 .
2015-12-28 13:07:44 -05:00
Ryan C. Gordon
d3b323f89d
Mac: Fix keyboard state if capslock was toggled while app wasn't in foreground.
2015-12-27 23:39:43 -05:00
David Ludwig
fa7c15ce1f
WinRT: made bug 3202/3213's fix apply for WinRT apps
2015-12-27 22:26:27 -05:00
Ryan C. Gordon
2befe01d39
Removed a tabstop.
2015-12-27 18:56:46 -05:00
Ryan C. Gordon
6a2e8a7a90
Win: make sure SDL keyboard state reflects system capslock state at startup.
2015-12-27 18:48:14 -05:00
David Ludwig
9e9ef5ad31
Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state
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Many thanks to id.zeta for details on the bug, and for the fix!
2015-12-27 17:55:45 -05:00
Ryan C. Gordon
faed05850e
Mac: make sure SDL keyboard state reflects system capslock state at startup.
2015-12-27 16:46:12 -05:00
Philipp Wiesemann
1446faf00e
Fixed a comment in two test programs.
2015-12-25 13:41:23 +01:00
Sam Lantinga
cbe19d5378
Fixed whitespace in testspriteminimal.c
2015-12-24 06:11:05 -08:00
David Ludwig
8281cc72ba
WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps"
2015-12-22 00:58:47 -05:00
Sam Lantinga
8ddcc63ac7
sdl:
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xaudio2 is not linked against sdl but the sdk already handles dynamically loading (XAudio2Create is inlined and just loads a com object). Updated SDL_xaudio2.c
2015-12-18 18:49:35 -08:00
Sam Lantinga
7b680a2ab7
Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
2015-12-18 18:49:23 -08:00
Alex Szpakowski
4026980917
Cleaned up some code formatting.
2015-12-18 00:49:27 -04:00
Alex Szpakowski
cb15bb4cfa
iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
2015-12-11 16:41:59 -04:00
Alex Szpakowski
a2235d7b29
Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
2015-12-10 22:17:22 -04:00
Alex Szpakowski
0c463d770b
SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
2015-12-10 20:25:34 -04:00
David Ludwig
f2f435ee45
WinRT: fixed bug: Back button(s) weren't working on Win10
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Many thanks go to Sylvain Becker for providing details on the fix!
2015-12-09 21:34:56 -05:00
Sam Lantinga
d1e6a2ebe6
Added broad support for wireless XBox 360 controllers on Linux
2015-12-09 12:11:40 -08:00
Philipp Wiesemann
11c13916dd
Fixed outdated information in README for test programs.
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Two programs were removed some time ago and one was renamed.
2015-12-07 21:43:16 +01:00
Philipp Wiesemann
0dc43729bd
Pandora: Fixed referring to no more existing CD-ROM source files in Makefile.
2015-12-07 21:42:44 +01:00
Philipp Wiesemann
d3a841eb88
Pandora: Fixed deactivating no more available CD-ROM support in config header.
2015-12-07 21:41:55 +01:00
David Ludwig
976bc9a919
WinRT: build fix for Windows Phone 8.0
2015-12-06 18:48:46 -05:00
David Ludwig
2b48481879
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps
2015-12-06 18:42:30 -05:00
David Ludwig
a40d49aa1c
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps
2015-12-06 18:33:43 -05:00
David Ludwig
898054a179
WinRT: fixed a build error when compiling Windows 8.1 .dlls
2015-12-06 17:32:33 -05:00
David Ludwig
c8e3bfbf54
WinRT: removed an unused variable from DXGI-based display-detection code
2015-12-06 17:07:37 -05:00
David Ludwig
781455fd8b
WinRT: workaround for a possible bug in the Win10 Store's Certification Kit
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DXGI fails to report any displays in at least one of the
"Windows App Certification Kit 10.0"'s tests for Store Apps. This was
causing SDL's video initialization code to fail, when the suspect test
("Direct3D Feature Test") was run, as DXGI was unable to report a
display-output at adapter-index 0, output-index 0.
The workaround that is applied here attempts to detect this case, then
use a hopefully-reasonable alternative means to calculate at least one
display output.
2015-12-06 17:06:40 -05:00
Philipp Wiesemann
57f2f3baf3
Windows: Added missing NULL check after SDL_stack_alloc().
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SDL_stack_alloc() might wrap SDL_malloc() which can return NULL.
2015-12-06 17:51:11 +01:00