Frank Praznik
4fde7dd830
wayland: Refactor the Wayland mode emulation and viewport logic
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Compartmentalize the fullscreen mode emulation code blocks, unify the windowed/fullscreen viewport logic, consolidate all window geometry code into a central function to eliminate blocks of duplicate code and rename related variables and functions to more explicitly reflect their purpose.
2022-06-10 14:24:12 -07:00
Sam Lantinga
ce5763230b
The backlight event is "change", not "add" or "remove"
2022-06-10 12:42:45 -07:00
Sam Lantinga
68544be44b
Added support for the Nintendo Online controllers
2022-06-10 11:31:59 -07:00
Ryan C. Gordon
b75cd2b36d
x11: Force window back to expected size after SDL_SetWindowBordered.
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This helps if the window manager decided to let it fill the space that
an existing border was using before its removal.
Fixes #5718 .
2022-06-10 14:13:07 -04:00
Ozkan Sezer
51db775442
updated windows watcom exports file after last commit.
2022-06-10 06:23:20 +03:00
Sam Lantinga
9202df0472
Implemented SDL_GameControllerGetFirmwareVersion() for HIDAPI PS5 controllers
2022-06-09 18:11:34 -07:00
Guldoman
e5a3acd6bd
ime: fcitx: Retrieve cursor position and selection
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Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of
`SDL_TEXTEDITING_EXT` by sending the full preedit string.
2022-06-09 15:18:50 -07:00
Guldoman
dd7bed9ebc
ime: ibus: Retrieve cursor position and selection
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Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of
`SDL_TEXTEDITING_EXT` by sending the full preedit string.
2022-06-09 15:18:50 -07:00
Guldoman
d11702ce29
ime: wayland: Make use of `SDL_TEXTEDITING_EXT`
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Because we were sending multiple chunks of preedit strings,
`SDL_SendEditingText` was using the old `SDL_TEXTEDITING` event only.
Now if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, we send the full
string and correctly set the cursor position and selection size.
2022-06-09 15:18:50 -07:00
Guldoman
74bcc5a0a3
stdlib: Add `SDL_utf8strnlen`
2022-06-09 15:18:50 -07:00
Sam Lantinga
c7f4103807
Special case for k_eControllerType_XInputSwitchController in the raw input path
2022-06-09 13:47:29 -07:00
Sam Lantinga
e6cb082232
Fixed the default mapping on Windows for the HORI Fighting Commander
2022-06-09 13:20:38 -07:00
Cameron Cawley
0a93ac1294
Work around the lack of clock() on PS Vita
2022-06-09 11:07:06 -07:00
Cameron Cawley
25367efcba
Add missing library needed for locale functions on PS Vita
2022-06-09 11:07:06 -07:00
chalonverse
6f69bbc541
D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0
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Added a couple of missing SDL_zeros in CreateTexture
2022-06-08 12:51:09 -07:00
chalonverse
8303c5d0a3
Added missing SDL_zero for renderTargetViewDesc
2022-06-08 12:51:09 -07:00
Ozkan Sezer
6bd49fc00c
revert mode changes from commit d58d637ac
2022-06-08 21:58:10 +03:00
Sam Lantinga
d58d637ac6
Added support for the Qanba Obsidian Arcade Joystick on Linux
2022-06-08 11:07:36 -07:00
Ozkan Sezer
526f417587
updated configury to silence ac2.7x warnings with minor rearrangement.
2022-06-08 20:51:04 +03:00
Sam Lantinga
51d6d60f11
Updated to autoconf 2.71
2022-06-08 10:14:36 -07:00
Charlie Birks
e201f338d7
ci: enable CMake test for Emscripten
2022-06-08 08:09:46 -07:00
Charlie Birks
0fcfaf9e94
emscripten: use MAIN_THREAD_EM_ASM for the fb/cursor proxying
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This is how everything else was handled and fixes undefined symbol
errors in non-threads builds.
2022-06-08 08:09:46 -07:00
chalonverse
b9c2ad8395
Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake
2022-06-07 22:36:06 -07:00
Anonymous Maarten
298ad937c0
cmake: wrap SDL_STATIC_PIC in double quotes (aka never trust user input)
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Suggested by @Wohlstand
2022-06-07 18:44:47 -07:00
Anonymous Maarten
ad272ac690
Set POSITION_INDEPENDENT_CODE property on SDL2 for CMake 3.0
2022-06-07 18:44:47 -07:00
chalonverse
e8d89ce28f
< should be <=
2022-06-07 17:07:33 -07:00
chalonverse
7a335df9cf
Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds.
2022-06-07 17:07:33 -07:00
Anonymous Maarten
5abd676917
Allow empty default values to the dep_option macro
2022-06-07 09:17:44 -07:00
Sylvain
2cc2260435
Fixed bug #5768 - SDL_RenderGeometry's software backend failed to render when texture coordinates are reversed
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handle flip vertical/horizontal when reconstructing rects from triangles
2022-06-07 16:30:01 +02:00
Sam Lantinga
168b97ca32
Updated Xcode project with SDL_guid.c and controller_type.c
2022-06-07 00:33:59 -07:00
Ozkan Sezer
7e71d08ab2
regenerated configure script.
2022-06-07 04:02:50 +03:00
SDL Wiki Bot
ef4e0e921a
Sync wiki -> header
2022-06-07 00:44:04 +00:00
chalonverse
4082821822
DirectX 12 Renderer ( #5761 )
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* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00
Ozkan Sezer
63e12cf601
SDL_windows_main.c: replace CopyMemory() with SDL_memcpy()
2022-06-06 22:55:56 +03:00
Ryan C. Gordon
ec0204d243
x11: Don't use GetXftDPI() when XRandR can tell us the DPI per-output.
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Fixes #5764 .
2022-06-06 14:39:58 -04:00
Ozkan Sezer
61115aebd3
update dynapi after the loongarch support patch
2022-06-06 19:29:56 +03:00
SDL Wiki Bot
7cd165e2d9
Sync wiki -> header
2022-06-06 15:51:04 +00:00
yuanhecai
50d8642fa3
Add optimiztion function with LSX in LoongArch
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1. yuv420_rgb24_lsx
1. yuv420_rgba_lsx
2. yuv420_bgra_lsx
3. yuv420_argb_lsx
4. yuv420_abgr_lsx
2022-06-06 08:49:09 -07:00
yuanhecai
17f63e53f8
Add loongarch support
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LSX and LASX are enabled by default if compiler supports them.
2022-06-06 08:49:09 -07:00
Ryan C. Gordon
9703f23663
SDL_SetHintWithPriority: actually, this test is good.
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Otherwise, we end up calling the callback if both the old and new value
are NULL.
This reverts commit 5f25a6ea78
(and also
trims some whitespace).
2022-06-06 10:55:29 -04:00
Sam Lantinga
30cf26e089
Show the firmware version in testgamecontroller
2022-06-06 06:59:54 -07:00
Ryan C. Gordon
5f25a6ea78
Revert "SDL_SetHintWithPriority: better test if hint value has changed."
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Actually, the original test was fine, disregard.
This reverts commit c391bdc160
.
2022-06-06 09:36:20 -04:00
Ryan C. Gordon
c391bdc160
SDL_SetHintWithPriority: better test if hint value has changed.
2022-06-06 09:31:35 -04:00
Ryan C. Gordon
55a07d91fa
SDL_SetHintWithPriority: Allow setting NULL hints.
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Fixes #5120 .
2022-06-06 09:30:43 -04:00
Ryan C. Gordon
a236bf4f25
x11: Hook up display hotplug notifications.
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Obviously this needs XRandR support.
Fixes #4977 .
2022-06-06 02:13:37 -04:00
Ryan C. Gordon
6b4bd5a759
test_harness: Report if zero tests to run.
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Fixes static analysis complain about a potential malloc(0) call.
2022-06-05 09:34:54 -04:00
Christoph Reichenbach
46624b4e1d
Removed two distracting gcc-11 warnings
2022-06-05 14:11:10 +03:00
SDL Wiki Bot
3807e95029
Sync wiki -> header
2022-06-05 00:24:04 +00:00
Christoph Reichenbach
3a20274ddf
Refactoring: move GUID operations out of Joystick
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- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
2022-06-04 17:22:13 -07:00
Christoph Reichenbach
4e07d4722d
Build warning fixes for gcc-11.3
2022-06-04 17:41:00 +03:00