Ryan C. Gordon
d81fee7623
SDL_Rect: Added floating point versions of all the rectangle APIs.
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Fixes #5110 .
2022-03-19 10:35:24 -04:00
Ryan C. Gordon
4d9bef604a
SDL_Rect: minor code cleanups.
2022-03-19 10:35:23 -04:00
Ryan C. Gordon
c573ebe143
SDL_UnionRect: If both rects are empty, zero out the result struct.
2022-03-19 10:35:23 -04:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Sam Lantinga
9130f7c377
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
Sam Lantinga
cb36189692
Fixed bug 5235 - All internal sources should include SDL_assert.h
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Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
2020-12-09 07:16:22 -08:00
Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Ryan C. Gordon
fb5fd67ccb
Fixed all known static analysis bugs, with checker-279 on macOS.
2016-11-24 21:41:09 -05:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00