Commit Graph

7961 Commits

Author SHA1 Message Date
Ivan Epifanov 1fc519880d Reset/re-apply viewport on frame start/target change. Fixes SDL_RenderSetLogicalSize on PSVita 2021-06-15 08:58:53 -07:00
Gianfranco Berardi 0cad302346 Removed reference to ant project.
The android-project-ant directory does not exist anymore.
2021-06-14 12:58:48 -07:00
Ivan Epifanov 2465444fba Add missing dependencies 2021-06-14 11:53:19 -07:00
Phillip Trudeau bc7ac134db Windows: Fix SDL_GetBasePath() truncating paths
SDL_GetBasePath grows its path buffer for long paths, but GetModuleFileNameExW always truncates and succeeds,
so `len` was always equal to (buflen - 1) which is 127. This is easily fixed by checking for (buflen - 1) instead of buflen.
For paths longer than MAX_PATH, this problem sometimes got hidden by Windows path shortening ("C:\PROGRA~1\" etc.).

Tested on Windows 10 x64 19041 and 10586.
2021-06-12 23:07:46 -04:00
Paul Cercueil db5cd8c694 joystick: virtual: Fix event injection for axes/hats
SDL_JoystickSetVirtualAxisInner() and SDL_JoystickSetVirtualHatInner()
did not properly sanitize the 'axis' and 'hat' parameters.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-06-12 17:55:03 +03:00
Paul Cercueil f3cf019ecb joystick: Add missing comma in joystick drivers list
Without this comma it is impossible to enable both the Vita and Dummy
drivers at the same time.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-06-12 15:50:02 +03:00
nia 98f2e38b26 Use <sys/endian.h> for endian detection on NetBSD
Signed-off-by: Nia Alarie <nia@NetBSD.org>
2021-06-12 15:49:36 +03:00
Ozkan Sezer bc9888c9b5 OS2_GetDisplayModes: malloc a new copy of mode's driver data.
Based on a patch by Jochen Schäfer <josch1710@live.de> :

The problem is, that in the initialization code uses the same structure for
desktop_mode and current_mode.  See SDL_os2video.c:OS2_VideoInit():

  stSDLDisplay.desktop_mode = stSDLDisplayMode;
  stSDLDisplay.current_mode = stSDLDisplayMode;
  ...
  stSDLDisplayMode.driverdata = pDisplayData;

Then, if you call GetDisplayModes, current_mode will added to the modes
list, with the same driverdata pointer to desktop_mode.

  SDL_AddDisplayMode( display, &display->current_mode );

When VideoQuit gets called, first the modes list gets freed including the
driverdata, the desktop_mode gets freed.  See SDL_video.c:SDL_VideoQuit():

  for (j = display->num_display_modes; j--;) {
      SDL_free(display->display_modes[j].driverdata);
      display->display_modes[j].driverdata = NULL;
  }
  SDL_free(display->display_modes);
  display->display_modes = NULL;
  SDL_free(display->desktop_mode.driverdata);
  display->desktop_mode.driverdata = NULL;

So, the display_modes[j].driverdata gets freed, but desktop_mode->driverdata
points to the same memory, but is not NULL'ed. When desktop_mode->driverdata
gets freed the memory is already freed, and libcx crashes the application on
SDL_Quit.
2021-06-12 14:55:24 +03:00
Ozkan Sezer d28437de3c SDL_keyboard.c: Add bounds guards when assigning to the scancode array.
Based on a patch by Jochen Schäfer <josch1710@live.de> :
On a T420 pressing the ACPI button for volume control, big scancodes
were emitted. This was causing an overflow, because missing guards.
2021-06-12 08:00:50 +03:00
Ethan Lee eb15b4e962 wayland: Drop SwapWindow calls for hidden windows 2021-06-11 21:50:18 -07:00
Ryan C. Gordon 37d35a3e34
kmsdrm: hook up KMSDRM_GLES_DefaultProfileConfig for use.
Fixes #3678.
2021-06-11 21:03:35 -04:00
Ivan Epifanov 3c02814194 Update docs and fix typos 2021-06-11 13:21:07 -04:00
Ivan Epifanov bbdd08e0b2 Build without PIB support by default and add flag to enable it 2021-06-11 13:21:07 -04:00
Ivan Epifanov a4442476df Cleanup dead and duplicate code 2021-06-11 13:21:07 -04:00
Ivan Epifanov c2b8b55634 Older api, not needed 2021-06-11 13:21:07 -04:00
Ivan Epifanov dd2a285825 Remove leftovers 2021-06-11 13:21:07 -04:00
Ozkan Sezer 2f248a2a31 SDL_cocoaevents.m: fix build against SDK < 10.12 after commit 0dd7024d. 2021-06-11 04:00:32 +03:00
Dimitriy Ryazantcev f5122377c9 Move SDL_IsXInputDevice check above actual joystick allocation 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev 766d81ec86 Rewrite SDL_DINPUT_JoystickPresent method to avoid costly IDirectInput8_CreateDevice calls 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev a6da2fbf73 Rename haptic methods to avoid confusion with joystick:
`SDL_DINPUT_MaybeAddDevice`->`SDL_DINPUT_HapticMaybeAddDevice`
`SDL_DINPUT_MaybeRemoveDevice`->`SDL_DINPUT_HapticMaybeRemoveDevice`
`SDL_XINPUT_MaybeAddDevice`->`SDL_XINPUT_HapticMaybeAddDevice`
`SDL_XINPUT_MaybeRemoveDevice`->`SDL_XINPUT_HapticMaybeRemoveDevice`
2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev 73dc68a7ae Simplify and cleanup DirectInput joystick backend code:
- Do not call IDirectInputDevice8_QueryInterface(device, &IID_IDirectInputDevice8,...) on DIRECTINPUTDEVICE8 device
- Get joystick VendorID and ProductID via IDirectInputDevice8_GetProperty(.., DIPROP_VIDPID, ..) call instead of messing with DIDEVICEINSTANCE.guidProduct
- Normalize HID device interface path to upper case for stable operation of XInput check
- Remove useless RawInput calls in SDL_IsXInputDevice() - just check for "IG_" string in HID device interface path that we already have

There shouldn't be any observable behavior changes.
2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev f2f759dca3 Remove not used DirectInput ignored_devices list 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev adc2d362ba Remove outdated and not used WIN_IsXInputDevice code 2021-06-10 16:41:09 -07:00
Sam Lantinga 0e62926ec5 Fixed crash if vendor or product strings are empty 2021-06-10 16:28:32 -07:00
Ryan C. Gordon 25fc40b0bd
stdinc: Silence clang warning for -Wimplicit-fallthrough.
In a more ideal world, we'd use the appropriate `__attribute__` here, but
it's one thing in a public header that probably shouldn't be there at all, so
this is good enough for now.

Fixes #4307.
2021-06-10 13:59:01 -04:00
Ryan C. Gordon e65a658320
x11: Add a hint to force override-redirect.
Fixes #3776.
2021-06-09 22:10:20 -04:00
Ryan C. Gordon 642fa0e3cf
configure: Enable KMSDRM target by default. 2021-06-09 21:18:11 -04:00
Ryan C. Gordon 56e96254c2
build-scripts: modernized gcc-fat.sh for Big Sur and ARM64.
Put these in "clang-fat.sh" and "clang++-fat.sh" in case someone still needs
32-bit x86 support from the old scripts.

Fixes #4350.
2021-06-09 14:01:40 -04:00
Sam Lantinga cb5e86353b Fixed crash after reinitializing libusb HID support 2021-06-08 13:15:24 -07:00
Eric Wasylishen c33e3c15fb testwm2: draw various debug logging into the window itself
Renderer output size, window position/size, display bounds, etc.
Uses new SDLTest_CommonDrawWindowInfo function in test_common.
2021-06-08 05:29:29 +03:00
Cameron Gutman e13b43ac21 Don't skip sending wakeups for the current thread
We can be in a situation where we receive a win32 hook callback on the same
thread that is currently waiting. In that case, we do still need to trigger
a wakeup when an event is pushed because the hook itself won't necessarily
do that (depending on what we return from the hook).
2021-06-05 14:35:21 -07:00
Cameron Gutman b992b915e5 Optimize SDL_WaitEventTimeout() for the SDL_PollEvent() case
There's no sense in doing all the setup for waiting if we're just polling.
2021-06-05 14:35:21 -07:00
Cameron Gutman 85b51e6c92 Fall back to polling normally if not operating the win32 message loop
In this condition, we cannot safely wait/wake on events.
2021-06-05 14:35:21 -07:00
Cameron Gutman e13d5df00b Call SDL_SendWakeupEvent() directly from SDL_PeepEvent()
SDL_PeepEvent() is a documented public API, so we must properly support
waking a waiting thread in SDL_WaitEventTimeout() with SDL_PeepEvent().
2021-06-05 14:35:21 -07:00
Ethan Lee d956636c85 wayland: Implement FlashWindow 2021-06-04 16:26:03 -07:00
Jupeyy 64724db0a1 Implement bare minimum for SDL_FlashWindow 2021-06-04 15:07:55 -07:00
Sam Lantinga 64c40b9028 Updated copyright date 2021-06-04 14:34:21 -07:00
Ozkan Sezer 37b093eaf2 test/checkkeysthreads: build fixes, and add to os2 makefile. 2021-06-05 00:05:56 +03:00
Francesco Abbate 0dd7024d55 Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling
When possible use native os functions to make a blocking call waiting for
an incoming event. Previous behavior was to continuously poll the event
queue with a small delay between each poll.

The blocking call uses a new optional video driver event,
WaitEventTimeout, if available. It is called only if an window
already shown is available. If present the window is designated
using the variable wakeup_window to receive a wakeup event if
needed.

The WaitEventTimeout function accept a timeout parameter. If
positive the call will wait for an event or return if the timeout
expired without any event. If the timeout is zero it will
implement a polling behavior. If the timeout is negative the
function will block indefinetely waiting for an event.

To let the main thread sees events sent form a different thread
a "wake-up" signal is sent to the main thread if the main thread
is in a blocking state. The wake-up event is sent to the designated
wakeup_window if present.

The wake-up event is sent only if the PushEvent call is coming
from a different thread. Before sending the wake-up event
the ID of the thread making the blocking call is saved using the
variable blocking_thread_id and it is compared to the current
thread's id to decide if the wake-up event should be sent.

Two new optional video device methods are introduced:

WaitEventTimeout
SendWakeupEvent

in addition the mutex

wakeup_lock

which is defined and initialized but only for the drivers supporting the
methods above.

If the methods are not present the system behaves as previously
performing a periodic polling of the events queue.

The blocking call is disabled if a joystick or sensor is detected
and falls back to previous behavior.
2021-06-04 13:50:50 -07:00
Sam Lantinga 40e5ce7fe5 This delay is no longer needed on Steam Link hardware 2021-06-04 13:23:54 -07:00
Andrew Murray cd67f42d8f
add Linux mapping for brook fighting board (#4416)
* added controller mapping for Brook fighting board

* fixed formatting on Brook Universal Fighting Board controller mapping entry
2021-06-04 09:20:47 -07:00
Sjoerd Simons 89fd9821de Add controller mapping for Atari vcs controllers
This add controller mappings for the Atari vcs (modern) controller as
well as the classic controller, for both bluetooth and USB connectivity.

Signed-off-by: Sjoerd Simons <sjoerd@collabora.com>
2021-06-03 11:43:41 -07:00
Sjoerd Simons de4ba6ebc0 Ignore the device version for Atari vcs controllers
At least on bluetooth the guid user the version reported by the
bluetooth device. Which for Atari vcs controllers is the firmware
version. However the mapping will stay the same regardless of firmware
version, so ignore the version entirely to avoid needing a new mapping
entry for each firmware version.

Signed-off-by: Sjoerd Simons <sjoerd@collabora.com>
2021-06-03 11:43:41 -07:00
Sam Lantinga 6de33c0945 Clarify why we're skipping Game Controller framework supported devices in hid.c 2021-06-03 09:05:33 -07:00
Patrick Hogan 28da6c5ddb Have HIDAPI skip MFI supported HID devices on macOS to avoid duplicate devices. 2021-06-03 09:03:11 -07:00
Ethan Lee 2af3f64ecf wayland: Activate the window on first ShowWindow, if possible 2021-06-02 12:59:07 -07:00
Ethan Lee 151f953815 wayland: Implement RaiseWindow with xdg-activation 2021-06-02 12:59:07 -07:00
Ozkan Sezer f498c281e1 fixed build with SDL_JOYSTICK_RAWINPUT enabled after commit b81969d46f
See: https://github.com/libsdl-org/SDL/pull/4388#issuecomment-852713792
2021-06-02 14:10:50 +03:00
Sylvain f5b87273e1
Fixed bug #4397 - update IOS documentation 2021-06-02 08:32:43 +02:00
Kyle Schaefer 4522cb1df9 Changing variable from float to int, this way we can check it's value without having to do an unnecessary conversion. Then do explicit conversions later on if we need. 2021-06-01 16:53:39 -07:00