Gabriel Jacobo
f60bcf8b50
Fix warning in GL ES2 renderer
2013-08-22 17:26:22 -03:00
Gabriel Jacobo
2490166d2d
Fixes for -Wdeclaration-after-statement
2013-08-21 10:12:16 -03:00
Gabriel Jacobo
1e49b1ed6e
OCD fixes: Adds a space after /* (glory to regular expressions!)
2013-08-21 09:47:10 -03:00
Gabriel Jacobo
695344d163
OCD fixes: Adds a space before */
2013-08-21 09:43:09 -03:00
Gabriel Jacobo
552b04c58a
More non C89 compliant comments
2013-08-20 20:34:40 -03:00
Ryan C. Gordon
b44267693d
Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!).
...
Fixes Bugzilla #2047 .
2013-08-19 11:02:44 -04:00
Sam Lantinga
1455a94714
Fixed Windows build
2013-08-17 17:14:15 -07:00
Sam Lantinga
6995ff18d3
Do full state initialization in D3D_Reset(), this fixes blend mode issues when resizing the window on Windows 8.
2013-08-17 09:54:30 -07:00
Gabriel Jacobo
bb2671b7e7
Android quirk:Some devices don't report GL_OES_framebuffer_object but support it
2013-08-16 14:38:04 -03:00
Ryan C. Gordon
4cb0ead795
Patched to compile.
2013-08-16 12:51:29 -04:00
Gabriel Jacobo
02868b6903
[Bug 2042] OpenGL ES renderer tries to load OES functions unconditionally
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Also, fail more gracefully when creating texture to avoid double free errors.
2013-08-16 13:37:27 -03:00
Gabriel Jacobo
dad420670f
Fixes #2022 , do not resume on Android when surfaceChanged
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If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00