Sam Lantinga
9130f7c377
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
Sam Lantinga
cb36189692
Fixed bug 5235 - All internal sources should include SDL_assert.h
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Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
2020-12-09 07:16:22 -08:00
Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sylvain Becker
252dc85e95
Fix warnings detected on Android build
2018-12-06 09:22:00 +01:00
Sam Lantinga
53260b31b5
There are legitimate reasons to skip full cleanup at shutdown, don't assert in that case.
2018-10-08 12:49:23 -07:00
Sam Lantinga
df0d3f1364
More controller drivers support CARTESIAN coordinates.
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This fixes rumble on the Saitek Cyborg V.3 Rumble Pad
2018-07-12 13:28:15 -07:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
0a52db54bd
Fixed bug 3191 - haptic system on android?
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Patch provided by jintiao and Milan Nikolic, thanks!
2017-08-12 08:15:09 -07:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
c2837ef634
Fixed unresolved symbol on Visual Studio
2016-11-13 23:04:47 -08:00
Sam Lantinga
57d01d7d67
Patch from Sylvain to fix clang warnings
2016-11-13 22:57:41 -08:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00