Commit Graph

225 Commits

Author SHA1 Message Date
vanfanel e213f37a45 [KMSDRM] Enable full OpenGL detection (MESA/libglvnd) on both the make and cmake buildsystems. 2021-03-15 18:47:22 -07:00
Ivan Epifanov e58a955e68 Deprecate dolcesdk 2021-03-08 09:07:12 -08:00
Ivan Epifanov 4708c6bb96 Remove pkg-config prefix hack 2021-03-08 09:07:12 -08:00
uyjulian b52e9459ba Add support for open URL 2021-03-08 09:07:12 -08:00
Ivan Epifanov a43f488920 Don't search for pthread 2021-03-08 09:07:12 -08:00
Ivan Epifanov 54134fddd5 Use Clib mem funcs 2021-03-08 09:07:12 -08:00
Ivan Epifanov e928b92f1a CMake support 2021-03-08 09:07:12 -08:00
Ozkan Sezer 34ecd71e80 CMake: don't add -Wl,--no-undefined to LDFLAGS for clang+windows cases
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:44:04 +03:00
Ozkan Sezer 3880174a9f CMake: set OPT_DEF_LIBC to ON for clang case, too.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:40:56 +03:00
Ozkan Sezer 05cc9e3764 CMake: move GCC check after CLANG, so that CLANG is properly recognized
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:40:50 +03:00
Ozkan Sezer 0a68322170 add missing PIPEWIRE defines to SDL_config.h.in
also specify 'audio' in Pipepire configuration enable messages.
2021-03-01 15:11:50 +03:00
Frank Praznik 2f0b99a774 audio: Add Pipewire playback/capture sink 2021-02-28 19:40:09 -08:00
Joshua Saxby fe6f62e6ce Add ALIAS targets to all installed SDL2 targets
This provides a linking interface that matches the one available when `find_package()` is used, by aliasing all of SDL's public targets into the SDL2:: namespace. Thus, dependees link to the same-named targets regardless of how SDL was acquired.
This approach permits the use of wrappers around CMake's FetchContent API such as https://github.com/cpm-cmake/CPM.cmake
2021-02-13 11:43:35 -08:00
Christian Rauch 2170c7bfde make AddressSanitizer optional and disabled by default 2021-02-10 10:22:20 -05:00
Christian Rauch 5045d299a6 enable AddressSanitizer only for GCC 5 onwards (bug #5533) 2021-02-10 10:22:20 -05:00
Christian Rauch 066960c207 add '-shared-libasan' to debug flags (bug #5533) 2021-02-10 10:22:20 -05:00
Ozkan Sezer bb9e049d1d minor updates to libc function checks 2021-02-10 10:22:19 -05:00
Sam Lantinga 2426949a18 Removed support for clock_gettime_nsec_np()
SDL_GetTicks() was broken and it's not adding any real value here.
2021-02-10 10:22:19 -05:00
Christian Rauch 42798cec8b cmake: enable AddressSanitizer in Debug builds if supported 2021-02-10 10:22:19 -05:00
Sam Lantinga b7f711cd76 Don't enable address sanitize flags without checking compiler first 2021-02-10 10:22:18 -05:00
Christian Rauch f8b4a6e25a cmake: enable AddressSanitizer in Debug builds 2021-02-10 10:22:18 -05:00
Ozkan Sezer 091a4649e8 added --enable-xinput switch for windows builds 2021-02-10 10:22:18 -05:00
Sam Lantinga de1c19b3f5 Fixed bug 5481 - iOS-specific main sources not used for CMake build.
Aaron Barany

The CMake build for SDL doesn't set SDLMAIN_SOURCES on iOS to the sources in src/main/ios. As a result, SDL fails to initialize since it falls back to the dummy main. Adding the line file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/uikit/*.c) fixes the issue.
2021-02-10 10:22:16 -05:00
Ozkan Sezer aa4a6b0b88 better check for clock_gettime_nsec_np() -- cf. bug #5467. 2021-02-10 10:22:16 -05:00
Ozkan Sezer d327bbfbfd CMakeLists.txt: fix check_symbol_exists() for clock_gettime_nsec_np 2021-02-10 10:22:16 -05:00
Sam Lantinga 96cfb81232 Fixed bug 5467 - SDL sys timer Mac OS update proposal
David Carlier

Change of api from 2016 which reduce code complexity a bit.
2021-01-24 00:51:25 -05:00
Ozkan Sezer f3835702d3 fix build with --disable-directx 2021-01-24 00:51:24 -05:00
Sam Lantinga d54b125a86 Fixed bug 5287 - Support building for UWP with CMake
Jan Niklas Hasse

Actually the SDL2-static target works, if I set SDL_SENSOR to OFF. Awesome!

See this patch: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0003-sdl2-fix-uwp-build.patch
2021-01-14 14:53:34 -08:00
Ozkan Sezer 8a32ee24db removed MSVC strtok_s use from SDL_strtokr().
no other ??_s are used elsewhere in SDL_stdinc. besides, C11 has a
strtok_s with a different signature.
2020-12-30 01:00:24 +03:00
Joel Linn 2443e51e0e Add optional suffix `_generic` to generic SDL_cond impl
Allows for runtime selectable implementation
2020-12-28 11:42:49 -08:00
Ozkan Sezer 471d3c363e fix bug #5415 -- fatal error: 'Cocoa/Cocoa.h' file not found in iOS build 2020-12-27 14:00:30 +03:00
Ozkan Sezer 9f6fddb40f CMake: don't check for --no-undefined linker flag for OpenBSD (bug #5174)
it now matches autotools.
2020-12-27 05:20:10 +03:00
Sam Lantinga 93ccdee8c1 Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
Cameron Cawley

stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf

The default implementation is based on the one used in the Windows RT video driver.
2020-12-23 13:47:49 -08:00
Ozkan Sezer b4b674dabb CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project 2020-12-22 22:10:50 +03:00
Sam Lantinga 350f1b0d16 Updated SDL to version 2.0.15 for development 2020-12-22 10:36:15 -08:00
Manuel Alfayate Corchete 13244de5c2 [Buildsystem] Only build KMSDRM support if EGL+OpenGL is detected by CMake. 2020-12-22 17:17:30 +01:00
Ozkan Sezer 22275b35e4 cmake: fix building for mac (bug #5407.) 2020-12-20 21:55:02 +03:00
Sam Lantinga 6bd4c717a1 Fixed bug 5402 - ARM support little update proposal
David Carlier

No fix but mostly an update for ARM architecture.
2020-12-17 21:41:23 -08:00
Ozkan Sezer b6e63625c8 fix bug #5395: handle old systems where inotify_init1 is not available 2020-12-13 15:32:24 +03:00
Sam Lantinga 45e3521d0d Backed out changes for 5366 - cmake build doesn't detect Metal on macOS
These changes introduce regressions for other build environments, so I'm backing them out until we sort out the correct fix.
2020-12-09 07:32:10 -08:00
Sam Lantinga 479db43058 Fixed bug 5250 - updaterev.sh failed using CMake Tools on VSCode Remote
Sebastian Vargas Vargas

Running CMake configure from a Windows Subsystem for Linux using Visual Studio Code Remote doesn't generate the header file with the current source revision, it throws "/home/sebva/SDL/build-scripts/updaterev.sh: 13: cannot create /mnt/c/Users/sebva/.vscode/extensions/ms-vscode-remote.remote-wsl-0.44.4/include/SDL_revision.h.new: Directory nonexistent".
2020-12-09 06:56:34 -08:00
Sam Lantinga 42c5b4acde Fixed bug 5366 - cmake build doesn't detect Metal on macOS
Tom Seddon

2nd time lucky, perhaps. patch 2 applies to current HEAD at time of writing - 4eb049c9bb1ca94efe3c40b57beda3169984d0cb from https://github.com/SDL-mirror/SDL.

This basically goes back to what was there originally, but now manually adding "-x objective-c" to the clang command line rather than "-ObjC". clang is then invoked without the "-x c" that was causing the problem, the snippet builds, and Metal is detected. (I had a quick trawl through the cmake code, but I couldn't see where this is handled.)

I was moved to try this after finding SDL's own CHECK_OBJC_SOURCE_COMPILES macro, and noting what it does: 4eb049c9bb/cmake/macros.cmake (L67)

An alternative fix of course would be to use CHECK_OBJC_SOURCE_COMPILES instead of cmake's check_objc_source_compiles - but that had the same problem of getting confused by "return 0;". (Maybe that's because it's a macro? I'll defer to a cmake expert on this one.)

I decided in the end to err on the side of leaving things looking basically the same as they were before my first patch.
2020-12-09 06:17:55 -08:00
Ozkan Sezer 475405e036 CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project 2020-12-09 12:03:24 +03:00
Ozkan Sezer 250a055727 fix bug #5384 -- define DLL_EXPORT in DLL builds and adjust begin_code.h 2020-12-09 12:01:10 +03:00
Sam Lantinga a2098a47b6 Updated SDL to 2.0.14 in preparation for release candidate 2020-12-08 18:56:06 -08:00
Sam Lantinga 2a9591a9ea Accepted patch https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/fix-space-in-path.patch 2020-12-08 09:16:34 -08:00
Sam Lantinga 7f1c6e82b9 Accepted patch https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/enable-winrt-cmake.patch 2020-12-08 09:13:08 -08:00
Sam Lantinga 7665f8870a Accepted patch https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/disable-wcslcpy-and-wcslcat-for-windows.patch 2020-12-08 09:07:21 -08:00
Sam Lantinga 695499ae6c Accepted patch https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/disable-hidapi-for-uwp.patch 2020-12-08 09:04:28 -08:00
Sam Lantinga 4b35a18d8b Fixed bug 5366 - cmake build doesn't detect Metal on macOS
Tom Seddon

This is as of commit 50d804ea729accf9e3a9ce83238d0a2976a17545 from https://github.com/SDL-mirror/SDL, which is HEAD as I write (apologies, not confident with Mercurial)

# Config

macOS: 10.14.6 (18G6042)
cmake --version: cmake version 3.16.20200101-g23e782c
clang --version: Apple clang version 11.0.0 (clang-1100.0.33.17)
Xcode version: Version 11.3.1 (11C504)

# Repro steps

Run the following commands in the shell.

 cd /tmp/
 git clone https://github.com/SDL-mirror/SDL
 mkdir build.SDL
 cd build.SDL
 cmake -G ../SDL/

Examine cmake output.

# Expected result

Metal is detected.

# Actual result

It appears that Metal is not detected! Note this line in the summary:

 --   RENDER_METAL           (Wanted: 0): OFF

# Fix

Change check_c_source_compiles to check_objc_source_compiles. The cmake script tries to add -ObjC to the clang command line, but, for whatever reason, this doesn't seem to work.

Change the test source to have an empty main. The "return 0;" line seems to confuse cmake somehow, causing it to crap out with an error about HAVE_FRAMEWORK_METAL being an unknown argument. (Maybe I'm just dense, but it's not obvious to me what the problem is here.)

With these two changes:

 --   RENDER_METAL           (Wanted: ON): ON

Patch attached.
2020-12-01 13:50:42 -08:00