Commit Graph

29 Commits

Author SHA1 Message Date
Sam Lantinga 43dbbd6375 Updated iOS fat build 2017-02-20 10:55:49 -08:00
Ryan C. Gordon 1b3327edd0 configure: report libsamplerate support status. 2017-01-24 16:18:25 -05:00
Ryan C. Gordon 36cb05a8f8 configure.in: Check for sse3 too when setting -mfpmath=387. 2017-01-24 12:20:12 -05:00
Ryan C. Gordon 3594bf8eeb audio: Wired up new SSE code to build system. 2017-01-23 01:05:44 -05:00
Sam Lantinga e0a40fb6a9 Implemented full evdev keyboard text support
This is based on the Linux kernel driver, and has fallback mapping tables in case we aren't connected to a virtual terminal.
2017-01-09 02:54:42 -08:00
Sam Lantinga 25b47ea381 Fixed attempting to dynamically load libsamplerate when shared object loading is disabled.
Thanks to Ozkan Sezer for pointing this out
2017-01-08 10:52:02 -08:00
Sam Lantinga df25258a1e Added configure and cmake support for libsamplerate 2017-01-06 20:43:53 -08:00
Sam Lantinga 1e8f074c43 Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment.
This fixes joystick detection for applications using the Steam Linux Runtime
2016-11-29 05:34:20 -08:00
Philipp Wiesemann 2a5fab63ee Updated configure script. 2016-11-19 23:27:51 +01:00
Sam Lantinga ac74e16cde Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller. 2016-11-10 17:19:34 -08:00
Sam Lantinga 077d6e6464 Fixed bug with udev support reporting
Joshua Bodine

I'm going to reopen this because configure should still accurately report whether libudev will be used. Right now it just tests whether it's enabled as an argument, not whether configure was successful in finding it.
2016-11-01 10:42:35 -07:00
Sam Lantinga 9a8642bd6a Fixed bug 3478 - Patch Haiku to use dlopen instead of load_add_on
Kai Sterker

SDL2 on Haiku so far uses Haiku-specific APIs for loading dynamic objects as add-ons, instead of using dlopen to load them as libraries. This, for example, leads to SDL_mixer not being able to load its audio backends, when compiled with standard settings.

As discussed at https://www.freelists.org/post/haikuports/SDL2-mixer-ogg-music-not-playing-and-other-stuff,2 , the best way to deal with this would be using dlopen instead of load_add_on. The following patch implements this change by dropping the Haiku-specific bits and using dlopen instead.
2016-11-01 10:30:46 -07:00
Sam Lantinga 808c75d1cf Fixed bug 2824 - Add Fcitx Input Method Support
Weitian Leung

Just moved ibus direct call to SDL_IME_* related functions, and adds fcitx IME support (uses DBus, too),
enable with env: SDL_IM_MODULE=fcitx (ibus still the default one)
2016-10-07 18:57:40 -07:00
Sam Lantinga abefe78507 Fixed bug 3043 - fix alsa configury and cmake checks
Ozkan Sezer

SDL's alsa uses snd_pcm_recover() which has been available only since alsa-lib-1.0.11.
2016-10-07 18:03:08 -07:00
Sam Lantinga e45698d218 Updated version to 2.0.5 in preparation for release 2016-09-28 22:24:01 -07:00
Philipp Wiesemann f89857f1c2 Updated configure script. 2016-09-26 23:09:34 +02:00
Sam Lantinga e5070d20ee Fixed set of libraries needed to build on Mac OS X 2016-09-15 08:57:56 -07:00
Sam Lantinga 93d42e2d3e Hopefully fixed the cmake build on Mac OS X 2016-09-15 08:46:14 -07:00
Sam Lantinga 8c01d5886c Fixed building new coreaudio driver on Mac OS X 2016-09-15 08:29:20 -07:00
Gabriel Jacobo 1428bab3b3 Fixes building SDL on Ubuntu 16.04 with Mir headers installed 2016-09-01 16:01:54 -03:00
Sam Lantinga f11a440999 wayland: Add support for relative mouse mode, by Jonas ?dahl <jadahl@gmail.com>
Generate the C protocol files from the protocol XML files installed by
wayland-protocols, and use them to implement support for relative pointer
motions and pointer locking.

Note that at the time, the protocol is unstable and may change in the future.
Any future breaking changes will, however, fail gracefully and result in no
regressions compared to before this patch.
2016-09-01 01:26:56 -07:00
Jonas ?dahl 19d3500ae1 wayland: Build own version of core protocol
Since we are loading shared objects dynamically, build our own version of the
core protocol symbols, so that we in the future can include protocol
extensions.
2016-06-23 18:39:05 +08:00
Ryan C. Gordon 697984df20 Regenerated configure script with Mir changes. 2016-02-21 19:21:21 -05:00
Sam Lantinga dc5f05bb99 Use --enable-new-dtags to set RUNPATH rather than RPATH so that LD_LIBRARY_PATH is not overridden by the application. 2016-01-07 16:42:30 -08:00
Ryan C. Gordon 1373e8909a Try to build with GCC's -Wdeclaration-after-statement.
This will help catch things that'll cause issues on C89 compilers before we
send them on to fail on Buildbot.
2016-01-04 22:58:38 -05:00
Philipp Wiesemann 9d789ebe0d Updated configure script. 2015-12-29 19:14:19 +01:00
Alex Szpakowski 2bf6f1bcb7 Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
Sam Lantinga bf9bd59c01 Fixed bug 2464 - Configure a sdl2-config.cmake.in together with sdl2.pc.in
Leonardo

Despite having a CMakeLists.txt file, SDL2 seems to be mainly built using the autotools system by package-managers. It is nice to have it but it is only useful if you are building SDL2 by yourself.

People that want to use CMake to find their already-installed SDL2 are using a FindSDL2.cmake module based on the old FindSDL.cmake. This is not deprecated but it is discouraged by the CMake devs (see http://www.cmake.org/Bug/view.php?id=14826), as these modules needs maintainers to be included in the official CMake installation.

To fix that, SDL and its accompanying libraries could configure a simple sdl2-config.cmake file, much like it does with sdl2.pc.in. We don't need to configure a full sdl2-config.cmake as in this post, http://forums.libsdl.org/viewtopic.php?t=10068&sid=ccf8abbf0d73fb03ae9cded991e60959 (because it depends on it being built with CMake). Using something as simple as http://www.cmake.org/Wiki/CMake/Tutorials/Packaging#Package_Configuration_Files is deemed enough. Here is another: http://quickgit.kde.org/?p=prison.git&a=blob&f=lib%2Fprison%2FPrisonConfig.cmake.in
2015-06-29 22:24:00 -07:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00