Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Sam Lantinga
b2e76d860f
Fixed Windows RT build
2019-03-19 16:52:09 -07:00
Sam Lantinga
de82759c84
Added support for building SDL as a dynamic library on iOS
2019-03-19 07:53:33 -07:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Ryan C. Gordon
027d63bc01
winrt: workaround for pre-UWP builds.
...
There's probably a better way to do this for legacy platforms, though.
2017-12-31 03:36:54 -05:00
Sam Lantinga
baae74c857
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
2017-12-10 09:10:02 -08:00
David Ludwig
0e032d5860
WinRT: Move Windows::Foundation::Initialize to SDL2.dll, from SDL_main.
...
This allows C# UWP applications to use SDL2's SDL_WinRTRunApp function.
Kudos to Ethan Lee (flibitijibibo@flibitijibibo.com ) for the patch. Thanks!
2017-10-24 13:21:11 -04:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
...
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00